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Sensor Tower
This milestone was reached 140 days after its global launch on October 10, 2018. The game continues King's flagship puzzle franchise.
Candy Crush Friends Saga, the latest installment in King’s flagship puzzle franchise, reached $50 million in worldwide gross revenue within 140 days of its October 2018 global launch. This performance analysis utilizes Store Intelligence data to track the title’s monetization trajectory and market reach. While the game achieved this milestone more slowly than its predecessor, Candy Crush Jelly Saga, the disparity is largely attributed to the absence of a release in the Chinese market.
The United States serves as the primary revenue driver for the title, accounting for approximately 61 percent of total player spending, or roughly $30.5 million. Great Britain follows as the second-largest market, contributing about 6 percent of total revenue. Since its inception, the game has accumulated approximately 37.5 million global installs. As of January 2019, the title generated nearly $13 million in monthly revenue, securing the 80th position among the highest-earning mobile games worldwide.
When compared to other titles within the franchise, Candy Crush Friends Saga maintains a distinct market position. While the original Candy Crush Saga remains a top-five earner globally, the newer title demonstrates steady, albeit slower, growth compared to earlier franchise entries. The data highlights the ongoing importance of regional availability and established brand loyalty in sustaining the long-term commercial viability of mobile puzzle games.
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