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Pokémon GO

GameBy Niantic Labs · Released Jul 6, 2016

Documents about Pokémon GO

Article

Global Mobile Game Revenue: First Nine Months of 2020

The global mobile gaming industry experienced significant growth during the first nine months of 2020, driven largely by the COVID-19 pandemic and subsequent stay-at-home mandates.

  • Global mobile game revenue reached approximately $58.7 billion in the first nine months of 2020, representing a 25.7% year-over-year increase driven by pandemic-related lockdowns.
  • Mobile game downloads surged 36.9% year-over-year to 42.7 billion during the first three quarters of 2020, significantly outpacing the 7.7% growth rate seen in the same period of 2019.
  • The United States led global revenue with $16.5 billion (up 38.8% year-over-year), followed by Japan at $13 billion and China at $10.6 billion.
Sensor TowerNov 2020
Article

Top Mobile Games by Worldwide Revenue: October 2020

The primary objective is to identify the highest-grossing mobile games worldwide for October 2020, highlighting the dominance of Chinese publishers and the rapid success of new intellectual properties.

  • Genshin Impact by miHoYo was the top-grossing mobile game worldwide in October 2020, generating approximately $239 million in player spending.
  • Tencent’s Honor of Kings ranked second with $225 million in gross revenue, marking a 65.5% year-over-year increase compared to October 2019.
  • Genshin Impact’s revenue was geographically diversified, with 31% from China, 24.5% from Japan, and 19% from the United States.
Sensor TowerNov 2020
Article

Pokémon GO Hits $1 Billion in 2020 as Lifetime Revenue Surpasses $4 Billion

Pokémon GO achieved its most successful calendar year to date in 2020, generating $1 billion in player spending within the first ten months.

  • Pokémon GO generated $1 billion in player spending during the first 10 months of 2020, marking its most successful calendar year since its 2016 launch.
  • The game’s lifetime global revenue has surpassed $4.2 billion, with the United States accounting for 36.3% ($1.5 billion) and Japan for 31.3% ($1.3 billion).
  • As of November 2020, Pokémon GO ranked as the world’s third highest-grossing mobile game, trailing only Tencent’s PUBG Mobile and Honor of Kings.
Sensor TowerNov 2020
Article

Genshin Impact Hits Nearly $250 Million in Its First Month

Genshin Impact achieved significant commercial success during its initial month of release, generating approximately $245 million in global player spending between September 28 and October 27, 2020.

  • Genshin Impact generated approximately $245 million in global player spending during its first 30 days, making it one of the largest mobile game launches in history.
  • The game achieved the highest global revenue of any mobile title between September 28 and October 27, 2020, outperforming established hits like Honor of Kings, PUBG Mobile, and Pokémon GO.
  • China was the largest market for the game, contributing $82 million (33.5%) of total revenue, followed by Japan at $59 million (24%) and the U.S. at $45 million (18.3%).
Sensor TowerOct 2020
Cover of One Up: Competition, Creativity, and the Global Business of Video Games
Article

One Up: Competition, Creativity, and the Global Business of Video Games

The global video game industry has transitioned from a niche hobby into a dominant mainstream entertainment medium by aligning creative game design with innovative business strategies.

  • Success in the modern video game industry requires treating business strategy with the same creative rigor as software development.
  • The industry has shifted from physical goods to digital distribution and the games-as-a-service model to ensure long-term cultural and financial relevance.
  • The research analyzes three decades of empirical data from over 200 companies, including major stakeholders like Tencent, Sony, Microsoft, and Epic Games.
Columbia University PressOct 2020
Article

Top Mobile Games by Worldwide Revenue: August 2020

The mobile gaming industry experienced significant revenue growth in August 2020, driven by seasonal trends and the ongoing impact of global pandemic-related lockdowns.

