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Harry Potter: Hogwarts Mystery

Game

11 documents in the library are about Harry Potter: Hogwarts Mystery, from writers such as GameRefinery, Game World Observer and Netmarble. Each has a summary and key insights with the page they come from.

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The documents about Harry Potter: Hogwarts Mystery on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about Harry Potter: Hogwarts Mystery

Cover of What’s next for Warner’s mobile games, why award shows ignore mobile, weird TikTok ads and more
19 min
Mobilegamer.biz19 min

What’s next for Warner’s mobile games, why award shows ignore mobile, weird TikTok ads and more

The mobile gaming industry currently faces significant uncertainty regarding the potential acquisition of Warner Bros. Discovery by either Netflix or Paramount.

  • Netflix’s potential $72 billion acquisition of Warner Bros. Discovery puts the future of Warner’s mobile game portfolio at risk, as Netflix co-CEO Greg Peters reportedly excluded the gaming division from his valuation of the company.
  • Jam City was fined $1.6 million by a California court for violating privacy laws related to its failure to provide opt-out mechanisms for the sale of player information.
  • Global consumer spending on mobile games in November reached $6.68 billion, a 2.8% decrease month-on-month, while total downloads fell 4.1% to 3.62 billion.
Mobilegamer.bizDec 2025
Cover of Harry Potter: Hogwarts Mystery Hits $500 Million in Revenue
Article

Harry Potter: Hogwarts Mystery Hits $500 Million in Revenue

Harry Potter: Hogwarts Mystery has achieved a significant financial milestone, surpassing $500 million in global player spending since its launch in April 2018.

  • Jam City’s mobile game 'Harry Potter: Hogwarts Mystery' has surpassed $500 million in lifetime global player spending since its launch in April 2018.
  • The title remains the highest-grossing mobile game based on the Harry Potter intellectual property, outperforming competitors such as 'Harry Potter: Magic Awakened' and 'Harry Potter: Puzzles & Spells'.
  • The United States is the primary market for the game, accounting for over 50% of total revenue and leading in total downloads, followed by Germany, the UK, and France.
Game World ObserverAug 2024
Cover of Mobile Harry Potter Games: Dissecting 3 Unique IP Interpretations
Article

Mobile Harry Potter Games: Dissecting 3 Unique IP Interpretations

This analysis examines three distinct mobile gaming interpretations of the Harry Potter intellectual property, evaluating how varying genres and mechanics influence player engagement and monetization.

  • The Harry Potter IP does not guarantee success, as evidenced by the failure of Niantic’s AR title, Harry Potter: Wizards Unite, proving that gameplay mechanics must effectively embody the franchise's spirit.
  • Harry Potter: Magic Awakened, developed by NetEase, has gained significant global momentum following its success in the Asian market, challenging the long-standing dominance of Hogwarts Mystery.
  • Magic Awakened distinguishes itself through a hybrid genre approach, combining real-time strategy, RPG elements, and collectible card battler mechanics with a unique storybook visual style.
UdonisOct 2023
Cover of Harry Potter: Magic Awakened Generates $2.3 Million, with Japan and US Driving IAP Revenue
Article

Harry Potter: Magic Awakened Generates $2.3 Million, with Japan and US Driving IAP Revenue

The global release of the mobile card game Harry Potter: Magic Awakened generated $2.33 million in in-app purchase (IAP) revenue during its first week of availability, spanning June 27 to July 3, 2023.

  • Harry Potter: Magic Awakened generated $2.33 million in global in-app purchase (IAP) revenue during its first week of release from June 27 to July 3, 2023.
  • Japan and the United States were the primary revenue drivers, contributing 41.6% and 25.5% of total IAP earnings, respectively.
  • The game recorded over 3.75 million downloads in its first week, with the United States leading in installs at 17.4% and Japan following at 15.3%.
Game World ObserverJul 2023
Cover of Analyst Bulletin: Mobile Game Market Review February 2021
Article

Analyst Bulletin: Mobile Game Market Review February 2021

The February 2021 mobile game market review examines key trends, seasonal event implementations, and notable feature updates across the United States, China, and Japan.

