
Manhunt 2
GameBy Rockstar Toronto · Released Oct 29, 2007
An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years.
Connections
Each row is a game or company named alongside Manhunt 2, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 29, 2007
- Developers
- Rockstar Toronto, Rockstar London, Rockstar Leeds
- Publisher
- Rockstar Games
- Genres
- Adventure
- Platforms
- Wii, PC (Microsoft Windows), PlayStation Portable, PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Documents about Manhunt 2
My Visits to Rockstar Games
Stephen Totilo of Game File revisits the Rockstar Games previews he wrote for MTV News between 2004 and 2008, recovered through the Internet Archive.
- Rockstar Games has shifted from a highly prolific studio model, where multiple teams developed separate titles simultaneously, to a consolidated structure where the entire company focuses on a single major project at a time.
- Between 2006 and 2008, Rockstar maintained a frequent release cadence, launching titles including 'Rockstar Games Presents Table Tennis,' 'Bully,' 'Grand Theft Auto: Vice City Stories,' 'Manhunt 2,' and 'Grand Theft Auto IV.'
- During the mid-2000s, Rockstar actively cultivated a 'bad boy' reputation and frequently engaged in public controversy, such as the 2007 struggle to release 'Manhunt 2' after the ESRB initially assigned it an Adults-Only (AO) rating.
Representations in Video Games: The Tension Between Accuracy and Creativity
This document explores the inherent tension between documentary fidelity and creative freedom in media representations, particularly concerning marginalized groups like neuroatypical individuals and those with mental health conditions.
- A key empirical reference cited by the paper, Ferrari et al. (2019), reports that 97% of analyzed video games misrepresent mental health issues by associating them with insanity, danger, and violence.
- The authors argue that media representations actively construct social reality, so creators bear responsibility for the effects of stigmatizing portrayals of neurodivergence and psychiatric conditions.
- The paper contends that overly rigid demands for realism, which it calls the 'tyranny of realism' (Shaw), can constrain expressive and metaphorical storytelling in games.
Plus: A Spectacular Week for Indie Debuts on Steam!
This document provides an analysis of recent and upcoming game releases across various platforms, with a particular focus on Steam.
- Hades II dominated the May 2024 indie market with over 103,500 peak concurrent users (CCU) and nearly 20,000 positive reviews on Steam.
- Ten independent titles achieved over 1,000 CCU on Steam during their debut week, demonstrating the strong commercial viability of high-quality indie projects.
- Animal Well successfully utilized viral marketing and influencer support to reach 6,400 CCU, while Rabbit and Steel found success by blending bullet-hell mechanics with MMO-style raiding.
Companies behind it
As the documents state it.
