1 free read left. Create a free account for unlimited reading + AI research.
Create free accountFinancial report
Paradox Interactive
Distilling the key insights…
The Paradox Interactive interim report for the first quarter of 2018 details a period of significant financial growth and operational expansion. The company reported revenues of SEK 267.0 million, representing a 120% increase compared to the same period in the previous year. Operating profit rose by 270% to SEK 140.5 million, while profit after tax reached SEK 108.8 million. This strong performance was largely driven by the release of the new title Surviving Mars and several expansions for established franchises, including Stellaris, Hearts of Iron IV, and Europa Universalis IV.
The company maintains a long-term strategic focus, prioritizing the sustained engagement of its player base over short-term quarterly fluctuations. This approach is reflected in the continued profitability and active user growth of its core game portfolio, which now exceeds seven million registered users. During the quarter, the company further strengthened its development capabilities by acquiring a 33% stake in the Seattle-based studio Hardsuit Labs for USD 2.0 million. Cash flow from operating activities remained robust at SEK 144.2 million, supporting ongoing investments in game development and infrastructure.
Geographically, the company continues to see its largest market presence in the United States, the United Kingdom, Germany, France, Russia, and Scandinavia. The reporting period also marked a leadership transition, with the CEO announcing a shift to the role of executive chairman to facilitate the appointment of a new CEO. The company’s financial position remains stable, with cash and short-term placements totaling SEK 373.6 million by the end of March 2018. The report confirms that the company’s accounting practices adhere to IAS 34 standards and that no material risks or uncertainties have deviated from those previously disclosed in the 2017 annual report.
The Game Business · 2026