
Hearts of Iron
GameBy Paradox Development Studio · Released Dec 29, 2002
Documents about Hearts of Iron
Year-End Report 2016: Paradox Interactive
Paradox Interactive’s 2016 year-end report details a period of significant financial growth and operational expansion for the Swedish-based video game publisher and developer.
- Paradox Interactive achieved full-year 2016 revenue of SEK 653.7 million, an 8% increase over the previous year, with operating profit rising 27% to SEK 308.0 million.
- Fourth-quarter revenue reached SEK 198.4 million, representing a 56% increase compared to the same period in 2015, driven by the release of Tyranny and expansions for Cities: Skylines, Stellaris, and Hearts of Iron IV.
- The company successfully executed a strategic partnership with Tencent to expand its presence into the Chinese market.
Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations
Rhett Loban's paper argues that grand strategy video games, particularly titles such as Europa Universalis IV, Stellaris, and Hearts of Iron IV, can serve as accessible introductory tools for teaching diplomacy and International Relations (IR).
- Only about 27 percent of IR educators report using digital games in teaching, compared with 56 percent who use non-digital resources, revealing a notable gap in higher education.
- Rhett Loban argues that grand strategy games such as Europa Universalis IV, Stellaris, and Hearts of Iron IV can serve as accessible introductory tools for teaching diplomacy and International Relations.
- These games model IR concepts both explicitly, through diplomatic action interfaces, opinion modifiers, and war declarations, and in more complex ways, through balance-of-power coalitions, alliance systems, and democratic peace dynamics reflected in AI behaviour.
Paradox Interactive Interim Report Q3 2016
Paradox Interactive achieved significant financial growth during the third quarter of 2016, characterized by a 41 percent increase in revenue to SEK 127.2 million and a 71 percent surge in operating profit to SEK 54.6 million.
- Paradox Interactive reported a 41% revenue increase to SEK 127.2 million and a 71% surge in operating profit to SEK 54.6 million for Q3 2016.
- The company’s financial growth was primarily driven by the strong market performance of three key titles: Stellaris, Hearts of Iron IV, and Cities: Skylines.
- A strategy of prioritizing internally developed intellectual property and long-term content support helped the company maintain a stable financial position with SEK 215.1 million in cash and cash equivalents.
Paradox Interactive Interim Report: January–June 2016
Paradox Interactive achieved record-breaking financial results during the second quarter of 2016, characterized by a 29 percent year-over-year revenue increase to SEK 234.9 million and a substantial 108 percent surge in operating profit to SEK 142.3 million.
- Paradox Interactive achieved a 29% year-over-year revenue increase to SEK 234.9 million and a 108% surge in operating profit to SEK 142.3 million during Q2 2016.
- The successful market launches of Stellaris and Hearts of Iron IV were the primary drivers of the company's record-breaking Q2 financial performance.
- The company successfully completed its listing on the Nasdaq First North exchange in May 2016.
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