Myst
Game
Documents about Myst
Whitepaper13 pages
Game Spaces Speak Volumes: Indexical Storytelling
Clara Fernández-Vara's DiGRA 2011 paper proposes "indexical storytelling" as a refinement of environmental storytelling, drawing on Peirce's semiotics to argue that game spaces can convey narrative through physical traces that players must interpret in order to progress.
DiGRAJan 2011
Whitepaper9 pages
Evaluating Interactive Entertainment Using Breakdown: Understanding Embodied Learning in Video Games
This study examines how players learn video games through embodied interaction, using the concept of "breakdown" as its central lens.
DiGRAJan 2009
Whitepaper6 pages
Theory Wars: An Argument Against Arguments in the So-Called Ludology/Narratology Debate
Celia Pearce's paper "Theory Wars" responds to Gonzalo Frasca's 2003 essay "Ludologists Love Stories Too," which argued that the ludology/narratology debate was largely a misunderstanding.
- Celia Pearce's "Theory Wars" responds to Gonzalo Frasca's 2003 essay "Ludologists Love Stories Too," arguing that Frasca's essay deepens the ludology/narratology divide by polarizing scholars into opposing camps and mislabeling their positions.
- Pearce contends that attaching the "-ist" suffix to researchers creates a false binary, and that many scholars would prefer to move freely between play-centered and narrative-centered perspectives.
- Her central proposal is to reframe "narrative" as an adjective rather than a noun, shifting the question from whether games are narratives to in what ways they are narrative.
DiGRAJan 2005