Updated Mar 17, 2026 by Remedy Entertainment
Financial · March 1, 2025
Published by Remedy Entertainment
Remedy Entertainment demonstrated a significant financial recovery in 2024, with revenue growing 49.3% to €50.7 million. This growth was primarily driven by a 58% increase in development fees for high-profile projects, including the Max Payne 1&2 remake and Control 2. While the company recorded an operating loss of €4.3 million, this represents a substantial narrowing from the €28.6 million loss reported in 2023. This improvement was supported by the absence of major project write-downs and a reduction in personnel expenses to €24.7 million, even as the average headcount increased to 351 employees. Strategically, the year was defined by a shift toward a self-publishing model and franchise ownership. Key milestones included the acquisition of full rights to the Control franchise and a partnership with Annapurna for multimedia expansions. To fund these initiatives and maintain liquidity, the company secured a €15 million convertible bond from a Tencent subsidiary and maintained a solid equity ratio of 70.9%. Despite the narrowed loss and a cash position of €21 million, the Board of Directors proposed no dividend for the fiscal year, prioritizing capital allocation for ongoing development projects. The company’s long-term outlook targets a doubling of 2024 revenue by 2027, with an expectation to reach positive operating profit in 2025. Management continues to utilize share-based incentive programs to align key personnel with these growth objectives, recently implementing Option Plan 2024. Operating primarily through its Finnish parent company and a Swedish subsidiary, the group remains focused on managing high customer concentration and foreign exchange risks as it transitions into its next phase of commercial independence.
REPORT OF THE BOARD OF DIRECTORS AND FINANCIAL STATEMENTS 2024 2 CONTENTS Report of the Board of Directors 3 10 Financial income and expenses 32 Parent company’s financial statement Group financial statements 11 Income taxes 33 Parent company’s statement of profit of loss 54 Group’s comprehensive income statement 15 12 Earnings per share 35 Parent company’s balance sheet 55 Group’s balance sheet 16 13 Intangible assets 36 Parent company’s cash flow statement 56 Group’s cash flow statement 17 14 Tangible assets 38 Parent company’s statement of changes in equity 57 Group’s statement of changes in equity 18 15 Leases 39 Parent company’s notes 58 16 Financial assets 42 The Board of Directors’ proposal for actions regarding Notes to the group financial statements 17 Other receivables 43 the company’s profit/loss 66 1 Basis of preparation 19 18 Capital and reserves 43 2 Revenue 21 19 Financial liabilities 45 Signatures 67 3 Operating segments 23 20 Fair values of financial assets and Auditor’s Report 68 4 Capitalization of development costs 23 financial liabilities 47 5 Materials and services 23 21 Financial risk management 48 6 Other operating income 24 22 Other payables and accruals 51 7 Personnel expenses 24 23 Provisions, contingencies and commitments 51 8 Depreciation, amortization and impairment losses 31 24 Related party disclosures 51 9 Other operating expenses 31 25 Events after the end of the financial year 53
REPORT OF THE BOARD OF DIRECTORS AND FINANCIAL STATEMENTS 2024 3 REPORT OF THE BOARD OF DIRECTORS 1.1.-31.12.2024 Remedy Entertainment Plc (hereafter ”parent company”), and together with it’s subsidiary Remedy Entertainment Group (hereafter ”Remedy” or ”the group”), is a pioneering, globally renowned video game group founded in 1995 and headquartered in Finland with a subsidiary Remedy Entertainment Sweden AB in Stockholm, Sweden. Known for its story-driven and visually stunning action games, Remedy has created multiple successful, critically acclaimed franchises such as Control, Alan Wake and Max Payne. Remedy also develops its own Northlight® game engine and tools technology that powers many of its games. The group employs over 360 game industry professionals from 36 different countries. Relevant events during the fiscal year it and renaming it from codename Vanguard, the cancellation didn’t generate any impairment loss for year 2024. In August, Remedy and Annapurna announced a strategic partnership agreement where Annapurna will finance 50% of the development budget of the upcoming Control 2 video game and gain the rights to expand Control and Alan Wake franchises into film and television. In September, Remedy announced it entered into a EUR 15 million unsecured convertible loan agreement with Tencent’s group company Image Frame Investment (HK) Limited. The material terms of the loan were approved in an Extraordinary General Meeting in October. Remedy also announced FBC: Firebreak (previously known as codename Condor) to be self-published in 2025. In 2024, Remedy’s revenue mostly consisted mostly of development
