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Cover of EWC 2026 Last Chance Qualifiers: Dates, Games, and Slots
Article

EWC 2026 Last Chance Qualifiers: Dates, Games, and Slots

The EWC 2026 Last Chance Qualifiers (LCQs) constitute a tightly packed, month-long series of tournaments designed to grant teams and players a final pathway into the World Cup.

  • The EWC 2026 Last Chance Qualifiers (LCQs) will allocate 38 total slots—32 individual and 6 club berths—across eight titles, including Counter-Strike 2, Street Fighter 6, and EA Sports FC.
  • The final Paris-based LCQ phase is scheduled to run from July 5 to August 10, 2026, following a series of over fifteen high-profile qualifying events held between mid-April and late June.
  • Viewership for the 2026 IEM Cologne Major reached a peak of one million viewers, with Stage 3 opening times occurring 30% faster than the previous Major.
Esports ChartsJun 2026
Cover of PMGO 2026 Season 1: PUBG Mobile Viewership Analysis
Article

PMGO 2026 Season 1: PUBG Mobile Viewership Analysis

PMGO 2026 Season 1 achieved a landmark in PUBG Mobile esports, drawing a peak concurrent viewership of 1,077,552 during Round 9 of the Grand Finals.

  • PMGO 2026 Season 1 reached a record-breaking peak concurrent viewership of 1,077,552, marking the first time a PUBG Mobile event surpassed one million simultaneous viewers.
  • The tournament set a Guinness World Record for the most registered players, with 1,224,169 participants competing in the new two-split format.
  • Broadcast reach was driven by a strategy spanning over 300 channels, with Facebook promo streams alone contributing 500,000 concurrent viewers.
Esports ChartsJun 2026
Cover of Weekly Industry Briefing: Mobile on Top at Take-Two, Supercell's Mo.co Reboot, Ubisoft's "Low Point"
Article

Weekly Industry Briefing: Mobile on Top at Take-Two, Supercell's Mo.co Reboot, Ubisoft's "Low Point"

This industry briefing provides a mid-May 2026 overview of the global mobile gaming landscape, highlighting significant shifts in corporate performance and strategic product adjustments.

  • Mobile gaming is a dominant force, with Zynga (Take-Two's mobile arm) reaching an all-time high and mobile representing 52% of Take-Two’s net bookings in Q4 and 49% for the full fiscal year.
  • Ubisoft is experiencing a fiscal "low point," with slower-than-expected earnings from mobile titles like Rainbow Six Mobile and The Division Resurgence, despite growth in Invincible: Guarding the Globe.
  • Supercell is relaunching its game Mo.co with new features, including seasons and free gacha pulls, after the game earned an estimated $4.7 million since its initial launch over a year ago.
Mobilegamer.bizMay 2026
Cover of American Kids Are Playing Fewer Video Games
Article

American Kids Are Playing Fewer Video Games

Recent industry data indicates a notable decline in video game engagement among American children under the age of 13. According to the 2024 U.S.

  • The number of American children under 13 playing video games has declined from a 2022 peak of 40.9 million to 38.5 million in 2024, returning to levels seen in 2018.
  • While active playtime for children aged 2–12 dropped from 17.2 hours per week in 2022 to 16 hours in 2024, weekly consumption of gaming videos and streams increased from 8.9 hours to 10.1 hours.
  • Roblox reported a record 88.9 million daily active users during the summer of 2024, an increase of 18 million compared to the same period in 2023, alongside $1.2 billion in quarterly net bookings.
Game FileNov 2024