
Crusader Kings III
GameBy Paradox Development Studio · Released Sep 1, 2020
Crusader Kings III is the newest generation in the medieval role-playing grand strategy game series Crusader Kings. Expand and improve your realm, whether a mighty kingdom or modest county.
Connections
Each row is a game or company named alongside Crusader Kings III, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Sep 1, 2020
- Developer
- Paradox Development Studio
- Publisher
- Paradox Interactive
- Genres
- Role-playing (RPG), Simulator, Strategy
- Platforms
- Xbox Series X|S, Linux, PC (Microsoft Windows), PlayStation 5, Mac
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures from the reports
Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
Paradox Interactive, 2024 · Interim Report: January – September 2024, p. 7
The company’s core portfolio of ten active titles, including Hearts of Iron IV, Crusader Kings III, and Stellaris, maintained a combined monthly active user base exceeding 6 million.
Game World Observer, 2024 · Paradox Interactive 2023 Financial Results
Internal 2021 Microsoft data indicates that while PC Game Pass hours for AAA titles typically represent only 10% to 15% of console volume, PC-centric strategy titles like Crusader Kings III exhibit disproportionately high engagement on the platform.
GameDiscoverCo, 2023 · Desynced: How an 'Automation X RTS' Hybrid Found a Steam Audience
Paradox Interactive achieved a 34% revenue increase to MSEK 2,642.1 in 2023, driven by core franchises like Crusader Kings III, Stellaris, and Age of Wonders 4.
Paradox Interactive, 2024 · Paradox Interactive Annual Report 2023, p. 30
The company maintained a strong 45% operating margin for the full year, supported by the successful launch of Victoria 3 and the continued performance of core titles like Cities: Skylines, Crusader Kings III, Hearts of Iron IV, and Stellaris.
Paradox Interactive, 2022 · Paradox Interactive Year-End Report: January – December 2022, p. 4
Documents about Crusader Kings III
Paradox Interactive Semi-Annual Report H1 2026
The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).
- Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
- Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
- PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
Interim Report: January–March 2026
Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.
- Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
- Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
- Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Year-End Report: January – December 2025
Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.
- Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
- The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
- Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Paradox Interactive Interim Report: January – September 2025
Paradox Interactive experienced a period of financial recalibration during the first nine months of 2025, characterized by a 12 percent year-over-year revenue decline to MSEK 1,317.2.
- Paradox Interactive reported a 12% year-over-year revenue decline to MSEK 1,317.2 for the first nine months of 2025, driven by a lighter release schedule and currency headwinds.
- Operating profit increased by 20% to MSEK 391.4, demonstrating improved operational efficiency despite the contraction in top-line revenue.
- Capitalized development expenses reached MSEK 1,738.2, highlighting a significant investment in the future pipeline, specifically the upcoming launch of Europa Universalis V.
Interim Report: January – June 2025
Paradox Interactive experienced a period of financial recalibration during the first half of 2025, characterized by a strategic shift toward long-term development and operational efficiency.
- Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.
- Revenue declined by 13% for the first half of 2025 and 20% during the second quarter, reflecting a period of financial recalibration.
- The company maintains a strong financial position with an operating cash flow of 528.17 million KSEK and total equity of 2.61 billion KSEK as of June 30, 2025.
Paradox Interactive Interim Report: January - March 2025
Paradox Interactive maintained a stable financial foundation during the first quarter of 2025, despite experiencing minor year-over-year declines in performance.
- Paradox Interactive reported Q1 2025 revenue of MSEK 463.6 and an operating profit of MSEK 146.6, marking year-over-year declines of 4% and 5% respectively.
- The company is intentionally slowing its release cadence to focus on downloadable content for core titles like Cities: Skylines II and Hearts of Iron IV rather than new product launches.
- The firm maintains a strong balance sheet with MSEK 1,501.5 in cash and cash equivalents and an equity/assets ratio of 83%.
Annual Report 2024
Paradox Interactive’s 2024 fiscal year was defined by a strategic pivot toward core competencies, prioritizing the long-term development of its established strategy and management franchises on PC and console.
- Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, primarily driven by the cancellation of the 'Life by You' project and a corresponding MSEK 208.0 write-down.
- Despite revenue declines, the company improved operational efficiency, resulting in an operating profit of MSEK 721.4 and an operating margin of 33%.
- The company maintains a strong financial position with an 82% equity/assets ratio, zero interest-bearing liabilities, and a cash reserve of MSEK 1,469.4.
Paradox Interactive 2024 Annual Financial Report
Paradox Interactive’s 2024 annual financial report reveals a period of strategic consolidation following a year marked by both revenue contraction and operational restructuring.
- Paradox Interactive reported a 17% revenue decline in 2024 to SEK 2.2 billion ($201 million), despite a 10% increase in operating profit to SEK 721.4 million ($66 million).
- The company acquired Bulgarian developer Haemimont Games, known for Tropico and Jagged Alliance 3, to strengthen its core focus on strategy and management titles.
- Operating margins improved to 33% in 2024, up from 25% in 2023, aided by a 23% reduction in the cost of goods to SEK 1.2 billion ($109.7 million).
Year-End Report: January–December 2024
Paradox Interactive’s year-end report for 2024 details a period of strategic transition characterized by improved profitability despite a decline in top-line revenue.
- Paradox Interactive reported a 17% decline in annual revenue to MSEK 2,200.9, yet achieved a 10% increase in operating profit to MSEK 721.4 due to reduced project write-downs and lower amortizations.
- The fourth quarter showed significant momentum with a 219% surge in operating profit to MSEK 395.3, bolstered by strong core title performance and a high volume of DLC releases.
- The company maintains a strong financial position with MSEK 1,469.4 in cash and an 82% equity/assets ratio, leading the Board to propose a total dividend of SEK 5.00 per share.
Paradox Interactive Interim Report: January – June 2024
Paradox Interactive experienced a period of significant financial contraction during the first half of 2024, characterized by declining revenues and a sharp reduction in operating profitability.
- Paradox Interactive’s operating profit fell by 59% to MSEK 183.3 in the first half of 2024, with a 90% decline in the second quarter alone.
- Total revenue for the first half of 2024 reached MSEK 1,057.9, a 13% decrease compared to the same period in 2023.
- The cancellation of the 'Life by You' project resulted in a MSEK 208.0 write-down of capitalized development costs, significantly impacting the bottom line.
Paradox Interactive Interim Report: January – March 2024
The Paradox Interactive interim report for the first quarter of 2024 outlines the company’s financial performance and operational developments as a global developer and publisher of strategy and management games.
- Paradox Interactive reported Q1 2024 revenue of MSEK 482.1, remaining consistent with the same period in 2023.
- Operating profit saw a marginal decline of 1% to MSEK 154.4, while profit after tax rose slightly to MSEK 126.9.
- The company maintains a strong liquidity position with MSEK 1,181.8 in cash and cash equivalents at the end of the quarter.
Interim Report: January – September 2024
Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue.
- Paradox Interactive’s Q3 2024 operating profit surged 67% to MSEK 142.8, despite a 9% year-to-date revenue decline to MSEK 1,491.8 caused by MSEK 208.0 in write-downs from the cancellation of 'Life by You' and the performance of 'The Lamplighters League'.
- Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
- The company is narrowing its strategic focus to Grand Strategy and Management niches, evidenced by the indefinite delay of 'Prison Architect 2' to prioritize product quality.
Companies behind it
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