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Dead Space

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Documents about Dead Space

Cover of Meaningful Choice in Game Level Design
58 min
Game Developers Conference58 min

Meaningful Choice in Game Level Design

Meaningful choice in game level design functions as the primary driver of player engagement, regardless of whether a game follows a linear or open-ended structure.

  • Meaningful choice is driven by systemic agency, which allows players to make discernable, integrated decisions that satisfy the psychological needs for competence, autonomy, and relatedness.
  • Effective level design balances predictability with complexity, creating a 'sweet spot' that encourages pattern recognition while requiring active learning to achieve mastery.
  • Games like Doom, Dead Space, and Halo utilize orthogonal unit differentiation to force players to evaluate surroundings and adapt mental schemas in real time, preventing repetitive gameplay.
Game Developers ConferenceDec 2015
Cover of Samsung GamePad and multi-screen gaming demonstration at MWC 2014
5 min
PocketGamer.biz5 min

Samsung GamePad and multi-screen gaming demonstration at MWC 2014

Samsung Electronics is expanding its footprint in the mobile gaming ecosystem through the development of a multi-screen gaming platform and the introduction of the S Console game controller.

  • Samsung is developing a multi-screen gaming platform that uses Smart TVs as the primary display and up to four mobile devices as controllers connected via Wi-Fi.
  • The S Console is a Bluetooth-enabled hardware controller featuring dual directional pads, an analog stick, and shoulder buttons designed to bridge mobile and console-style gaming.
  • Users can transition mobile gameplay to a television screen by pairing the S Console with a smartphone, a multimedia dock, and an HDMI connection.
PocketGamer.bizFeb 2014
Cover of An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits
9 min
Extra Credits9 min

An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits

Electronic Arts (EA) faces significant criticism for its marketing strategies, which are characterized as tasteless, juvenile, and detrimental to the broader gaming industry.

  • EA’s reliance on inflammatory and exclusionary marketing tactics undermines the gaming industry’s efforts to be recognized as a legitimate, serious medium for art and communication.
  • Controversial campaigns, such as the 'Sin to Win' contest for Dante’s Inferno and the use of fake protesters, prioritize short-term sensationalist buzz over long-term brand loyalty and product quality.
  • Marketing strategies that utilize sexist or offensive content reinforce negative stereotypes about gamers, ultimately alienating potential audiences and complicating relationships with external institutions.
Extra CreditsApr 2012

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