  • Cygames' 'Uma Musume Pretty Derby' reached the number one spot on the Japanese top-grossing list in February 2021.
  • Mobile games are increasingly adopting 'Fall Guys'-inspired PvP modes, as seen in the updates for 'Sausage Man' and 'QQ Speed'.
  • Developers are experimenting with novel monetization and engagement mechanics, such as 'Dragon City Mobile' rewarding players for watching ads and 'Harry Potter: Hogwarts Mystery' introducing a daily login-based 'Charisma' multiplier for relationship features.
GameRefineryMar 2021
Cover of 9 New Creative Tips for Video Game Ads
Article

9 New Creative Tips for Video Game Ads

The article outlines nine creative strategies for video game advertising, emphasizing the dominance of video ads in 2020 where they comprised 90% of all game promotions.

  • Video ads dominated the game advertising landscape in 2020, accounting for 90% of all promotional content.
  • Psychological triggers and provocative language can drive rapid viral engagement, as seen with 'Find The Differences' achieving one million likes and 5.3k comments on Instagram in a single day.
  • Playable ads are a high-value strategy that increases conversion rates and ROI by allowing users to experience gameplay mechanics prior to downloading the app.
SocialPetaAug 2020
Cover of 4 Great Examples of PvP Modes in Casual Games
Article

4 Great Examples of PvP Modes in Casual Games

The integration of player-versus-player (PvP) modes into casual mobile games serves as a strategic mechanism to enhance user engagement and retention.

  • PvP modes can effectively boost engagement and retention in casual games, provided the mechanics remain simplified and quick to complete to avoid alienating the core audience.
  • Disney Emoji Blitz utilizes synchronous, minute-long PvP matches in its 'Food Fight Face-Off' event, where players compete in real-time to collect items and obstruct opponents.
  • Board Kings implements asynchronous PvP by allowing players to land on 'Train tiles' to visit, occupy, or steal coins from other players' boards, creating a competitive social dynamic.
GameRefineryMay 2019
Cover of The Game Makers Vlog: Season 1
Article

The Game Makers Vlog: Season 1

The Game Makers vlog series, hosted by Joseph Kim, serves as an educational resource for mobile gaming professionals, focusing on the operational, marketing, and creative strategies that drive success in the industry.

  • Jam City achieved 40 million installs for the mobile game Harry Potter: Hogwarts Mystery through specific user acquisition strategies and a balance of performance and brand marketing.
  • The Game Makers vlog series covers mobile game product management, featuring insights from industry professionals working on titles such as Jurassic World Alive.
  • Section Studios, an art production house that has collaborated with Riot Games on League of Legends, provides a look into the operational realities of running a professional game art studio.
Deconstructor of FunMay 2019
Cover of Netmarble 3Q 2018 Earnings Results
Financial report11 pages

Netmarble 3Q 2018 Earnings Results

Netmarble’s third-quarter 2018 earnings results reflect a period of moderate sequential growth despite year-over-year declines.

  • Netmarble reported 3Q 2018 revenue of 526 billion KRW, reflecting a 5.0% increase quarter-over-quarter but a 9.6% decline year-over-year.
  • Operating profit for the quarter reached 67.3 billion KRW, resulting in an operating margin of 12.8%.
  • International markets remain the primary revenue driver, accounting for 73% of total earnings, with North America leading at 32% of the total.
NetmarbleNov 2018
Cover of Netmarble 1Q 2018 Earnings Results
Financial report11 pages

Netmarble 1Q 2018 Earnings Results

Netmarble’s first-quarter 2018 earnings report details a period of financial contraction characterized by declining revenue and operating profit.

  • Netmarble experienced a significant financial contraction in 1Q 2018, with revenue falling 26.2% year-over-year to 507.4 billion KRW and operating profit dropping 62.9% to 74.2 billion KRW.
  • Net profit rose 50.6% quarter-over-quarter to 78.9 billion KRW, primarily fueled by non-operating income from dividend payouts from NcSoft.
  • The company maintains a geographically diversified revenue stream, with 68% of total revenue generated overseas, led by North America (32%) and Korea (32%).
NetmarbleApr 2018
Cover of How does Harry Potter: Hogwarts Mystery monetise?
13 min
PocketGamer.biz13 min

How does Harry Potter: Hogwarts Mystery monetise?

Harry Potter: Hogwarts Mystery, developed by Jam City, utilizes a narrative-driven, energy-gated monetization model common in mobile role-playing games.

  • Jam City utilizes an energy-gated monetization model where players consume energy to complete narrative missions, with recharge rates set at one unit every three minutes.
  • The game employs a dual-currency system consisting of gold (soft currency) and gems (hard currency), with gem purchase price points reaching up to $99.99 USD.
  • Monetization is designed to prioritize long-term player retention and ecosystem engagement over aggressive, high-velocity spending or pay-to-win mechanics.
PocketGamer.bizApr 2018