Mewgenics
GameBy Edmund McMillen
Documents about Mewgenics
Article
What Worked for Video Game Crowdfunding in 2025
Video game crowdfunding on Kickstarter experienced a notable resurgence in 2025, reaching approximately $26 million in total pledges.
- Video game crowdfunding on Kickstarter reached approximately $26 million in total pledges in 2025, marking the highest annual total since 2015.
- While the number of successful campaigns has remained stable at 443 in 2025, the average amount raised per project increased to $58,000, up from $39,000 in 2016.
- Modern successful campaigns have shifted away from early-development funding, instead prioritizing advanced development states and the release of playable demos to secure backing.
GameDiscoverCoFeb 2026
Article
Top 2026 Games by Steam Wishlists
This analysis examines the most anticipated 2026 video game releases on Steam, utilizing wishlist data to forecast market performance and consumer behavior.
- Subnautica 2 is the most-wishlisted confirmed 2026 game on Steam with 3.8 million wishlists, benefiting from a long storefront presence since November 2024.
- Resident Evil Requiem holds the third position for 2026 Steam wishlists with 2.5 million, while also reporting 5 million total wishlists across all platforms.
- Capcom is successfully shifting its focus to PC, with Steam accounting for 63% of sales for Monster Hunter Wilds in 2025, up from 55% for Monster Hunter World in 2018.
Alinea AnalyticsFeb 2026
Thomas Brush86 min
How To Make Games In 2026, 6 Years On 1 Game, Making Custom Engines (Edmund McMillen & Tyler Glaiel)
The modern independent game development landscape is defined by a tension between rapid, hyper-focused production cycles and the enduring viability of long-term, ambitious projects.
- Long-term projects like Mewgenics remain commercially viable by prioritizing unique, infinitely replayable gameplay over industry trends that favor shorter development cycles.
- Custom C++ engines can increase creative control by bypassing standard visual editors in favor of streamlined pipelines, such as integrating Adobe Animate for modular, vector-based character generation.
- Design philosophy should embrace intentional imbalance to drive player engagement rather than striving for perfect, sanitized equilibrium.
Thomas BrushNov 2025
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As the documents state it.