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Manhunt 2 cover

Manhunt 2

GameBy Rockstar Toronto · Released Oct 29, 2007

An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years.

Documents
3
newest 11 Aug 2026

Connections

Each row is a game or company named alongside Manhunt 2, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Oct 29, 2007
Developers
Rockstar Toronto, Rockstar London, Rockstar Leeds
Genres
Adventure
Platforms
Wii, PC (Microsoft Windows), PlayStation Portable, PlayStation 2

Game data from IGDB.com

Documents about Manhunt 2

Cover of My Visits to Rockstar Games
Article

My Visits to Rockstar Games

Stephen Totilo of Game File revisits the Rockstar Games previews he wrote for MTV News between 2004 and 2008, recovered through the Internet Archive.

  • Rockstar Games has shifted from a highly prolific studio model, where multiple teams developed separate titles simultaneously, to a consolidated structure where the entire company focuses on a single major project at a time.
  • Between 2006 and 2008, Rockstar maintained a frequent release cadence, launching titles including 'Rockstar Games Presents Table Tennis,' 'Bully,' 'Grand Theft Auto: Vice City Stories,' 'Manhunt 2,' and 'Grand Theft Auto IV.'
  • During the mid-2000s, Rockstar actively cultivated a 'bad boy' reputation and frequently engaged in public controversy, such as the 2007 struggle to release 'Manhunt 2' after the ESRB initially assigned it an Adults-Only (AO) rating.
Game FileAug 2026
Cover of Representations in Video Games: The Tension Between Accuracy and Creativity
Whitepaper4 pages

Representations in Video Games: The Tension Between Accuracy and Creativity

This document explores the inherent tension between documentary fidelity and creative freedom in media representations, particularly concerning marginalized groups like neuroatypical individuals and those with mental health conditions.

  • A key empirical reference cited by the paper, Ferrari et al. (2019), reports that 97% of analyzed video games misrepresent mental health issues by associating them with insanity, danger, and violence.
  • The authors argue that media representations actively construct social reality, so creators bear responsibility for the effects of stigmatizing portrayals of neurodivergence and psychiatric conditions.
  • The paper contends that overly rigid demands for realism, which it calls the 'tyranny of realism' (Shaw), can constrain expressive and metaphorical storytelling in games.
DiGRAJul 2025
Cover of Plus: A Spectacular Week for Indie Debuts on Steam!
Article

Plus: A Spectacular Week for Indie Debuts on Steam!

This document provides an analysis of recent and upcoming game releases across various platforms, with a particular focus on Steam.

  • Hades II dominated the May 2024 indie market with over 103,500 peak concurrent users (CCU) and nearly 20,000 positive reviews on Steam.
  • Ten independent titles achieved over 1,000 CCU on Steam during their debut week, demonstrating the strong commercial viability of high-quality indie projects.
  • Animal Well successfully utilized viral marketing and influencer support to reach 6,400 CCU, while Rabbit and Steel found success by blending bullet-hell mechanics with MMO-style raiding.
GameDiscoverCoMay 2024