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Farm Heroes Saga

GameBy King · Released Dec 10, 2013

Documents about Farm Heroes Saga

Cover of Big Unity Changes, Scopely Talks M&A, Epic, Arcade, Moonton, Data, Jobs and More
Article

Big Unity Changes, Scopely Talks M&A, Epic, Arcade, Moonton, Data, Jobs and More

The March 27, 2026 edition of the mobilegamer.biz newsletter, which reaches over 12,000 subscribers, is a weekly roundup of mobile games business news.

  • Unity plans to divest its mobile publishing arm, Supersonic, and close the Ironsource Ad Network less than four years after their $4.4 billion merger.
  • Savvy is reportedly close to finalizing a $6 billion acquisition of Moonton, the developer of Mobile Legends: Bang Bang.
  • Scopely's M&A boss, Rob Ricca, discussed the company's acquisition strategy, including potential future studio purchases and rumors about acquiring King.
Mobilegamer.bizMar 2026
Cover of Diablo Immortal and Candy Crush Were Biggest Contributors to Activision Blizzard’s Mobile Growth in Q3
Article

Diablo Immortal and Candy Crush Were Biggest Contributors to Activision Blizzard’s Mobile Growth in Q3

Activision Blizzard's mobile game segment was the primary revenue driver for the company in the third quarter of 2022, generating $932 million, which accounted for 52.3% of its total revenue.

  • Mobile gaming became Activision Blizzard’s primary revenue driver in Q3 2022, accounting for 52.3% of total revenue with $932 million in earnings.
  • Mobile revenue grew 14% year-over-year, providing a critical buffer against significant declines in the PC and console segments, which fell 37% and 36% respectively.
  • Candy Crush Saga remained the company’s top-grossing mobile title, generating $316.8 million during the quarter.
Game World ObserverNov 2022
Cover of Analyst Bulletin: Mobile Game Market Review January 2021
Article

Analyst Bulletin: Mobile Game Market Review January 2021

GameRefinery's January 2021 analyst bulletin surveys notable mobile game updates, events, and chart movements in the US, Chinese, and Japanese markets, drawing on the firm's analysts tracking feature changes and top-grossing rankings.

  • In the US market, titles like Puzzles & Survival and Top War: Battle Game have successfully climbed into the top 30–50 grossing ranks by integrating casual mechanics, such as match-3 and merging, into traditional 4X strategy games.
  • Collaboration events remain a primary driver for revenue and engagement across all three regions, with notable examples including AFK Arena’s Persona 5 partnership in the US, Honkai Impact 3rd’s Neon Genesis Evangelion event in China, and Jantama’s Saki collaboration in Japan.
  • NetEase’s IP-based MMORPG Tian Yu reached the top 7 in the Chinese grossing charts in January, while other new entrants like Yu-Gi-Oh Duel Links and Fairy Tale also secured positions in the top 20.
GameRefineryFeb 2021
Cover of Monetization with Behavioral Economics
Article

Monetization with Behavioral Economics

Mobile game monetization can be made more effective by applying behavioral economics principles that reduce the "buying pain" players feel when spending.

  • Behavioral economics categorizes players into three spending profiles: 'Tightwads' (24%), 'Unconflicted' (60%), and 'Spendthrifts' (15%), with monetization strategies designed to reduce the 'buying pain' felt by the former group.
  • The Decoy Effect uses price anchoring by displaying three options to steer players toward a specific purchase, often making the most expensive option appear as the best value compared to a less attractive middle-tier 'decoy'.
  • Games like Pet Rescue Saga utilize 'powered-up' booster bundles at failure screens to replace standard currency offers, leveraging the psychology of free sampling to increase conversion.
Deconstructor of FunSep 2017
Cover of Cross-promotion in Candy Crush Soda Saga
Article

Cross-promotion in Candy Crush Soda Saga

King Limited's global launch of Candy Crush Soda Saga on November 11, 2014 shows the company pursuing more than a brand extension.

  • King is using the high-traffic Candy Crush Soda Saga (CCSS) to aggressively cross-promote its less successful titles, such as Diamond Digger Saga and Papa Pear Saga, to non-paying users.
  • Cross-promotional ads in CCSS appear as early as level 12, which can be reached within 30 to 45 minutes of gameplay, indicating a strategy to leverage the franchise's gravitational pull to boost other games' user bases.
  • The cross-promotion strategy is specifically targeted at non-payers; testing showed that players who made an in-app purchase early in the game were not presented with these promotional ads.
Mobile Dev MemoDec 2014
Cover of 3 Reasons Why Kim Kardashian: Hollywood Has Exploded
Article

3 Reasons Why Kim Kardashian: Hollywood Has Exploded

Glu Mobile's Kim Kardashian: Hollywood, released on the App Store and Google Play on June 25, 2014, rapidly became a commercial hit, and this July 2014 analysis argues its success rests on three factors rather than the celebrity license alone.

  • Kim Kardashian: Hollywood achieved a Top 10 grossing position on the US App Store within days of its June 25, 2014, release, outperforming established titles like Hay Day and Farm Heroes Saga.
  • Analysts at Cowen & Co. project the game could generate $200 million in annual revenue, a figure not captured in Glu Mobile's initial 2014 guidance of $161.5 million.
  • Glu Mobile's stock price rose more than 58% following the game's launch, reaching a 52-week high of $6 per share on July 11, 2014.
Mobile Dev MemoJul 2014