Max Payne
Documents about Max Payne
Take-Two Interactive Form 10-Q: Q2 FY2003
Take-Two Interactive experienced a period of significant financial expansion during the first nine months of fiscal year 2003, characterized by a transition from net losses to robust profitability.
- Take-Two reported significant growth for the nine months ended July 31, 2002, with net sales increasing 76.0% to $575.7 million compared to $327.1 million in the prior year period.
- Publishing revenue was the primary growth driver, surging 139.2% to $411.9 million, fueled by the success of 'Grand Theft Auto 3' and the release of 'Max Payne' and 'State of Emergency' on console platforms.
- The company maintained a strong liquidity position with no outstanding borrowings under its $40 million revolving credit facility as of July 31, 2002.
Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2003
Take-Two Interactive experienced a period of substantial financial expansion during the first half of fiscal year 2002, characterized by a dramatic turnaround from a net loss of $3.2 million in the prior year to a net income of $44.5 million.
- Take-Two Interactive reported a significant increase in operating income, which rose by 142% to $75.999 million for the six months ended April 30, 2002, compared to $31.406 million in the same period of 2001.
- The company reached a $7.5 million settlement in June 2002 to resolve consolidated class action lawsuits alleging that it issued false and misleading financial statements between February 2001 and December 2001.
- The Securities and Exchange Commission (SEC) has initiated a formal investigation into the company regarding its financial reporting, accounting matters, and internal control provisions.
Take-Two Interactive Form 10-Q: Quarter Ended January 31, 2002
Take-Two Interactive experienced substantial financial expansion during the quarter ending January 31, 2002, characterized by a 79.5 percent increase in net sales to $282.9 million and a surge in net income to $34.8 million.
- Take-Two's publishing segment shifted heavily toward console platforms, which accounted for 95.2% of publishing revenue in the quarter ended January 31, 2002, compared to 56.1% in the prior year period.
- The company's top ten best-selling titles generated 62.2% of total revenue for the quarter, highlighting a significant dependency on a limited number of successful products.
- Net cash provided by operating activities increased significantly to $76.03 million for the quarter, up from $21.33 million in the same period of the previous year.
Take-Two Interactive Annual Report: Fiscal Year 2002
Take-Two Interactive’s fiscal year 2002 filing serves as a critical assessment of the company’s transition into a major publisher of next-generation console software.
- Take-Two faces ongoing securities litigation regarding financial statements issued between February 2000 and December 2001, with potential for material adverse effects on financial condition and cash flows.
- The company is heavily dependent on a Sony license agreement to publish PlayStation 2 titles, which expires in March 2003 and is critical to their core publishing business.
- Publishing revenue growth is driven by console platforms, which accounted for 50.6% of publishing revenue in fiscal 2001, up from 47.4% the previous year.
Remedy Entertainment PLC Annual Report 2025
Remedy Entertainment’s 2025 fiscal performance marks a pivotal transition toward a self-publishing business model, aimed at capturing greater long-term value from its proprietary intellectual properties.
- Remedy Entertainment is shifting to a self-publishing model to capture long-term IP value, targeting a revenue doubling and a 30% EBITDA margin by 2027.
- Fiscal 2025 revenue reached a record €59.5 million, marking a 17.5% increase, with an EBITDA of €11.3 million.
- The company reported a negative EBIT of €14.9 million in 2025, primarily due to a write-down following the commercial underperformance of the self-published title FBC: Firebreak.
Financial Statements: January–December 2024
The 2024 financial results for Remedy Entertainment reflect a pivotal transition toward a self-publishing business model, supported by strategic partnerships and strengthened capital reserves.
- Remedy Entertainment achieved a 49.3% revenue increase to €50.7 million in 2024, driven by development fees for the Max Payne 1 & 2 remake and the commercial success of Alan Wake 2.
- Alan Wake 2 surpassed two million units sold, successfully recouping all associated development and marketing costs.
- The company is aggressively transitioning to a self-publishing model, supported by the acquisition of full Control franchise rights and a partnership with Annapurna Pictures to launch FBC: Firebreak in 2025.