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Marvel's Midnight Suns

GameBy Firaxis Games

10 documents in the library are about Marvel's Midnight Suns, from writers such as Take-Two Interactive, AI and Games and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
10
newest 7 Oct 2026
Steam revenue
$25.5M
estimate, to date
Sold on Steam
738K
units

Connections

The documents about Marvel's Midnight Suns on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$25.5M
Units sold
738K
Last 12 months
$1.5M
59K units
Price
$79.99
Positive reviews
82%
of 25K reviews
Peak players
15K
at the same time
Followers
62K
Average playtime
35 h
Revenue by year
YearShare of the best yearRevenueUnits
2022$7.6M158K
2023$10.4M313K
2024$4.3M149K
2025$2.0M72K
2026 so far$1.3M46K

On Steam since Dec 2, 2022 · Developer Firaxis Games · Publisher 2KSteam store page

Documents about Marvel's Midnight Suns

Cover of Capcom’s New AI Venture Gets Lost in Translation
Article

Capcom’s New AI Venture Gets Lost in Translation

The recent discourse surrounding Capcom’s proprietary RE engine updates has been characterized by widespread media misinterpretation.

  • Capcom is updating its proprietary RE Engine to integrate AI-driven tools for development support, quality assurance, and workflow efficiency rather than for generative asset creation.
  • The industry-wide perception that Capcom is building an 'AI-generation engine' stemmed from a mistranslation of the Japanese term for 'generation,' which in this context refers to an 'epoch' or 'age of AI' rather than content production.
  • Capcom's REX engine modules aim to streamline development as team sizes increase, with potential applications including data format translation and code generation based on visual editing workflows.
AI and GamesOct 2026
Cover of Why Everyone Wants A 'Live-Service' Game
18 min
Jason Schreier18 min

Why Everyone Wants A 'Live-Service' Game

The video game industry has increasingly pivoted toward live-service models as a strategic response to the rising costs and inherent volatility of AAA game development.

  • The shift toward live-service models is primarily a strategy to mitigate the extreme financial risk of modern AAA development, where production costs have ballooned from $20–30 million to a $200–300 million floor.
  • Live-service games provide recurring revenue streams that stabilize companies against the volatility of a hit-driven industry, preventing total reliance on the success of a single, infrequent release.
  • The industry's pivot was heavily influenced by the massive success of Fortnite, which demonstrated the profitability of free-to-play models combined with ongoing monetization through skins, seasons, and content updates.
Jason SchreierJun 2026
Cover of Take-Two Interactive Software First Quarter Fiscal 2023 Results
Financial report18 pages

Take-Two Interactive Software First Quarter Fiscal 2023 Results

Take-Two Interactive’s first-quarter fiscal 2023 results reflect a significant transition period marked by the integration of Zynga, which contributed 39 days of financial performance to the quarter.

Take-Two InteractiveNov 2024
Cover of Growth By Acquisition / Roblox Generative AI / 2020-22 Gaming Deals Highlights
69 min
Naavik69 min

Growth By Acquisition / Roblox Generative AI / 2020-22 Gaming Deals Highlights

The gaming industry experienced a profound shift between 2020 and 2022, transitioning from a period of unprecedented investment to a phase of mean reversion and consolidation.

  • The gaming industry shifted from rapid expansion to consolidation between 2020 and 2022, marked by an 80% drop in public offerings and a 16% decline in private investment in 2022.
  • Companies like Embracer Group and Stillfront are pivoting from debt-fueled acquisition strategies toward portfolio optimization and debt reduction as the era of rapid deal-making concludes.
  • Roblox is integrating generative AI for 3D modeling and code generation to increase content velocity and attract top-tier developers, aiming to 'age up' its user base despite risks of platform saturation.
NaavikFeb 2023
Article

Plus: Darktide, Midnight Suns, Callisto Protocol, Need For Speed Go Big!

This analysis provides a comprehensive overview of PC and console game performance during late November and early December 2022.

  • Warhammer 40,000: Darktide achieved a strong commercial debut on Steam, exceeding 100,000 concurrent users despite player backlash regarding its monetization model.
  • Dwarf Fortress entered the market with high momentum, carrying over 120,000 followers into its Steam release.
  • The Callisto Protocol suffered a poor launch on PC, receiving 'Mostly Negative' user reviews primarily due to technical stuttering issues.
GameDiscoverCoDec 2022
Cover of Take-Two Interactive Q2 Fiscal 2023 Earnings Results
Financial report8 pages

Take-Two Interactive Q2 Fiscal 2023 Earnings Results

Take-Two Interactive’s second quarter fiscal 2023 earnings results highlight a period of significant corporate transition marked by the successful integration of Zynga and a focus on navigating macroeconomic headwinds.

Take-Two InteractiveNov 2022
Cover of Take-Two Reports Net Loss of $100 Million
Article

Take-Two Reports Net Loss of $100 Million

Take-Two Interactive’s financial results for the first quarter of the 2023 fiscal year, ending June 30, 2022, reveal a significant net loss of $100.8 million.

  • Take-Two Interactive reported a net loss of $100.8 million for Q1 of fiscal year 2023, a 168.3% decline compared to the $152.3 million net income recorded in the same period the previous year.
  • While net revenue grew 36% year-over-year to $1.1 billion, the figure missed Wall Street expectations and the company now projects a full-year net loss between $398 million and $438 million.
  • Digital sales accounted for 95% of net bookings, with recurrent consumer spending rising 48% to represent 73% of total net bookings.
Game World ObserverAug 2022
Cover of Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal First Quarter 2023
Financial report16 pages

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal First Quarter 2023

Take-Two Interactive experienced a period of significant structural expansion during the first quarter of fiscal year 2023, characterized by a substantial increase in top-line financial metrics.

Take-Two InteractiveAug 2022
Cover of Take-Two Interactive Software: 2Q22 Quarterly Results Management Prepared Remarks
Financial report10 pages

Take-Two Interactive Software: 2Q22 Quarterly Results Management Prepared Remarks

Take-Two Interactive Software’s second-quarter fiscal year 2022 results demonstrate strong financial performance and sustained player engagement across its core franchises.

  • Take-Two reported Q2 FY22 net bookings of $985 million, a 3% year-over-year increase that exceeded internal expectations.
  • Recurrent consumer spending grew 33% for the Grand Theft Auto series and accounted for 69% of total net bookings for the quarter.
  • The company raised its full-year fiscal 2022 net bookings guidance to a range of $3.3 billion to $3.4 billion.
Take-Two InteractiveNov 2021
Cover of Take-Two Interactive Q2 FY2022 Results
Financial report15 pages

Take-Two Interactive Q2 FY2022 Results

Take-Two Interactive’s second-quarter fiscal year 2022 results demonstrate strong financial performance, characterized by net bookings of $985 million, which exceeded the company’s guidance range of $815 million to $865 million.

  • Take-Two Interactive exceeded Q2 FY2022 guidance with $985 million in net bookings and $858 million in GAAP net revenue.
  • The company raised its full-year FY2022 net bookings outlook to a range of $3.3 billion to $3.4 billion, driven by strong consumer engagement and recurrent spending in the NBA 2K franchise.
  • Take-Two plans to release 62 titles between fiscal years 2022 and 2024, spanning immersive core, independent, and mobile game categories.
Take-Two InteractiveNov 2021