NieR
Game
Documents about NieR
Financial Results Briefing: Fiscal Year Ended March 31, 2018
Square Enix Holdings reported its financial results for the fiscal year ended March 31, 2018, highlighting a period of strategic transition toward digital-first revenue streams.
- Square Enix reported FY2018 net sales of ¥250.3 billion, a 2.5% decrease, while operating income grew 22.0% to ¥38.1 billion and net income rose 28.9% to ¥25.8 billion.
- The company set medium-term targets for the fiscal year ending March 31, 2020, aiming for ¥300–400 billion in net sales and ¥40–50 billion in operating income.
- Growth was driven by high-margin digital catalog sales, specifically NieR:Automata, and expansion packs for MMO titles Final Fantasy XIV and Dragon Quest X.
Square Enix Holdings Financial Results Briefing: Nine-Month Period Ended December 31, 2017
Square Enix Holdings reported its financial results for the nine-month period ending December 31, 2017, demonstrating a trend of declining net sales alongside significant growth in operating and recurring income.
- Square Enix reported a 57.2% increase in operating income to ¥33.7 billion and a 30.9% rise in net income to ¥22.3 billion for the nine-month period ending December 31, 2017, despite a 1.0% decline in net sales to ¥188 billion.
- The Digital Entertainment segment generated ¥143.5 billion in net sales, driven by strong digital catalog sales of titles like NieR:Automata and growth in MMO subscribers following Final Fantasy XIV and Dragon Quest X expansions.
- Profitability improved due to a strategic shift toward high-margin digital sales and catalog monetization, which successfully offset a lighter release schedule for new HD games compared to the previous year.
2018 Annual Report
Square Enix's fiscal year ended March 31, 2018 combined slightly lower revenue with record profitability, and its annual report sets out both the financial results and the governance and strategic framework behind them.
- The Square Enix Group's corporate philosophy is to spread happiness globally by providing unforgettable experiences through high-quality content, services, and products.
- The company aims to be a leader in entertainment, focusing on creating new and creative gaming experiences and hit titles, particularly revisiting development and operation organizations in the fiscal year ending March 2019.
- In the fiscal year ended March 2018, the Amusement segment saw sales decline to ¥41.7 billion and operating income fall to ¥2.4 billion, despite stable arcade operations and new initiatives like renovating Taito Station Mizonokuchi and opening MEGARAGE.
Square Enix Holdings 2Q FY2018/3 Financial Results Briefing
Square Enix Holdings reported strong financial growth for the first half of the fiscal year ending March 31, 2018.
- Square Enix reported strong 1H FY2018/3 financial growth, with net sales reaching ¥132.0 billion (+24.2% YoY) and operating income rising 132.3% to ¥25.8 billion.
- The Digital Entertainment segment drove performance through the launch of 'DRAGON QUEST XI,' increased paying subscribers for 'FINAL FANTASY XIV,' and strong catalog title downloads.
- Digital sales in the Publication segment exceeded 20% of total revenue in 1H FY2018/3, largely attributed to the success of the 'MANGA UP!' distribution app.
Square Enix Holdings 1Q FY2018/3 Financial Results Briefing
Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2018.
- Square Enix reported strong 1Q FY2018/3 results with net sales of ¥57.0 billion (+11.3% YoY) and operating income of ¥12.8 billion (+43.9% YoY).
- The Digital Entertainment segment drove performance with ¥44.1 billion in sales (+17.7% YoY) and ¥13.7 billion in operating income (+44.9% YoY).
- Growth in the Games for Smart Devices/PC Browsers sub-segment was bolstered by license fees from Machine Zone, Inc. for 'FINAL FANTASY XV: A NEW EMPIRE' and the full amortization of development costs for existing titles.
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2017
Square Enix Holdings reported strong financial growth for the three-month period ending June 30, 2017, driven primarily by robust performance in its Digital Entertainment segment.
- Square Enix reported strong growth for the three-month period ended June 30, 2017, with net sales rising 11.3% to ¥57,000 million and operating income increasing 43.9% to ¥12,874 million compared to the same period in 2016.
- The Digital Entertainment segment was the primary growth driver, achieving ¥44,168 million in net sales and ¥13,724 million in operating income, representing year-on-year increases of 17.7% and 44.9% respectively.
- Digital Entertainment performance was bolstered by strong download sales of catalogue titles like 'NieR:Automata,' consistent success from smart device games such as 'FINAL FANTASY BRAVE EXVIUS,' and increased revenue from 'FINAL FANTASY XIV' following its latest expansion.
Financial Results Briefing: Square Enix Holdings FY2017/3
Square Enix Holdings achieved record-breaking financial performance for the fiscal year ended March 31, 2017, reporting net sales of ¥256.8 billion and operating income of ¥31.2 billion.
- Square Enix achieved record financial results for FY2017/3, reporting net sales of ¥256.8 billion and operating income of ¥31.2 billion, representing year-over-year growth of 20% and 20.3% respectively.
- The Digital Entertainment segment drove performance through the successful launches of Final Fantasy XV and NieR:Automata, while the company strategically divested from IO Interactive A/S to focus on core franchises.
- Management set a medium-term growth target for approximately 2020 of ¥300–400 billion in net sales and ¥40–50 billion in operating income.
Financial Results Briefing Session: Six-Month Period Ended September 30, 2024
Square Enix Holdings Co., Ltd. reported its first-half financial results for the six months ended September 30, 2024, highlighting a mixed performance across its core business segments.
- Square Enix reported a 21% increase in operating income to ¥17.3 billion for the six months ended September 30, 2024, despite an 8.4% decline in net sales to ¥172.0 billion.
- The Digital Entertainment segment's HD Games unit posted a net loss of ¥1.2 billion, while the MMO sub-segment served as a primary profit driver, generating ¥13.1 billion in operating income.
- Profitability improved as the operating margin rose 3.3 percentage points to 13.4%, aided by reduced advertising spend and lower amortization of development costs.