Dragon Ball Z: Super Butouden
Game
3 documents in the library are about Dragon Ball Z: Super Butouden, from writers such as Alinea Analytics, DiGRA and Tenjin. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Dragon Ball Z: Super Butouden, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Dragon Ball Z: Super Butouden
Marvel Tokon Sales Performance: PS5 and Steam
Marvel Tokon: Fighting Souls, a $50 4v4 tag-team fighter from PlayStation Studios, Arc System Works, and Marvel Games, sold an estimated 485K copies in its first week on PS5 and Steam, generating roughly $33M in revenue.
- Marvel Tokon: Fighting Souls sold 485,000 copies across PS5 and Steam in its first week, generating $33 million in revenue.
- The sales split for Marvel Tokon is 74% on PS5 and 26% on Steam, with the PC platform performance hindered by bugs, performance issues, and lack of Linux support.
- Gears of War: E-Day attracted 1.2 million players during its initial beta period, with 90% of participants being returning players from Gears 5.
Crossover Kingdom: Narration, Gamification, and the Platform Unconscious of Kingdom Hearts and Disney Parks
This analysis explores the "platform unconscious" within the Kingdom Hearts (KH) franchise, particularly focusing on the fan reception of the "Attraction Flow Attack" mechanic in Kingdom Hearts III.
- The paper argues that fan backlash against Kingdom Hearts III's Attraction Flow combat, which turns Disney theme park rides like Splash Mountain and the Mad Tea Party into weapons, reveals a 'platform unconscious': nonpublic conflicts between platforms and IP creators surfacing within the fictional worlds themselves.
- Using Fredric Jameson's political unconscious and James Malazita's platforms-as-sociotechnical-objects theory, the authors contend the Kingdom Hearts franchise requires interpretive tools beyond existing transmedia storytelling and media mix frameworks.
- The paper contrasts Arendelle (based on Frozen), which follows its source film through linear, cutscene-triggered routes resembling theme park paths and drew fan criticism for lacking originality, with Toy Box, which has an original arc integrating Toy Story characters and a repurposed, cancelled Final Fantasy XIII-Versus project.
Mobile Game Publishing 101: How to Get Your Game Published
The mobile gaming landscape has reached a state of significant consolidation, rendering self-publishing an increasingly difficult path for independent studios.
- Publishers require specific retention benchmarks for partnership consideration: 35–40% Day 1, 20% Day 3, and 10% Day 7 retention rates.
- Success in the current mobile market is defined by unit economics where the lifetime value (LTV) of a user consistently exceeds the cost per install (CPI).
- Developers should implement hybrid monetization models that combine advertising and in-app purchases to ensure financial stability during the soft launch phase.