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Machine Party

GameBy GDeavid

6 documents in the library are about Machine Party, from writers such as GameDev Reports and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
6
newest 25 Aug 2026
Steam revenue
$10.6M
estimate, to date
Sold on Steam
1.9M
units

Connections

Each row is a game or company named alongside Machine Party, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$10.6M
Units sold
1.9M
Last 12 months
$10.1M
1.8M units
Price
$7.99
Positive reviews
87%
of 5,570 reviews
Followers
33K
Average playtime
2 h

On Steam since Jul 30, 2026 · Developer GDeavid, Mike Klubnika · Publisher Oro InteractiveSteam store page

Documents about Machine Party

Cover of Games and Numbers: August 12 — August 25, 2026
Article

Games and Numbers: August 12 — August 25, 2026

This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.

  • GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
  • Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
  • ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
GameDev ReportsAug 2026
Cover of Weekly Gaming Reports Recap: August 10 – August 14, 2026
Article

Weekly Gaming Reports Recap: August 10 – August 14, 2026

The gaming industry experienced significant performance milestones between July 29 and August 11, 2026, characterized by long-term franchise success and notable indie title momentum.

  • Grand Theft Auto V has surpassed 230 million units sold, contributing to nearly 475 million total sales for the series, while PlayStation 5 global console sales have reached 95 million units.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, representing a 5.9x increase over the previous week and a new revenue record for the title.
  • ReStory: Chill Electronics Repairs recouped its budget within 12 hours of release, generating over $1.1 million in gross revenue from 75.7 thousand copies sold on Steam.
GameDev ReportsAug 2026
Cover of Games and Numbers: July 29 — August 11, 2026
Article

Games and Numbers: July 29 — August 11, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones across the PC, console, and mobile gaming sectors for the period of July 29 to August 11, 2026.

  • Grand Theft Auto V has surpassed 230 million units sold, maintaining its position as the best-selling title of the past decade, while the entire GTA series has reached nearly 475 million copies sold.
  • PlayStation 5 hardware sales have reached 95 million units globally, with digital game sales accounting for 82% of the 66.1 million units sold during the most recent quarter.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, a record-breaking performance that was 5.9 times higher than the previous week's revenue.
GameDev ReportsAug 2026
Cover of Too many 'compulsion loops' in PC games?
37 min
GameDiscoverCo37 min

Too many 'compulsion loops' in PC games?

Vertical video has emerged as a critical driver for game discovery, fundamentally altering how developers approach marketing and audience acquisition.

  • Influencers are currently the primary source of traffic for Steam games, particularly for strategy, tactics, and roguelike titles, making them essential partners for developers.
  • Vertical video has surpassed horizontal video in internet consumption, necessitating that developers consider how their game visuals appear when cropped for platforms like TikTok and Instagram.
  • Technical performance on mid-level PC hardware is critical for launch success, as evidenced by the negative reception of the Marvel Tokon: Fighting Souls open beta due to poor optimization.
GameDiscoverCoAug 2026
Cover of How Guildrun Genre-Mashed Its Way to ~300k Demo Players in 10 Days
Article

How Guildrun Genre-Mashed Its Way to ~300k Demo Players in 10 Days

The success of the PC game Guildrun serves as a case study for effective game discovery through strategic genre-mashing and community-focused development.

  • Guildrun's demo attracted nearly 300,000 players in 10 days, with a median playtime of 3 hours 55 minutes and 25% of players exceeding 10 hours, leading to approximately 230,000 Steam wishlists.
  • The game's success is attributed to its genre-mashing approach, combining roguelike elements with PvE autobattler mechanics, inspired by games like Team Fight Tactics, but without PvP complexities.
  • Guildrun's high-quality UI, character art, and design, comparable to Riot and Blizzard titles, are partly due to its lead designer being an ex-Blizzard and Riot analyst/designer.
GameDiscoverCoJul 2026
Article

How Hozy Went Cozy to Sell 100k on Steam in 4 Days

The cozy room-builder game Hozy achieved significant commercial success on Steam, selling 100,000 units within four days of its release and surpassing 175,000 lifetime sales shortly thereafter.

  • Hozy sold 100,000 units within four days of its Steam release and exceeded 175,000 lifetime sales.
  • Come On Studio and Tinybuild utilized an iterative development model that began with a public playtest in May 2025 to refine mechanics based on player feedback.
  • Shortform video content on TikTok and Instagram was a primary marketing driver, though it required a longer lead time to impact wishlist velocity compared to traditional influencer subscriber bases.
GameDiscoverCoApr 2026