Fishing Clash
Game
9 documents in the library are about Fishing Clash, from writers such as Ten Square Games, Deconstructor of Fun and Naavik. Each has a summary and key insights with the page they come from.
Connections
The documents about Fishing Clash on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Flagship titles Fishing Clash and Hunting Clash experienced declines in bookings due to reduced marketing spend, while the newer title Wings of Heroes grew to represent 8.1% of total bookings.
Ten Square Games, 2025 · Consolidated Quarterly Report of the Ten Square Games S.A. Group, p. 94
The company suffers from high revenue concentration, with 73% of its total bookings derived from a single title, Fishing Clash.
Naavik, 2022 · A Look at Ten Square Games
Fishing Clash achieved significant market disruption in 2020, growing revenue by 155% and downloads by 162% to capture a 19.3% market share, effectively displacing FIFA as the second-largest sports game by revenue.
Deconstructor of Fun, 2021 · 2021 Predictions: Sports Games Race into a Billion Dollar Club
Core titles Fishing Clash and Hunting Clash were the primary revenue drivers, generating 88.8 million PLN and 32.5 million PLN respectively.
Ten Square Games, 2023 · Tensquare Games Q3 2022 Results, p. 25
Documents about Fishing Clash
🎯 The DEFINITIVE Guide to D2C in 2026: Real Numbers from 8 Studios
Direct-to-consumer (D2C) strategies have evolved from experimental tactics into a fundamental pillar of financial performance for the global gaming industry.
- Major studios like Playtika, SciPlay, and Ten Square now generate between 27% and 44% of their total revenue through independent D2C channels.
- Transitioning to direct-checkout web stores allows developers to bypass standard platform fees, significantly increasing profit margins by reclaiming revenue shares previously lost to app stores.
- Studios must prioritize habituating players to web store environments immediately to mitigate the impact of evolving platform policies and future regulatory risks.
Ten Square Games Q1 2026 Financial Results Presentation
Ten Square Games demonstrated operational resilience and strategic refinement during the first quarter of 2026, achieving 98.4 million PLN in bookings and 98.6 million PLN in revenue.
- Ten Square Games reported Q1 2026 bookings of 98.4 million PLN and revenue of 98.6 million PLN, marking a 3% quarter-over-quarter increase.
- The company’s direct-to-consumer platform has become a significant revenue channel, accounting for 20% of total group bookings by the end of March 2026.
- Management approved a dividend payout of 63.7 million PLN, representing 83% of the 2025 consolidated net profit.
Ten Square Games Q4 and FY 2025 Financial Results Presentation
Ten Square Games concluded the 2025 fiscal year by prioritizing long-term portfolio diversification over immediate profitability, marking a strategic pivot toward scaling emerging titles such as Trophy Hunter and Wings of Heroes.
- Ten Square Games generated 106.1 million PLN in operational cash flow during FY 2025, which is being deployed to fund user acquisition for new titles.
- The company reported an adjusted EBITDA of 98.2 million PLN for 2025 as it prioritizes long-term portfolio diversification over immediate profitability.
- Management has proposed a dividend of 63.7 million PLN for 2026, signaling a continued commitment to shareholder returns despite ongoing investment cycles.
Consolidated Quarterly Report of the Ten Square Games S.A. Group
Ten Square Games S.A. demonstrated a strategic pivot toward operational efficiency and profitability during the first quarter of 2025.
- Ten Square Games increased net profit to PLN 27.5 million in Q1 2025, up from PLN 17.9 million in the prior year, despite a 9.2% year-over-year decline in total bookings to PLN 90.5 million.
- The proprietary 'TSG Store' reached a record 19.1% share of total bookings by bypassing platform commissions, contributing to an adjusted EBITDA of PLN 30.5 million.
- The Group maintains a debt-free balance sheet with PLN 172.4 million in cash and equivalents, supporting the approval of a PLN 100 million dividend for the 2024 fiscal year.
Ten Square Games Q3 2024 Presentation
Ten Square Games’ Q3 2024 presentation outlines a strategic focus on stabilizing and growing its core mobile titles, Fishing Clash and Hunting Clash, while accelerating the expansion of its newer title, Wings of Heroes.
- Ten Square Games reported Q3 2024 total bookings of PLN 102.3 million, representing a 6.3% increase over the previous quarter.
- Wings of Heroes demonstrated significant momentum with a 61.4% quarter-over-quarter increase in bookings.
- Adjusted EBITDA reached PLN 26.5 million, with the slight decline from Q2 attributed to higher user acquisition spending.
Tensquare Games Q3 2022 Results
Ten Square Games achieved a notable return to growth during the third quarter of 2022, characterized by an 11 percent quarter-over-quarter increase in bookings and a 23 percent rise in adjusted EBITDA.
- Ten Square Games reported Q3 2022 revenue of 132.9 million PLN, with an 11% quarter-over-quarter increase in bookings and a 23% rise in adjusted EBITDA.
- Core titles Fishing Clash and Hunting Clash were the primary revenue drivers, generating 88.8 million PLN and 32.5 million PLN respectively.
- The company achieved a net profit of 19.1 million PLN while maintaining a consistent gross profit margin of 87%.
A Look at Ten Square Games
Ten Square Games, a Polish mobile game publisher established in 2011, faces significant business challenges following a period of rapid growth.
- Ten Square Games (TSG) has faced significant financial pressure, with its market capitalization declining by 65% year-over-year as of April 2022.
- The company suffers from high revenue concentration, with 73% of its total bookings derived from a single title, Fishing Clash.
- TSG is struggling with stagnant growth and user acquisition (UA) scaling, largely due to the impact of IDFA privacy changes and the niche nature of their fishing and hunting game themes.
2021 Predictions: Sports Games Race into a Billion Dollar Club
The mobile sports and racing sector reached a significant milestone in 2020, generating $1.2 billion in revenue, which represents a 30% year-over-year increase.
- The mobile Sports and Racing category surpassed $1.2 billion in annual revenue in 2020, representing a 30% year-over-year growth that pushed the sector into the billion-dollar club.
- Fishing Clash achieved significant market disruption in 2020, growing revenue by 155% and downloads by 162% to capture a 19.3% market share, effectively displacing FIFA as the second-largest sports game by revenue.
- Tennis Clash experienced explosive growth in 2020, with revenue increasing 331% and downloads rising 104% following its late-2019 launch.
Ten Square Games: Q3 2025 Presentation
Ten Square Games reported a mixed Q3 2025 performance, with bookings up 4.4% quarter-over-quarter driven by strong growth in Wings of Heroes, Real Combat Simulator and the new Trophy Hunter launch.
- Ten Square Games reported a 4.4% QoQ increase in Q3 2025 bookings, driven by growth in Wings of Heroes, Real Combat Simulator, and the launch of Trophy Hunter.
- Adjusted EBITDA fell 18.4% QoQ in Q3 2025 due to a 57.6% surge in user acquisition and marketing costs.
- Despite the quarterly EBITDA dip, net profit rose 24.3% YoY, supported by a solid cash position of PLN 107.5 million and an adjusted EBITDA margin of approximately 32% for the first nine months of 2025.