Shinobi
Game
5 documents in the library are about Shinobi, from writers such as Sega Sammy Holdings, DiGRA and Game File. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Shinobi, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Shinobi
Sonic Movie Producers, Tomb Raider, Streets of Rage, and Planet of Lana Film Adaptations
The article reports on a panel at the inaugural iicon event in Las Vegas where Story Kitchen co-founder Dmitri Johnson discussed his company’s enthusiasm for adapting several video-game franchises into film and television.
- Story Kitchen is actively developing film and television adaptations for a diverse slate of titles, including Streets of Rage, Shinobi, Toejam & Earl, Sleeping Dogs, Vampire Survivors, and Sifu.
- The 2023 indie title Planet of Lana is officially slated for a live-action movie adaptation.
- Story Kitchen utilizes the success of the Sonic the Hedgehog franchise as a strategic 'gateway' to secure rights for additional Sega intellectual properties.
Fiscal Year Ended March 2025 Results Presentation
SEGA SAMMY Holdings' results for the fiscal year ended March 2025 show a group whose profit was supported by its digital and entertainment businesses while its pachislot and pachinko segment weakened.
- Sega Sammy reported fiscal year 2025 net sales of 428.9 billion yen and operating income of 48.1 billion yen, with net profit rising to 45.0 billion yen following the divestment of Phoenix Resort.
- The company is executing a transmedia strategy for core franchises like Sonic the Hedgehog, supported by a film and animation pipeline extending through 2027.
- Sega Sammy acquired Stakelogic for 20.93 billion yen to expand its presence in the North American online gaming market.
Sega Sammy Management Meeting 2023
Sega Sammy is currently navigating a transitional phase defined by steady growth in its core entertainment and gaming machine sectors, tempered by a strategic recalibration following performance shortfalls in its European studios.
- Sega Sammy is committing 100 billion yen over five years to drive global growth, including the acquisition of Rovio to expand mobile capabilities and support high-budget 'Super Game' development.
- The company is implementing structural reforms in its European studios to address performance shortfalls, including canceling underperforming projects and tightening development oversight.
- Core growth strategy centers on the globalization of major intellectual properties like Persona and Like a Dragon through simultaneous multi-platform releases and transmedia expansion.
FY2016 First Quarter Financial Results
GREE’s financial results for the first quarter of fiscal year 2016 reflect a strategic shift toward profitability through rigorous cost management and the stabilization of its native game portfolio.
- GREE achieved an operating income of ¥4.4 billion in Q1 FY2016, marking quarter-on-quarter growth despite a decline in net sales to ¥19.3 billion.
- The company reduced total costs by ¥1.8 billion by cutting advertising spend, server leasing fees, and reducing headcount from 1,634 to 1,475 employees.
- GREE revised its first-half earnings forecast upward to ¥37.0 billion in net sales and ¥7.0 billion in operating income.
(Re)Mark(s) of the Ninja: Replaying the Remnants
Pierre-Marc Côté's essay examines Klei's Mark of the Ninja (2012) through a media-archaeological lens, arguing that the game constructs time as an anachronistic folding of the past onto the present.
- The essay reads Klei's Mark of the Ninja (2012) through media archaeology, arguing the game folds the past onto the present through its 2D interface, tattoo and scroll "marks," and haiku-like scrolls, which act as remnants evoking 3D stealth classics and 1980s ninja iconography.
- Its central thesis is that intertextual references, memento mori motifs, and ambiguous moral framing create productive tension between legitimate reflection on violence and the pleasures of play.
- The game's slow, unsatisfying killing of the hallucinated guide, and its framing of tradition versus modernity as a shared paradox of mediation rather than opposed worldviews, pushes players toward self-conscious reflection.
Companies behind it
As the documents state it.
