
Fantasy Westward Journey
GameBy NetEase · Released Dec 18, 2003
Documents about Fantasy Westward Journey
Article
Unpacking China’s Out-of-Game Economy
China's out-of-game economy, the trading of virtual goods and the sale of human services around games, has grown into a large, partly gray market that publishers are only beginning to capture.
- China’s virtual-item trading market reached a volume of RMB 74.25B (~$10.3B) in 2023, with the first half of 2025 seeing RMB 44.73B in transactions, a 12.74% year-over-year increase.
- Publishers are increasingly formalizing secondary markets to capture revenue and mitigate risk, exemplified by NetEase’s Cangbaoge platform, which charges an 8–10% commission on virtual item and currency trades.
- The gaming gray market is bifurcated into a large, goods-based trading sector (gear, currency, and consumables accounting for over 90% of volume) and a smaller, human-services sector that includes boosting and companion play.
NaavikOct 2026
Article
NetEase Q2 2023 Financial Results
NetEase’s financial performance for the second quarter of 2023, ending June 30, demonstrates sustained growth driven primarily by its gaming division.
- NetEase reported total Q2 2023 revenue of $3.3 billion, a 3.7% year-over-year increase, with net income reaching $1.1 billion.
- The gaming division remains the primary revenue driver, contributing $2.6 billion, which represents a 3.6% year-over-year growth.
- Online games account for 91.7% of the gaming segment's revenue, with mobile titles making up 73.6% of that specific category.
NetEaseAug 2023
Article
Chinese Games Market: Q1 2022 Performance
The Chinese games market demonstrated continued growth in the first quarter of 2022, reaching a total revenue of ¥79.4 billion, or approximately $12.1 billion.
- The Chinese games market reached ¥79.4 billion ($12.1 billion) in Q1 2022, marking a 3.17% year-over-year increase.
- Mobile gaming remains the primary revenue driver, accounting for 76% of the total market with ¥60.4 billion ($9.2 billion) in earnings.
- Mobile revenue growth slowed to 2.72% year-over-year, reflecting a broader trend of decelerating expansion in the Chinese market.
Game World ObserverApr 2022
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