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Oro Interactive

CompanyBelgium

4 documents in the library are about Oro Interactive, from writers such as GameDev Reports and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
4
newest 25 Aug 2026
Steam revenue
$36.7M
estimate, its games

Connections

The documents about Oro Interactive on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$36.7M
13 games
Units sold
5.9M
as publisher or developer
Headquarters
Belgium

Oro Interactive’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Machine PartyPublisher2026$10.6M1.9M
Super Battle GolfPublisher2026$9.3M1.6M
Roadside ResearchPublisher2026$6.6M710K
Murky DiversPublisher2024$3.5M687K
Easy Delivery Co.Publisher2025$3.5M401K
StoreboundPublisher2025$806K142K
This Ain’t Even Poker, Ya JokerPublisher2025$598K147K
MOLEPublisher2026$568K60K
ORDER 13Publisher2025$523K85K
Mama's Sleeping AngelsPublisher2026$484K73K

Documents about Oro Interactive

Cover of Games and Numbers: August 12 — August 25, 2026
Article

Games and Numbers: August 12 — August 25, 2026

This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.

  • GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
  • Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
  • ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
GameDev ReportsAug 2026
Cover of Games and Numbers: July 29 — August 11, 2026
Article

Games and Numbers: July 29 — August 11, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones across the PC, console, and mobile gaming sectors for the period of July 29 to August 11, 2026.

  • Grand Theft Auto V has surpassed 230 million units sold, maintaining its position as the best-selling title of the past decade, while the entire GTA series has reached nearly 475 million copies sold.
  • PlayStation 5 hardware sales have reached 95 million units globally, with digital game sales accounting for 82% of the 66.1 million units sold during the most recent quarter.
  • Pokémon GO generated $48.5 million during its 10th-anniversary week, a record-breaking performance that was 5.9 times higher than the previous week's revenue.
GameDev ReportsAug 2026
Cover of How Two Friendslop Hits Got the 'Audience Format' Right
Article

How Two Friendslop Hits Got the 'Audience Format' Right

The primary focus of this analysis is the success of "friendslop" games—titles designed specifically for social, cooperative, or chaotic multiplayer interaction.

  • Success in the current market is driven by 'friendslop' games designed as entertainment formats that are as compelling to watch as they are to play.
  • Oro Interactive’s 'Super Battle Golf' sold nearly 800,000 units by utilizing a chaotic PvP format that subverts traditional sports expectations.
  • The title 'Roadside Research' achieved 396,000 units sold by leveraging a high-concept, comedic premise that maximized streamer outreach and trailer engagement.
GameDiscoverCoMar 2026
Cover of Should Games Be 'Nasty, Brutish, and Short'?
Article

Should Games Be 'Nasty, Brutish, and Short'?

The current landscape of PC game publishing is undergoing a strategic shift toward shorter, lower-budget, and highly focused titles.

  • PC game publishing is shifting from high-risk AAA models toward portfolios of shorter, lower-budget titles with development cycles of three to twelve months to mitigate market volatility.
  • Successful low-cost projects like Murky Divers and Order 13 have achieved significant sales milestones of 500,000 and 50,000 units respectively by targeting specific subgenres like co-op horror.
  • Developers are prioritizing 'catchiness' for influencers and streamers over first-to-market status, focusing on high-quality execution within established, trending niches.
GameDiscoverCoMay 2025