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Persona 3 Reload cover

Persona 3 Reload

GameBy P Studio · Released Feb 2, 2024

Step into the shoes of a transfer student thrust into an unexpected fate when entering the hour "hidden" between one day and the next. Awaken an incredible power and chase the mysteries of the Dark Hour, fight for your friends, and leave a mark on their memories forever.

Connections

Each row is a game or company named alongside Persona 3 Reload, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Feb 2, 2024
Developer
P Studio
Publishers
Sega, Atlus
Genres
Role-playing (RPG), Adventure
Platforms
Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures from the reports

Documents about Persona 3 Reload

Cover of Should devs center their plans on Next Fest?
37 min
GameDiscoverCo37 min

Should devs center their plans on Next Fest?

The gaming industry is currently navigating a transition characterized by rising hardware costs and a shift away from subsidized pricing models.

  • Steam Next Fest has shifted from a leaderboard-driven event to a personalized algorithm, making it unlikely that a game can achieve success solely by announcing or launching during the festival without prior momentum.
  • Valve has restricted the use of banner cross-promotion on game details pages to prevent 'guerrilla' sale tactics, forcing developers to move away from ad-hoc publisher sales toward more structured, Valve-approved promotional events.
  • Physical retail sales for video games are in significant decline, exacerbated by big-box retailers locking products in cabinets, which creates a poor shopping experience and further pushes consumers toward digital-only purchases.
GameDiscoverCoJun 2026
Cover of Full-Year Results for the Fiscal Year Ended March 2025: Major Questions in Results Briefing
Financial report5 pages

Full-Year Results for the Fiscal Year Ended March 2025: Major Questions in Results Briefing

This document summarizes the question-and-answer session from the SEGA SAMMY HOLDINGS fiscal year 2025 results briefing, held in June 2025.

  • Sega Sammy’s Entertainment Contents segment faced Q4 margin pressure due to high R&D spending and a lack of major title releases.
  • The company is prioritizing a Transmedia strategy for core IPs like Sonic and Total War to generate long-term licensing and DLC revenue.
  • Management plans to recover market share in the Pachislot and Pachinko segment during fiscal year 2026 through the launch of multiple major titles.
Sega Sammy HoldingsJun 2025
Cover of Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona
Article

Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona

Sega has successfully transitioned from a console manufacturer to a dominant global publisher, leveraging a diverse portfolio of intellectual property to achieve significant growth in the live-streaming sector.

  • The SEGA SAMMY Group significantly increased its financial performance, growing sales from ¥277.7 billion in 2020 to ¥467.8 billion in 2024.
  • Sega maintains a consistent baseline of approximately 18 million hours watched per quarter on live-streaming platforms, peaking at 42.8 million hours in Q1 2024 following the release of Like a Dragon: Infinite Wealth.
  • Like a Dragon: Infinite Wealth has become a primary driver for the publisher on streaming platforms, generating 15.2 million hours watched since its January 2024 release.
Stream HatchetNov 2024
Cover of Metaphor: ReFantazio Makes a Splash on Live Streaming
Article

Metaphor: ReFantazio Makes a Splash on Live Streaming

Metaphor: ReFantazio has demonstrated significant market impact following its October 2024 release, establishing itself as a strong performer within the JRPG genre on live-streaming platforms.

  • Metaphor: ReFantazio generated 3.7 million hours watched during its debut week, supported by 99,000 hours of airtime and over 1 million copies sold on release day.
  • The title outperformed Persona 3 Reload by 1.7 million hours watched in its debut week, signaling strong market demand for new original IP despite Atlus' heavy marketing reliance on the Persona brand.
  • Steam accounted for 46.2% (1.7 million hours) of the game's total viewership, though this figure is likely inflated by passive viewership from users browsing the game's official store page.
Stream HatchetOct 2024
Cover of Top 10 Sponsored Streams by Brand for February 2024
Article

Top 10 Sponsored Streams by Brand for February 2024

The February 2024 analysis of top sponsored streams highlights the efficacy of influencer marketing in the live-streaming sector, demonstrating how brands leverage streamer trust to drive engagement and brand awareness.

  • Ubisoft’s sponsorship of Jynxzi for the Rainbow Six Siege Invitational co-streams generated 1.1 million hours watched from only 12 hours of content, with the top stream alone accounting for 533,000 hours.
  • Kai Cenat’s scavenger hunt stream, sponsored by flavored water brand air up, reached 100,000 peak viewers and generated 317,000 hours watched.
  • Maximilian_DOOD leveraged his audience to drive engagement for new JRPG releases, generating 92,000 hours watched for Persona 3 Reload and 87,000 hours for Granblue Fantasy: Relink.
Stream HatchetMar 2024
Cover of Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam
Article

Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam

This analysis examines the commercial performance and market trends of major video game releases during early February 2024.

  • Granblue Fantasy: Relink achieved a peak of 85,000 concurrent users on Steam, with 55% of its player base originating from China.
  • Persona 3 Reload recorded 42,000 concurrent users, establishing the strongest Steam launch in the franchise's history.
  • Suicide Squad: Kill the Justice League underperformed relative to expectations with a 12,000 concurrent user peak, facing concerns over long-term retention due to mixed critical reception.
GameDiscoverCoMar 2024
Article

Which New in 2024 Games Are People Still Playing?

This analysis examines player retention and market performance for PC and console games released in early 2024, specifically addressing the industry discourse surrounding player "drop-off" rates.

  • High-performing games on Steam typically stabilize at 20% of their peak concurrent users (CCU), while average titles retain only 6%.
  • Palworld leads the 2024 market by maintaining 500,000 CCU, representing approximately 25% of its peak player count.
  • Helldivers 2 exhibited rare viral growth, with its CCU increasing from 81,000 to 250,000 within a single week.
GameDiscoverCoFeb 2024
Article

Plus: Why Data Can't Predict Success for PC/Console Games

The primary thesis of this analysis is that while data points like Steam wishlists and follower counts are useful indicators, they cannot precisely predict the commercial success of PC and console games.

  • Pre-release metrics like Steam wishlists and follower counts are unreliable predictors of commercial success, showing a massive performance spread where conversion rates range from 0.125x to 7.5x the median.
  • Qualitative variables such as influencer impact, gameplay hooks, competitive density, and technical execution often outweigh quantitative pre-release data in determining actual sales volume.
  • While niche genres like escape rooms or 3D fighters may exhibit higher conversion rates, these segments are frequently limited by smaller total market sizes.
GameDiscoverCoDec 2023
Cover of Sega Sammy Q1 Fiscal Year Ending March 31, 2024 Results Presentation
Financial report36 pages

Sega Sammy Q1 Fiscal Year Ending March 31, 2024 Results Presentation

Sega Sammy achieved a robust financial start for the first quarter of the fiscal year ending March 31, 2024, recording 108.0 billion yen in sales and 22.5 billion yen in operating income.

  • Sega Sammy reported 108.0 billion yen in sales and 22.5 billion yen in operating income for Q1 of the fiscal year ending March 31, 2024.
  • The Pachislot and Pachinko segment drove financial performance, primarily fueled by the successful introduction of Smart Pachislot titles like Hokuto No Ken.
  • The company is implementing a 250 billion yen growth investment strategy through fiscal year 2026, targeting consumer game development, global mobile expansion, and new gaming sector opportunities.
Sega Sammy HoldingsAug 2023