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MapleStory M

GameBy Nexon

10 documents in the library are about MapleStory M, from writers such as NEXON Co. and InvestGame. Each has a summary and key insights with the page they come from.

Documents
10
newest 16 Aug 2026

Connections

The documents about MapleStory M on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
12K
Price
Free
Positive reviews
37%
of 178 reviews
Followers
1,164
Average playtime
61 h

On Steam since Mar 19, 2026 · Developer NexonSteam store page

Documents about MapleStory M

Cover of WEBTOON's RI Games Deal and Kunlun Wanwei's Xianlai Huyu Deal
Article

WEBTOON's RI Games Deal and Kunlun Wanwei's Xianlai Huyu Deal

The gaming industry experienced a week of significant consolidation and strategic realignment, characterized by 15 transactions totaling $412 million.

  • WEBTOON Entertainment is acquiring a 60% stake in RI Games Holdings for approximately $100 million, marking the company's first move to own, rather than license, its game development studios.
  • Kunlun Wanwei is exiting its full ownership of Xianlai Huyu for $111 million, a divestment representing an 80% loss in value compared to its original acquisition cost as the subsidiary's annual net profit declined from $174 million in 2018 to $10 million by 2025.
  • Epic Games has sold its ArtStation and Sketchfab platforms to KitBash for an undisclosed sum, allowing Epic to prioritize the development of Unreal Engine 6, Fortnite, and the Epic Games Store.
InvestGameAug 2026
Cover of NEXON Q1 2024 Earnings Conference Call: Q&A Summary
Financial report4 pages

NEXON Q1 2024 Earnings Conference Call: Q&A Summary

The Nexon Q1 2024 earnings conference call focused on the company’s long-term franchise management strategy, specifically addressing the stabilization of the Dungeon&Fighter (DNF) PC title in China and the upcoming launch of DNF Mobile.

  • Nexon is prioritizing long-term franchise stability for Dungeon&Fighter (DNF) in China, successfully increasing the in-game Gold value from 100 RMB to 140 RMB per 100 million units with a target of 170–200 RMB.
  • The upcoming launch of DNF Mobile is positioned as the primary growth driver to offset an expected year-over-year revenue decline for the PC version of DNF in Q2.
  • MapleStory is a major growth engine, delivering 33% year-over-year revenue growth for the PC version outside Korea and 65% growth for MapleStory M.
NEXON Co.May 2024
Cover of NEXON FY2022 Q4 Earnings Conference Call: Q&A Summary
Financial report5 pages

NEXON FY2022 Q4 Earnings Conference Call: Q&A Summary

The NEXON FY2022 Q4 earnings conference call highlights the company’s strategic focus on long-term operational stability and the cultivation of virtual worlds.

  • Nexon achieved a 29% operating profit margin in 2022 and intends to maintain this level in 2023 despite shifting cost structures.
  • Dungeon&Fighter in China is projected to grow by approximately 30% in Q1 2023 following a successful 2022 recovery, though management warns this growth rate is not sustainable for the full year.
  • FIFA ONLINE 4 reached record-high revenues in 2022, bolstered by World Cup engagement, but leadership expects more conservative performance in 2023 due to the absence of those specific seasonal factors.
NEXON Co.Feb 2023
Cover of Nexon FY 2018 Financial Results
Financial report3 pages

Nexon FY 2018 Financial Results

Nexon achieved record-breaking financial performance in fiscal year 2018, driven by the sustained success of its flagship PC and mobile franchises across global markets.

  • Nexon achieved record-breaking fiscal year 2018 results with ¥253.7 billion in revenue, an 8% year-over-year increase, alongside ¥98.4 billion in operating income and ¥107.7 billion in net income.
  • Flagship titles drove performance, with Dungeon&Fighter achieving double-digit growth in China for the third consecutive year and MapleStory recording a 67% revenue increase in Korea.
  • The company experienced a 13% year-over-year revenue decline in the fourth quarter, primarily due to underperforming new mobile titles in Japan and Korea.
NEXON Co.Feb 2019
Cover of Nexon Q3 2018 Earnings Conference Call: Q&A Summary
Financial report5 pages

Nexon Q3 2018 Earnings Conference Call: Q&A Summary

The Nexon Q3 2018 earnings conference call addressed the company’s financial performance, regional market dynamics, and long-term strategic outlook.