mage Frame Investment (HK) Limited. The material terms of the loan were approved in an Extraordinary General Meeting in October. Remedy also announced FBC: Firebreak (previously known as codename Condor) to be self-published in 2025. In 2024, Remedy’s revenue mostly consisted mostly of development Remedy acquired full rights to the Control franchise from 505 Games fees related to Max Payne 1&2 remake and Control 2. Royalties in February 2024. Through the transaction, all rights to Control, were recognized from the game sales revenue of Control, older FBC: Firebreak, Control 2 and all future Control products reverted to Alan Wake titles and Alan Wake 2. By the end of 2024, Alan Wake Remedy. In May, Remedy announced canceling of project codename 2 had recouped the development and marketing investments, Kestrel. As Remedy had recognized EUR 7.2 million impairment loss meaning that Remedy started to accrue royalties towards the end in the result of 2023 as giving Kestrel a fresh start after rebooting of the year.
REPORT OF THE BOARD OF DIRECTORS AND FINANCIAL STATEMENTS 2024 4 Financial development and key figures FISCAL YEAR, EUR thousand 2024 2023 2022 The group’s revenue was EUR 50,661 thousand and result for the Revenue 50,661 33,932 43,588 fiscal year was EUR -3,596 thousand. Operating loss for the fiscal Growth in revenue, % 49.3% -22.2% -2.5% year was EUR -4,280 thousand, -8.4 % of revenue. The group’s EBITDA 2,511 -16,951 1,905 equity ratio at the end of the fiscal year was 70.9 %. EBITDA % of revenue 5.0% -50.0% 4.4% Remedy’s revenue increased by 49.3% to EUR 50.7 (33.9) million. Operating profit/loss -4,280 -28,627 -563 Development fees were EUR 45.6 (28.7) million and royalties were Operating profit/loss % -8.4% -84.4% -1.3% EUR 5.1 (5.2) million. The main sources of revenue were development Result for review period -3,596 -22,657 -1,726 fees from Max Payne 1&2 remake and Control 2. Result for review period, % of revenue -7.1% -66.8% -4.0% Remedy’s EBITDA increased to EUR 2.5 (-17.0) million and operating Balance sheet total 99,333 79,260 99,552 loss (EBIT) to EUR -4.3 (-28.7) million, or -8.4% (-84.4%) of the Cash flow from operations 12,268 -16,034 11,069 revenue. Materials and services expenses were 1.7%, personnel Net cash 25,277 23,762 49,860 expenses 8.4%, and other operating expenses 3.2% lower than in Cash position 20,996 20,066 49,034 the comparison period. Net gearing, % -36.9% -35.1% -56.4%
e Cash flow from operations 12,268 -16,034 11,069 revenue. Materials and services expenses were 1.7%, personnel Net cash 25,277 23,762 49,860 expenses 8.4%, and other operating expenses 3.2% lower than in Cash position 20,996 20,066 49,034 the comparison period. Net gearing, % -36.9% -35.1% -56.4% Remedy’s cash flow from business operations amounted to EUR Equity ratio, % 70.9% 85.5% 88.8% 12.3 (-16.0) million. Compared to the comparison period, Remedy Capital expenditures 26,599 9,959 10,657 received significantly more payments, including also a one-time Earnings per share, € -0.27 -1.68 -0.13 payment related to Control 2 development fees from previously Number of shares at the end of the period 13,574,151 13,490,151 13,448,600 done work. At the same time outgoing payments of expenses were slightly lower than in the comparison period. Royalty revenue cash flow is based on agreed payment terms with partners and can differ significantly during certain periods from accrual-based revenue recognized within a period. Cash flow from business operations is also affected by the timing of significant incoming project development fee payments, which vary according to invoicing milestones.
