Candy Crush Friends Saga
Game
Documents about Candy Crush Friends Saga
Candy Crush Saga Hits $20 Billion in Lifetime Revenue
The Candy Crush franchise has achieved a significant financial milestone, surpassing $20 billion in lifetime revenue since its initial launch in April 2012.
- The Candy Crush franchise has generated $20 billion in total lifetime revenue and reached 5 billion downloads since its 2012 launch.
- The franchise remains a primary driver for Microsoft’s acquisition of Activision Blizzard, as it is projected to increase Microsoft’s global mobile gaming revenue share from 0.3% to over 4%.
- Candy Crush contributed $747 million in net revenue during Q2 2023, accounting for 33% of Activision Blizzard King’s total revenue for that period.
Candy Crush Friends Saga Hits $200 Million: Franchise Breaks $1 Billion in 2020
The Candy Crush franchise continues to demonstrate significant financial dominance in the mobile gaming sector, with the series surpassing $1 billion in total revenue during the first nine months of 2020.
- The Candy Crush franchise generated over $1 billion in total mobile revenue during the first nine months of 2020.
- Candy Crush Friends Saga surpassed $200 million in lifetime player spending as of September 2020, with approximately $213 million total to date.
- The original Candy Crush Saga remains the franchise's primary revenue driver, contributing more than $720 million in 2020 alone.
King's Candy Crush Franchise Had a $391 Million Q1, Its Best Ever
The Candy Crush franchise achieved its highest-grossing first quarter in history during Q1 2019, generating $391 million in global gross revenue across the Apple App Store and Google Play.
- King’s Candy Crush franchise achieved its highest-grossing first quarter ever in Q1 2019, generating $391 million in global gross revenue across the App Store and Google Play.
- The original Candy Crush Saga remains the franchise's primary growth driver, accounting for 64% of total quarterly revenue at $251 million, a 7% year-over-year increase.
- Candy Crush Soda Saga and Candy Crush Jelly Saga experienced significant revenue declines, with player spending dropping 30% and 35% year-over-year, respectively.
Candy Crush Series Revenue Reached Nearly $120 Million Last Month: With Help from Friends
The Candy Crush franchise continues to demonstrate significant financial momentum, achieving nearly $118 million in global gross revenue during February 2019.
- The Candy Crush franchise generated over $118 million in global gross revenue during February 2019, representing a 20 percent increase compared to February 2018.
- The original Candy Crush Saga remained the primary revenue driver, contributing nearly $74 million and achieving 36 percent year-over-year growth.
- Candy Crush Soda Saga generated approximately $27.4 million in revenue, while Candy Crush Jelly Saga contributed $5.1 million.
Candy Crush Friends Saga Revenue Hits $50 Million
Candy Crush Friends Saga, the latest installment in King’s flagship puzzle franchise, reached $50 million in worldwide gross revenue within 140 days of its October 2018 global launch.
- King's Candy Crush Friends Saga surpassed $50 million in worldwide gross revenue 140 days after its October 10, 2018, global launch.
- The United States is the primary revenue driver for the game, accounting for approximately 61% of total spending, or $30.5 million.
- The game reached the $50 million milestone slower than its predecessor, Candy Crush Jelly Saga, which hit the same mark in 85 days.
Candy Crush Players Spent $4.2 Million Per Day Last Year: Pushing the Franchise's 2018 Total Past $1.5 Billion
The Candy Crush franchise demonstrated significant financial resilience and growth throughout 2018, generating over $1.5 billion in global gross revenue.
- The Candy Crush franchise generated over $1.5 billion in gross revenue in 2018, averaging approximately $4.2 million in daily player spending across the App Store and Google Play.
- Total franchise revenue grew by 6.5% year-over-year in 2018, supported by a 17% increase in new mobile players, totaling nearly 230 million new installs.
- The original 2012 Candy Crush Saga remains the primary revenue driver, accounting for 63% of the franchise's total 2018 earnings with $945 million, a 10% increase over 2017.
Candy Crush Revenue for October Was a Sweet $128 Million on Mobile
The Candy Crush franchise demonstrated robust financial performance in October 2018, generating $128 million in worldwide mobile player spending across its four active titles.
- King's Candy Crush franchise generated $128 million in worldwide mobile gross revenue during October 2018.
- Monthly revenue for the franchise grew 8 percent in October compared to the $119 million recorded in September.
- The original Candy Crush Saga remained the primary revenue driver, contributing $81.9 million or 64 percent of the franchise's total monthly earnings.
Candy Crush Friends Saga Revenue Surpasses $10 Million
Candy Crush Friends Saga has achieved significant commercial momentum, surpassing $10 million in worldwide gross revenue shortly after its October 2018 global launch.
- King's Candy Crush Friends Saga surpassed $10 million in worldwide gross revenue following its October 10, 2018, launch.
- The United States is the primary revenue driver for the title, accounting for 46% of total player spending, or approximately $4.15 million.
- European markets—led by France, Great Britain, Sweden, and Germany—contribute 31% of the game's total revenue.
Candy Crush Friends Saga Stacks Up 10 Million Downloads in Its First Week
The launch of Candy Crush Friends Saga marked a significant milestone for King, as the title achieved over 10 million global downloads within its first week of release in October 2018.
- Candy Crush Friends Saga generated 10 million downloads during its first week of global availability following a year-long soft launch.
- The title grossed approximately $780,000 in its first seven days, significantly lower than the $1.7 million and $3.7 million earned by predecessors Jelly Saga and Soda Saga during their respective launch weeks.
- First-week download volume for the new title reached roughly 77% of Jelly Saga’s 13 million installs and 71% of Soda Saga’s 14 million installs.