Machine Party
GameBy GDeavid
6 documents in the library are about Machine Party, from writers such as GameDev Reports and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Machine Party, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $10.6M
- Units sold
- 1.9M
- Last 12 months
- $10.1M
- 1.8M units
- Price
- $7.99
- Positive reviews
- 87%
- of 5,570 reviews
- Followers
- 33K
- Average playtime
- 2 h
On Steam since Jul 30, 2026 · Developer GDeavid, Mike Klubnika · Publisher Oro InteractiveSteam store page
Documents about Machine Party
Games and Numbers: August 12 — August 25, 2026
This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.
- GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
- Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
- ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
Weekly Gaming Reports Recap: August 10 – August 14, 2026
The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.
- Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
- Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
- ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
Games and Numbers: July 29 — August 11, 2026
This bi-weekly industry update provides a comprehensive overview of performance milestones across the PC, console, and mobile gaming sectors for the period of July 29 to August 11, 2026.
- Grand Theft Auto V has surpassed 230 million units sold, maintaining its position as the best-selling title of the past decade, while the entire GTA series has reached nearly 475 million copies sold.
- PlayStation 5 hardware sales have reached 95 million units globally, with digital game sales accounting for 82% of the 66.1 million units sold during the most recent quarter.
- Pokémon GO generated $48.5 million during its 10th-anniversary week, a record-breaking performance that was 5.9 times higher than the previous week's revenue.
Too many 'compulsion loops' in PC games?
Vertical video has emerged as a critical driver for game discovery, fundamentally altering how developers approach marketing and audience acquisition.
- Influencers are currently the primary source of traffic for Steam games, particularly for strategy, tactics, and roguelike titles, making them essential partners for developers.
- Vertical video has surpassed horizontal video in internet consumption, necessitating that developers consider how their game visuals appear when cropped for platforms like TikTok and Instagram.
- Technical performance on mid-level PC hardware is critical for launch success, as evidenced by the negative reception of the Marvel Tokon: Fighting Souls open beta due to poor optimization.
How Guildrun Genre-Mashed Its Way to ~300k Demo Players in 10 Days
The success of the PC game Guildrun serves as a case study for effective game discovery through strategic genre-mashing and community-focused development.
- Guildrun's demo attracted nearly 300,000 players in 10 days, with a median playtime of 3 hours 55 minutes and 25% of players exceeding 10 hours, leading to approximately 230,000 Steam wishlists.
- The game's success is attributed to its genre-mashing approach, combining roguelike elements with PvE autobattler mechanics, inspired by games like Team Fight Tactics, but without PvP complexities.
- Guildrun's high-quality UI, character art, and design, comparable to Riot and Blizzard titles, are partly due to its lead designer being an ex-Blizzard and Riot analyst/designer.
How Hozy Went Cozy to Sell 100k on Steam in 4 Days
The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.
- Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
- Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
- Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.
Companies behind it
As the documents state it.
