
Dragon Quest Walk
GameBy COLOPL, Inc. · Released Sep 12, 2019
Documents about Dragon Quest Walk
Financial Results Briefing Session: Three-Month Period Ended June 30, 2020
Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2021, driven primarily by the robust performance of its Digital Entertainment segment.
- Square Enix reported a significant year-on-year increase in Q1 FY2021/3 performance, with net sales rising to 87.0 billion yen and operating income reaching 24.5 billion yen, up from 53.3 billion yen and 7.1 billion yen respectively in the same period last year.
- The Digital Entertainment segment drove the majority of growth, with operating income surging to 26.0 billion yen, fueled by strong digital sales of 'FINAL FANTASY VII REMAKE' and increased monthly subscribers for 'FINAL FANTASY XIV'.
- Total game units sold (discs and downloads) nearly doubled year-on-year, growing from 3.25 million units in Q1 FY2020/3 to 6.21 million units in Q1 FY2021/3.
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020
Square Enix Holdings reported strong consolidated financial results for the three-month period ending June 30, 2020, characterized by significant year-over-year growth in net sales and operating income.
- Square Enix reported a significant surge in financial performance for the three-month period ended June 30, 2020, with net sales rising 63.2% year-on-year to ¥87,054 million and operating income jumping 241.4% to ¥24,549 million.
- The Digital Entertainment segment was the primary growth driver, achieving ¥74,363 million in net sales (up 100.1%) and ¥26,069 million in operating income (up 242.0%) due to strong digital sales and the performance of titles like 'FINAL FANTASY XIV', 'DRAGON QUEST WALK', and 'TRIALS OF MANA'.
- Profit attributable to owners of the parent reached ¥14,372 million, a 248.6% increase compared to the same period in 2019, despite an extraordinary loss of ¥2,226 million related to COVID-19-driven arcade closures.
Financial Results Briefing Session: Fiscal Year Ended March 31, 2020
The financial results for the fiscal year ended March 31, 2020, reflect a period of strategic transition for Square Enix Holdings Co., Ltd.
- Square Enix reported a net sales decline of 10.7 billion yen to 260.5 billion yen for the fiscal year ended March 31, 2020, though operating income increased by 8.1 billion yen to 32.7 billion yen.
- The Digital Entertainment segment, the company's largest, saw operating income rise to 35.3 billion yen (up 6.4 billion yen) despite a net sales decrease, driven by strong performance in MMOs and mobile/PC browser games.
- The Games for Smart Devices/PC Browser category reached 106.4 billion yen in net sales, fueled by the successful launches of 'Romancing SaGa Re;univerSe' and 'DRAGON QUEST WALK'.
Square Enix Holdings 3Q FY2020/3 Financial Results Briefing
Square Enix Holdings reported strong financial growth for the first three quarters of the fiscal year ending March 31, 2020.
- Square Enix reported net sales of ¥189.7 billion and operating income of ¥27.7 billion for the first three quarters of FY2020/3, marking a year-over-year operating income increase of ¥15.4 billion.
- The Digital Entertainment segment served as the primary growth driver, generating ¥29.5 billion in operating income through strong performance in MMOs and smart device titles.
- MMO revenue was bolstered by the release of expansion packs for Final Fantasy XIV and Dragon Quest X, while smart device growth was driven by Romancing SaGa Re;univerSe and Dragon Quest Walk.
COLOPL 1Q FY Sep. 2020 Earnings Results
COLOPL’s financial results for the first quarter of the fiscal year ending September 2020 demonstrate a significant recovery in profitability, driven primarily by the strong performance of the title "Dragon Quest Walk."
- COLOPL posted an operating profit of ¥3.8 billion in the quarter ending September 2020, a substantial improvement over the previous quarter, with total sales stable at ¥11.1 billion.
- Profitability was driven mainly by "Dragon Quest Walk," with Quarterly Active Users rebounding to 9 million largely due to its sustained engagement.
- Total costs fell by ¥1.5 billion to ¥7.3 billion through cost control measures and structural adjustments.
Square Enix Holdings 2Q FY2020/3 Financial Results Briefing
Square Enix Holdings reported positive financial growth for the first half of the fiscal year ending March 31, 2020.
- Square Enix reported strong H1 FY2020/3 growth with net sales of ¥120.7 billion (up 8.2% YoY) and operating income of ¥15.9 billion (up 62.9% YoY).