  • PUBG Mobile was the top-grossing mobile game worldwide in August 2020, generating $221 million in revenue, a 25.5% increase year-over-year.
  • Honor of Kings ranked second globally with $204.8 million in revenue, also achieving 25.5% year-over-year growth, with 95% of its earnings originating from China.
  • Fate/Grand Order and Knives Out both reached record-high monthly revenues in August 2020, earning $163 million and $79.5 million respectively.
Sensor TowerSep 2020
Article

Pokémon Masters EX Catches $75 Million Player Spending in First Year

Pokémon Masters EX achieved $75 million in global player spending during its first year of operation, establishing itself as the second-highest grossing mobile title within the Pokémon franchise.

  • Pokémon Masters EX generated $75 million in player spending during its first year, making it the second-highest grossing mobile title in the Pokémon franchise.
  • A major content update and rebranding to Pokémon Masters EX on August 27, 2020, triggered a four-fold increase in weekly revenue to $5.4 million.
  • Japan was the primary revenue driver for the title, accounting for $39.3 million or 52.7% of total first-year spending, followed by the U.S. at $17.5 million.
Sensor TowerSep 2020
Article

Top Mobile Games by Worldwide Revenue: June 2020

The mobile gaming industry experienced significant revenue growth in June 2020, driven by strong performances from established titles and successful regional expansions.

  • Tencent's Honor of Kings was the highest-grossing mobile game worldwide in June 2020, generating over $193 million in revenue, a 50.4% increase year-over-year.
  • PUBG Mobile ranked second globally with $168 million in revenue, achieving 12.8% year-over-year growth with 53% of its earnings coming from the Chinese version, Game For Peace.
  • Supercell’s Brawl Stars reached its highest-grossing month ever at $84 million—a 300% increase from June 2019—following its launch in the Chinese market.
Sensor TowerJul 2020
Article

Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue

Pokémon GO has solidified its position as the dominant force in the location-based mobile gaming sector, surpassing $3.6 billion in lifetime global player spending as of its four-year anniversary in July 2020.

  • Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
  • The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
  • H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Sensor TowerJul 2020
Article

Top Mobile Games by Worldwide Revenue: May 2020

The mobile gaming industry experienced significant revenue growth in May 2020, driven by sustained player engagement during global pandemic-related lockdowns.

  • PUBG Mobile was the top-grossing mobile game worldwide in May 2020, generating over $226 million in user spending and achieving 41% year-over-year growth.
  • Honor of Kings ranked second globally with $204.5 million in revenue, marking a 42% year-over-year increase, with 95% of its earnings originating from China.
  • Pokémon GO experienced its strongest revenue month since September 2019, earning $82.2 million in May 2020, a 45.5% increase year-over-year attributed to pandemic-related gameplay adjustments.
Sensor TowerJun 2020
Article

Top Mobile Games by Worldwide Revenue: March 2020

The primary objective of this analysis is to identify the highest-grossing mobile games worldwide during March 2020.

  • PUBG Mobile was the top-grossing mobile game worldwide in March 2020, generating over $232 million, which is more than triple its revenue from March 2019.
  • Honor of Kings ranked second globally with over $112 million in gross revenue, with 93% of its earnings originating from China.
  • PUBG Mobile experienced its best month for user spending to date, marking a 21.8% increase over February 2020, driven by its second-anniversary event and potential shifts in consumer behavior due to the COVID-19 pandemic.
Sensor TowerApr 2020
Article

Pokémon Home Was Downloaded 1.3 Million Times in Its First Week on Mobile

The launch of Pokémon Home, a cloud-based storage service for the Pokémon franchise, achieved significant market traction during its initial week of availability in February 2020.

  • Pokémon Home generated 1.3 million mobile installs globally during its first week following its February 12, 2020, launch.
  • The service generated an estimated $1.8 million in user spending during its first week, driven by three subscription tiers priced at $2.99, $4.99, and $15.99.
  • The United States led global adoption with 444,000 installs (34% of total) and 40.8% of total user spending.
Sensor TowerFeb 2020