REPORT OF THE BOARD OF DIRECTORS AND FINANCIAL STATEMENTS 2024 5 Remedy’s cash flow from investing activities amounted to EUR -24.2 Long-term business prospects schedule, quality, and budget. Additionally, the company’s games (-9.8) million and cash flow from financing activities amounted to EUR may not generate sufficient sales after their release, even if well 12.9 (-3.1) million. Cash flow from investing activities in 2024 contains We have two established own franchises, Control and Alan Wake, received and of high quality, thus generating less than estimated two of the three instalments related to acquisition of Control franchise which are linked through the Remedy Connected Universe. Remedy game revenue for Remedy. publishing rights. will self-publish all upcoming games, in which Remedy owns the IP. • Remedy has entered into long-term agreements with its partners Growing and expanding the two franchises will be a key part of our related to game projects in development. If the company failed to The group’s salaries and compensations with employer contributions future. In addition, we work with a partner franchise Max Payne that satisfy key contract obligations, its partners could terminate their for the fiscal year were EUR 24,672 thousand and average number of was originally created by Remedy. agreements with, or present claims to, the company. personnel was 351. • Remedy is planning to self-publish its games based on fully owned By 2030, we aim to be a highly regarded creative studio with IPs and is this way taking more financing risk in game development. FISCAL YEAR 2024 2023 2022 sustainable, significant commercial success.
Everplay Group PLC, formerly known as Team17 Group PLC, achieved a significant financial recovery and strategic reorganization during the 2024 fiscal year. Following a loss in 2023, the Group returned to profitability with a profit before tax of £25.3 million and record revenues of £166.6 million, representing 5% year-over-year growth. This performance significantly outpaced the broader gaming market’s 0.6% growth, driven primarily by a resilient back catalogue that contributed 86% of total revenue. While the core Team17 publishing division saw a slight revenue decline, the astragon simulation and StoryToys edutainment divisions grew by 22% and 25% respectively, highlighting the success of the Group’s diversified multi-divisional structure. The Group’s financial position strengthened considerably, ending the period with £62.9 million in cash and a 97% operating cash conversion rate. This liquidity supports a transition toward high-quality first-party IP, which now accounts for 37% of total sales, and provides capital for future M&A activity. Operational highlights include the management of over 140 active titles and a subscription base for StoryToys exceeding 337,000 active users. Strategically, the Group underwent a major leadership transition and corporate rebranding in early 2025 to reflect its evolved identity as a platform-agnostic developer and publisher. Governance and sustainability remained central to the 2024 agenda, with the Group reporting significant progress in diversity and environmental targets. Women now hold approximately 50% of leadership roles, and the mean gender pay gap was reduced by over 7%. Despite recording impairments related to the underperformance of the US-based mobile unit "The Label," the Group reinstated a dividend of 2.7 pence per share. Looking toward 2025, the Group maintains a positive outlook with a pipeline of at least ten new title launches and a continued focus on lifecycle management and disciplined cost control.