- The Digital Entertainment segment's MMO sub-segment and mobile titles like 'Dragon Quest Walk' and 'Romancing SaGa Re;univerSe' were primary drivers of financial performance.
- The HD Games sub-segment recorded an operating loss due to development cost amortization and a ¥2.35 billion impairment loss on content production.
Financial Results Briefing Session: Six-Month Period Ended September 30, 2019
Square Enix Holdings Co., Ltd. reported its financial results for the six-month period ending September 30, 2019, reflecting a period of growth driven by strong performance in its digital entertainment and publication segments.
- Square Enix reported a strong first half for the fiscal year ending March 31, 2020, with net sales reaching 120.7 billion yen and operating income rising to 15.9 billion yen, a significant increase from 9.7 billion yen in the same period the previous year.
- The Digital Entertainment segment's MMO business saw growth in both net sales and operating income, driven by the release of the 'Final Fantasy XIV: Shadowbringers' expansion pack and an increase in paying subscribers.
- Games for smart devices and PC browsers performed well, with net sales and operating income rising due to the continued success of 'Romancing SaGa Re;univerSe' and the September 2019 launch of 'Dragon Quest Walk'.
COLOPL 4Q FY September 2019 Financial Results
The financial results for the fourth quarter of the fiscal year ending September 2019 highlight a period of significant growth driven by the successful launch of Dragon Quest Walk.
- COLOPL achieved ¥11.3 billion in Q4 sales, a 42.5% increase over the previous quarter, driven primarily by the launch of Dragon Quest Walk.
- Operating profit rebounded to ¥2.4 billion in Q4 from a break-even point in the third quarter, contributing to a full-year operating profit of ¥2.9 billion on ¥38.9 billion in total sales.
- Quarterly Active Users (QAU) grew by 48.1% to reach 8 million, supported by anniversary events for White Cat Project and White Cat Tennis.
COLOPL 4Q FY2019 Operating Results Briefing: Question and Answer Summary
The fiscal year 2019 operating results briefing for Colopl highlights the strategic success of the location-based mobile game Dragon Quest Walk and outlines the company’s future development trajectory.
- Dragon Quest Walk has become the primary driver of Colopl's strategic success, validating the company's focus on location-based mechanics and real-world exploration.
- Colopl plans to leverage its technical proficiency in location-based development to adapt various intellectual properties into similar exploration-based gaming experiences.
- Existing game titles are expected to see a revenue decline in 1Q FY2020 due to a lack of anniversary events, shifting the company's earnings reliance toward Dragon Quest Walk.
COLOPL Quarterly Securities Report: The Third Quarter of the Fiscal Year Ending September 30, 2022
COLOPL’s financial performance for the nine-month period ending June 30, 2022, reflects a transitional phase characterized by declining top-line revenue alongside improved bottom-line profitability.
- Net sales for the nine months ending June 30, 2022 fell 15.8% year-over-year to ¥23,079 million, while operating profit declined to ¥2,948 million.
- Profit attributable to owners of the parent rose 8.7% to ¥2,774 million, lifting earnings per share to ¥21.65 despite weaker top-line and operating results.
- Adoption of new revenue recognition accounting standards added ¥1,246 million to net sales and ¥385 million to operating profit, flattering the reported figures.
COLOPL Quarterly Securities Report: 15th Business Term Third Quarter
COLOPL experienced a period of financial contraction during the first nine months of the 2023 fiscal year, ending June 30.
- COLOPL's net sales for the first nine months of fiscal 2023 (ended June 30) were 22,483 million yen, down 2.6% from the same period a year earlier.
- Profit attributable to owners of the parent fell 55.1% to 1,244 million yen, so profitability declined far more than revenue.
- Basic earnings per share dropped from 21.65 yen to 9.70 yen, which shows how much shareholder returns eroded.
COLOPL Annual Securities Report: Fiscal Year 2023
COLOPL, Inc.’s fiscal year 2023 performance reflects a period of financial contraction characterized by a 5.0% decline in consolidated net sales to 30,926 million yen and a 33.7% drop in operating profit to 2,858 million yen.
- COLOPL's fiscal 2023 consolidated net sales fell 5.0% to 30,926 million yen, and operating profit dropped 33.7% to 2,858 million yen.
- The profit decline was driven mainly by the extended lifecycle of existing smartphone titles and a strategic rise in advertising expenditures to 2,040 million yen.
- The Entertainment Business remains the core revenue driver, led by titles such as Dragon Quest Walk, while the company also operates an Investment and Development Business.
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