Heroes of Might & Magic: Olden Era
Game
5 documents in the library are about Heroes of Might & Magic: Olden Era, from writers such as GameDev Reports, GameDiscoverCo and PWN Games. Each has a summary and key insights with the page they come from.
- How much revenue has Heroes of Might & Magic: Olden Era made?
- How many players does Heroes of Might & Magic: Olden Era have, and how is that changing?
- What do industry reports say about Heroes of Might & Magic: Olden Era's performance?
- Which games compete with Heroes of Might & Magic: Olden Era, and how do they compare?
Connections
The documents about Heroes of Might & Magic: Olden Era on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Documents about Heroes of Might & Magic: Olden Era
Games and Numbers: May 20 – June 2, 2026
The bi-weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026.
- Forza Horizon 6 generated over $325 million in revenue from 5 million copies sold in its opening days, bolstered by 1.7 million premium early-access purchases.
- Subnautica 2 became the fastest PC launch of 2026, reaching 4.1 million sales and $100 million in revenue within five days, with a total reach of 6.5 million including Game Pass users.
- Star Citizen has officially surpassed $1 billion in total crowdfunding, supported by 6.56 million backers since development began in 2010.
April 2026's Top New PC & Console Games
April 2026’s top new PC and console releases are highlighted through a data-driven lens, focusing on launch performance across Steam, PlayStation, Xbox, and Switch platforms.
- Windrose led April 2026 Steam launches with 1.65 million units sold and nearly $40 million in gross revenue within days of its April 14 release.
- Original IP is currently outperforming established franchises, as only one of the top ten Steam titles released in April was based on an existing IP.
- Pragmata achieved significant multi-platform success with 1 million PC sales and 600,000 console units, including 400,000 units on PlayStation.
14 Trends for the Next 5 Years of PC and Console Games
The article projects how PC and console gaming will evolve over the next five years, drawing on device-penetration data from Asymco and industry commentary.
- The addressable device market for gaming is shrinking significantly, with console penetration projected to drop from ~10% in 2010 to ~3% by 2030, and PC penetration falling from over 70% to ~12%.
- The PC market is rated a B- due to high profitability for well-positioned titles, while the console market receives a C- rating as console sales for most titles are projected to remain below 50% of PC totals.
- PC developers face a challenging landscape characterized by extreme title saturation, high cost bases for veterans, and margin erosion caused by persistent discount pressure on new releases.
Weekly Gaming Reports Recap: April 6 – April 10, 2026
The global gaming industry experienced a significant transition throughout 2025 and into the first quarter of 2026, characterized by a shift in consumer spending habits and a divergence in platform performance.
- PC and console sectors reached a combined valuation of $88.3 billion in 2025, with PC growth currently outpacing console performance.
- The industry is shifting away from free-to-play models toward buy-to-play titles, though PC remains an exception where free-to-play monetization efficiency improved year-over-year.
- Over 5,800 PC games generated more than $100,000 in revenue during 2025, highlighting the platform's robust ecosystem.
Games and Numbers: March 25 - April 6, 2026
This bi-weekly industry update provides a snapshot of commercial milestones achieved by various PC, console, and virtual reality titles between March 25 and April 6, 2026.
- Crimson Desert achieved 4 million copies sold within 13 days of its launch.
- Death Stranding 2: On the Beach surpassed 2 million units sold, generating over $150 million in revenue.
- Sandbox VR reached $300 million in cumulative lifetime revenue across 80 global locations, maintaining 150,000 monthly active users.
Companies behind it
As the documents state it.