The 2024 fiscal year represented a strategic pivot for tinyBuild, characterized by a transition toward organic growth and a "1,000-hour game" philosophy. Despite a 22% revenue decline to $34.7 million and an operating loss of $20.4 million, the Group significantly narrowed its net loss from the previous year’s $62.9 million. This financial stabilization was supported by an $11.4 million capital raise and a reduction in impairment charges from $48.1 million to $13.7 million. The Group maintains a debt-free position with a net cash balance of $3.1 million, bolstered by the disposal of non-core assets and a streamlined operational footprint. The core of the current strategy is a shift toward "Own-IP," which now accounts for 77% of revenue, and a robust back catalogue that drives 87% of total sales. By focusing on high-potential franchises like Hello Neighbor and Deadside, the Group aims to mitigate risk through portfolio diversification, ensuring no single project exceeds 10% of the development budget. This data-centric approach is complemented by a multimedia expansion strategy and a vast influencer network that has generated over 5 billion YouTube views, providing a cost-effective alternative to traditional marketing. Operational risks remain centered on high revenue concentration, with the top five titles accounting for 42% of sales, and ongoing geopolitical instability in Ukraine and Russia. The Group has addressed these challenges through staff relocations, "anti-crunch" labor policies, and a more cautious M&A stance that prioritizes "acquihires." Looking toward 2025, the Group is positioned as a going concern with a high-potential pipeline including Kingmakers and Streets of Rogue 2. Governance remains tightly held, with CEO Alex Nichiporchik maintaining a 57.9% stake following a $10 million personal investment, ensuring strong alignment between leadership and long-term shareholder value.
PULLUP Entertainment, formerly Focus Entertainment, achieved a transformative financial recovery during the 2024/25 fiscal year, characterized by record-breaking growth and a strategic corporate reorganization. The Group reported a 108% year-over-year revenue increase to €390.0 million, swinging from a €19.9 million loss in the previous period to a consolidated net profit of €19.4 million. This performance was primarily catalyzed by the massive commercial success of *Warhammer 40,000: Space Marine 2*, which reached over 7 million players, alongside a resilient back-catalogue strategy where digital sales now account for 91% of total turnover. The Group’s financial position strengthened significantly, with net debt nearly halved from €132.6 million to €70.1 million. This deleveraging was supported by a €23.1 million capital increase and robust cash generation, leaving the company with €61.7 million in available liquidity. Strategically, the period marked a transition to an operational holding model following the spin-off of its publishing business. The Group is now organized into three core divisions—Publishing, Dotemu, and Development Studios—supported by ten acquisitions since 2020. While the company faces risks from a 30% investment dependency on Saber Interactive and reliance on digital platforms like Steam, it has mitigated these through increased ownership of internal intellectual property and a multi-year partnership with Mattel. Geographically, the Americas remains the dominant market, representing 53% of sales following a 137% regional surge. Beyond financial metrics, the Group improved its social and governance performance, reducing employee attrition from 17.2% to 9.8% and maintaining a 100% implementation rate for player safety systems in multiplayer titles. Despite an increase in total greenhouse gas emissions to 9,889.3 TeqCO2 due to expanded reporting and physical product success, the Group remains committed to its CSR strategy focusing on talent retention, climate action, and cybersecurity. With the announcement of *Warhammer 40,000: Space Marine 3* and a proposed dividend of €1 per share, the Group has positioned itself for long-term sustainable growth.
Remedy Entertainment Plc, a Finnish public limited liability company listed on Nasdaq Helsinki, operates under the Finnish Corporate Governance Code 2020. Governance is distributed between the shareholders, the Board of Directors, and the Chief Executive Officer. The Board is responsible for strategic oversight, financial targets, and the appointment of senior management, while the CEO, supported by a Core Management Team, manages day-to-day operations. As of December 31, 2024, the Board consists of five members, including three men and two women, satisfying diversity recommendations. The composition includes two members independent of both the company and its major shareholders, two independent of the company but not major shareholders, and one non-independent member who serves as the Chief Product Officer. In 2024, the Board held 17 meetings with 100% attendance across all active members. The Core Management Team saw several leadership transitions during the year, including the appointment of a new Chief Financial Officer and Creative Director. The internal control framework is managed through four main processes: financial reporting, risk management, control mechanisms, and compliance. While the company does not maintain a separate internal audit function due to its relatively simple organizational structure, audit tasks are integrated into the responsibilities of the Finance, Legal, and HR departments. Risk management is embedded through five sub-processes covering strategic, operative, and financial risks. In 2024, the company paid its auditor, KPMG Oy Ab, approximately EUR 102,000 for audit services and EUR 18,000 for non-audit services. Insider administration is governed by a written policy that includes a 30-day closed window prior to financial reports to prevent market abuse.