
Persona 3 Reload
GameBy P Studio · Released Feb 2, 2024
Documents about Persona 3 Reload
Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona
Sega has successfully transitioned from a console manufacturer to a dominant global publisher, leveraging a diverse portfolio of intellectual property to achieve significant growth in the live-streaming sector.
- The SEGA SAMMY Group significantly increased its financial performance, growing sales from ¥277.7 billion in 2020 to ¥467.8 billion in 2024.
- Sega maintains a consistent baseline of approximately 18 million hours watched per quarter on live-streaming platforms, peaking at 42.8 million hours in Q1 2024 following the release of Like a Dragon: Infinite Wealth.
- Like a Dragon: Infinite Wealth has become a primary driver for the publisher on streaming platforms, generating 15.2 million hours watched since its January 2024 release.
Metaphor: ReFantazio Makes a Splash on Live Streaming
Metaphor: ReFantazio has demonstrated significant market impact following its October 2024 release, establishing itself as a strong performer within the JRPG genre on live-streaming platforms.
- Metaphor: ReFantazio generated 3.7 million hours watched during its debut week, supported by 99,000 hours of airtime and over 1 million copies sold on release day.
- The title outperformed Persona 3 Reload by 1.7 million hours watched in its debut week, signaling strong market demand for new original IP despite Atlus' heavy marketing reliance on the Persona brand.
- Steam accounted for 46.2% (1.7 million hours) of the game's total viewership, though this figure is likely inflated by passive viewership from users browsing the game's official store page.
Top 10 Sponsored Streams by Brand for February 2024
The February 2024 analysis of top sponsored streams highlights the efficacy of influencer marketing in the live-streaming sector, demonstrating how brands leverage streamer trust to drive engagement and brand awareness.
- Ubisoft’s sponsorship of Jynxzi for the Rainbow Six Siege Invitational co-streams generated 1.1 million hours watched from only 12 hours of content, with the top stream alone accounting for 533,000 hours.
- Kai Cenat’s scavenger hunt stream, sponsored by flavored water brand air up, reached 100,000 peak viewers and generated 317,000 hours watched.
- Maximilian_DOOD leveraged his audience to drive engagement for new JRPG releases, generating 92,000 hours watched for Persona 3 Reload and 87,000 hours for Granblue Fantasy: Relink.
Plus: Granblue Fantasy & Persona 3 Go Out Big on Steam
This analysis examines the commercial performance and market trends of major video game releases during early February 2024.
- Granblue Fantasy: Relink achieved a peak of 85,000 concurrent users on Steam, with 55% of its player base originating from China.
- Persona 3 Reload recorded 42,000 concurrent users, establishing the strongest Steam launch in the franchise's history.
- Suicide Squad: Kill the Justice League underperformed relative to expectations with a 12,000 concurrent user peak, facing concerns over long-term retention due to mixed critical reception.
Which New in 2024 Games Are People Still Playing?
This analysis examines player retention and market performance for PC and console games released in early 2024, specifically addressing the industry discourse surrounding player "drop-off" rates.
- High-performing games on Steam typically stabilize at 20% of their peak concurrent users (CCU), while average titles retain only 6%.
- Palworld leads the 2024 market by maintaining 500,000 CCU, representing approximately 25% of its peak player count.
- Helldivers 2 exhibited rare viral growth, with its CCU increasing from 81,000 to 250,000 within a single week.
Plus: Why Data Can't Predict Success for PC/Console Games
The primary thesis of this analysis is that while data points like Steam wishlists and follower counts are useful indicators, they cannot precisely predict the commercial success of PC and console games.
- Pre-release metrics like Steam wishlists and follower counts are unreliable predictors of commercial success, showing a massive performance spread where conversion rates range from 0.125x to 7.5x the median.
- Qualitative variables such as influencer impact, gameplay hooks, competitive density, and technical execution often outweigh quantitative pre-release data in determining actual sales volume.
- While niche genres like escape rooms or 3D fighters may exhibit higher conversion rates, these segments are frequently limited by smaller total market sizes.
Companies behind it
As the documents state it.