  • Nexon recorded a 7 billion yen impairment loss on the OVERHIT game IP due to underperformance in the Japanese market.
  • Q3 financial performance was bolstered by seasonal content updates for core titles Dungeon&Fighter and MapleStory in China and Korea.
  • The projected Q4 revenue decline in China is attributed to revenue being pulled forward by a strong National Day update in Q3, rather than regulatory issues.
NEXON Co.Nov 2018
Cover of Nexon Q3 2018 Financial Results: Record Results and Strategic Investment
Financial report3 pages

Nexon Q3 2018 Financial Results: Record Results and Strategic Investment

Nexon’s third quarter 2018 financial results demonstrate strong global growth, characterized by record revenues and a strategic pivot toward future interactive technologies.

  • Nexon achieved record Q3 2018 revenues of 69.3 billion yen, marking a 15% year-over-year increase, with an operating income of 23.7 billion yen.
  • Growth was primarily driven by the National Day update for Dungeon&Fighter in China and the strong performance of MapleStory in Korea.
  • Revenues in North America, Europe, and other regions more than doubled year-over-year, bolstered by the global launches of MapleStory M and Darkness Rises, alongside contributions from Pixelberry Studios.
NEXON Co.Nov 2018
Cover of NEXON Q2 2018 Earnings Prepared Remarks
Financial report10 pages

NEXON Q2 2018 Earnings Prepared Remarks

Nexon’s second-quarter 2018 earnings report emphasizes a strategic commitment to long-term live service management over the industry-standard focus on new game releases.

  • Nexon is prioritizing long-term live service management over new game releases to generate annuity-like cash flows, aiming to avoid the industry's typical boom-bust cycle.
  • The 15-year-old MapleStory franchise achieved 61% year-over-year revenue growth in Korea, demonstrating the financial viability of sustained franchise support.
  • The Dungeon&Fighter franchise remains a critical global asset, having generated over $10 billion in life-to-date gross revenue.
NEXON Co.Aug 2018
Cover of Nexon FY2018 Q2 Earnings Presentation: Q&A Summary
Financial report3 pages

Nexon FY2018 Q2 Earnings Presentation: Q&A Summary

Nexon’s second-quarter 2018 earnings discussion focuses on strategic marketing investments, the transition of major sports franchises, and the performance of key titles in the Chinese market.

  • Nexon plans a ¥7.0 billion marketing expenditure in Q3 2018 to support the global and regional launches of Darkness Rises, MapleStory M, and OVERHIT.
  • The company successfully migrated users from EA SPORTS FIFA Online 3 to FIFA Online 4 by allowing the conversion of in-game assets into points for the new platform.
  • Management expects revenue from the FIFA Online franchise to recover as users exhaust converted assets and begin engaging with the newly launched FIFA Online 4M mobile title.
NEXON Co.Aug 2018
Cover of Nexon Q2 2018 Financial Results
Financial report3 pages

Nexon Q2 2018 Financial Results

Nexon’s financial results for the second quarter of 2018 demonstrate the efficacy of a long-term live service business model, characterized by sustained growth in flagship intellectual properties.

  • Nexon reported Q2 2018 revenues of 47.8 billion yen, a 2% year-over-year increase, with operating income of 16.0 billion yen and net income of 32.2 billion yen.
  • Financial performance was bolstered by a 2.7 billion yen gain from the consolidation of NAT Games and a 15.5 billion yen foreign exchange gain on U.S. dollar-denominated assets.
  • MapleStory revenue in Korea surged 61% year-over-year, driven by 15th-anniversary events and seasonal updates, while Dungeon&Fighter remained a primary revenue driver in China.
NEXON Co.Aug 2018
Cover of Nexon First Quarter 2018 Financial Results
Financial report4 pages

Nexon First Quarter 2018 Financial Results

Nexon’s first quarter 2018 financial results demonstrate significant growth, characterized by a record-breaking performance that saw revenues rise 21% year-over-year to 90.5 billion yen.

  • Nexon achieved record-breaking Q1 2018 financial results with revenue rising 21% year-over-year to 90.5 billion yen and operating income reaching 54.7 billion yen.
  • Net income for the first quarter of 2018 more than doubled compared to the same period in the previous year.
  • The Dungeon&Fighter franchise in China served as the primary growth driver, maintaining double-digit year-over-year growth following a successful Lunar New Year update.
NEXON Co.May 2018