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Crusader Kings III cover

Crusader Kings III

GameBy Paradox Development Studio · Released Sep 1, 2020

Crusader Kings III is the newest generation in the medieval role-playing grand strategy game series Crusader Kings. Expand and improve your realm, whether a mighty kingdom or modest county.

Documents
27
newest 10 Aug 2026

Connections

Each row is a game or company named alongside Crusader Kings III, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Sep 1, 2020
Genres
Role-playing (RPG), Simulator, Strategy
Platforms
Xbox Series X|S, Linux, PC (Microsoft Windows), PlayStation 5, Mac

Game data from IGDB.com

Key figures from the reports

  • Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.

    Paradox Interactive, 2024 · Interim Report: January – September 2024, p. 7

  • The company’s core portfolio of ten active titles, including Hearts of Iron IV, Crusader Kings III, and Stellaris, maintained a combined monthly active user base exceeding 6 million.

    Game World Observer, 2024 · Paradox Interactive 2023 Financial Results

  • Internal 2021 Microsoft data indicates that while PC Game Pass hours for AAA titles typically represent only 10% to 15% of console volume, PC-centric strategy titles like Crusader Kings III exhibit disproportionately high engagement on the platform.

    GameDiscoverCo, 2023 · Desynced: How an 'Automation X RTS' Hybrid Found a Steam Audience

  • Paradox Interactive achieved a 34% revenue increase to MSEK 2,642.1 in 2023, driven by core franchises like Crusader Kings III, Stellaris, and Age of Wonders 4.

    Paradox Interactive, 2024 · Paradox Interactive Annual Report 2023, p. 30

  • The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.

    Paradox Interactive, 2022 · Paradox Interactive Year-End Report: January – December 2022, p. 4

Documents about Crusader Kings III

Cover of Paradox Interactive Semi-Annual Report H1 2026
Article

Paradox Interactive Semi-Annual Report H1 2026

The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).

  • Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
  • Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
  • PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
Paradox InteractiveAug 2026
Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Cover of Year-End Report: January – December 2025
Financial report24 pages

Year-End Report: January – December 2025

Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.

  • Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
  • The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
  • Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Paradox InteractiveJan 2026
Cover of Paradox Interactive Interim Report: January – September 2025
Financial report21 pages

Paradox Interactive Interim Report: January – September 2025

Paradox Interactive experienced a period of financial recalibration during the first nine months of 2025, characterized by a 12 percent year-over-year revenue decline to MSEK 1,317.2.

  • Paradox Interactive reported a 12% year-over-year revenue decline to MSEK 1,317.2 for the first nine months of 2025, driven by a lighter release schedule and currency headwinds.
  • Operating profit increased by 20% to MSEK 391.4, demonstrating improved operational efficiency despite the contraction in top-line revenue.
  • Capitalized development expenses reached MSEK 1,738.2, highlighting a significant investment in the future pipeline, specifically the upcoming launch of Europa Universalis V.
Paradox InteractiveOct 2025
Cover of Interim Report: January – June 2025
Financial report22 pages

Interim Report: January – June 2025

Paradox Interactive experienced a period of financial recalibration during the first half of 2025, characterized by a strategic shift toward long-term development and operational efficiency.

  • Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.
  • Revenue declined by 13% for the first half of 2025 and 20% during the second quarter, reflecting a period of financial recalibration.
  • The company maintains a strong financial position with an operating cash flow of 528.17 million KSEK and total equity of 2.61 billion KSEK as of June 30, 2025.
Paradox InteractiveAug 2025
Cover of Paradox Interactive Interim Report: January - March 2025
Financial report21 pages

Paradox Interactive Interim Report: January - March 2025

Paradox Interactive maintained a stable financial foundation during the first quarter of 2025, despite experiencing minor year-over-year declines in performance.

  • Paradox Interactive reported Q1 2025 revenue of MSEK 463.6 and an operating profit of MSEK 146.6, marking year-over-year declines of 4% and 5% respectively.
  • The company is intentionally slowing its release cadence to focus on downloadable content for core titles like Cities: Skylines II and Hearts of Iron IV rather than new product launches.
  • The firm maintains a strong balance sheet with MSEK 1,501.5 in cash and cash equivalents and an equity/assets ratio of 83%.
Paradox InteractiveApr 2025
Cover of Annual Report 2024
Financial report77 pages

Annual Report 2024

Paradox Interactive’s 2024 fiscal year was defined by a strategic pivot toward core competencies, prioritizing the long-term development of its established strategy and management franchises on PC and console.

  • Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, primarily driven by the cancellation of the 'Life by You' project and a corresponding MSEK 208.0 write-down.
  • Despite revenue declines, the company improved operational efficiency, resulting in an operating profit of MSEK 721.4 and an operating margin of 33%.
  • The company maintains a strong financial position with an 82% equity/assets ratio, zero interest-bearing liabilities, and a cash reserve of MSEK 1,469.4.
Paradox InteractiveApr 2025
Cover of Paradox Interactive 2024 Annual Financial Report
Article

Paradox Interactive 2024 Annual Financial Report

Paradox Interactive’s 2024 annual financial report reveals a period of strategic consolidation following a year marked by both revenue contraction and operational restructuring.

  • Paradox Interactive reported a 17% revenue decline in 2024 to SEK 2.2 billion ($201 million), despite a 10% increase in operating profit to SEK 721.4 million ($66 million).
  • The company acquired Bulgarian developer Haemimont Games, known for Tropico and Jagged Alliance 3, to strengthen its core focus on strategy and management titles.
  • Operating margins improved to 33% in 2024, up from 25% in 2023, aided by a 23% reduction in the cost of goods to SEK 1.2 billion ($109.7 million).
Paradox InteractiveFeb 2025
Cover of Year-End Report: January–December 2024
Financial report22 pages

Year-End Report: January–December 2024

Paradox Interactive’s year-end report for 2024 details a period of strategic transition characterized by improved profitability despite a decline in top-line revenue.

  • Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, yet achieved a 10% increase in operating profit to MSEK 721.4 due to reduced project write-downs and lower amortizations.
  • The fourth quarter showed significant momentum with a 219% surge in operating profit to MSEK 395.3, bolstered by strong core title performance and a high volume of DLC releases.
  • The company maintains a strong financial position with MSEK 1,469.4 in cash and an 82% equity/assets ratio, leading the Board to propose a total dividend of SEK 5.00 per share.
Paradox InteractiveJan 2025
Cover of Paradox Interactive Interim Report: January – June 2024
Financial report20 pages

Paradox Interactive Interim Report: January – June 2024

Paradox Interactive experienced a period of significant financial contraction during the first half of 2024, characterized by declining revenues and a sharp reduction in operating profitability.

  • Paradox Interactive’s operating profit fell by 59% to MSEK 183.3 in the first half of 2024, with a 90% decline in the second quarter alone.
  • Total revenue for the first half of 2024 reached MSEK 1,057.9, a 13% decrease compared to the same period in 2023.
  • The cancellation of the 'Life by You' project resulted in a MSEK 208.0 write-down of capitalized development costs, significantly impacting the bottom line.
Paradox InteractiveNov 2024
Cover of Paradox Interactive Interim Report: January – March 2024
Financial report19 pages

Paradox Interactive Interim Report: January – March 2024

The Paradox Interactive interim report for the first quarter of 2024 outlines the company’s financial performance and operational developments as a global developer and publisher of strategy and management games.

  • Paradox Interactive reported Q1 2024 revenue of MSEK 482.1, remaining consistent with the same period in 2023.
  • Operating profit saw a marginal decline of 1% to MSEK 154.4, while profit after tax rose slightly to MSEK 126.9.
  • The company maintains a strong liquidity position with MSEK 1,181.8 in cash and cash equivalents at the end of the quarter.
Paradox InteractiveNov 2024
Cover of Interim Report: January – September 2024
Financial report20 pages

Interim Report: January – September 2024

Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue.

  • Paradox Interactive’s Q3 2024 operating profit surged 67% to MSEK 142.8, despite a 9% year-to-date revenue decline to MSEK 1,491.8 caused by MSEK 208.0 in write-downs from the cancellation of 'Life by You' and the performance of 'The Lamplighters League'.
  • Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
  • The company is narrowing its strategic focus to Grand Strategy and Management niches, evidenced by the indefinite delay of 'Prison Architect 2' to prioritize product quality.
Paradox InteractiveSep 2024