Candy Crush Friends Saga
Game
10 documents in the library are about Candy Crush Friends Saga, from writers such as Sensor Tower, Game World Observer and Mobilegamer.biz. Each has a summary and key insights with the page they come from.
Connections
The documents about Candy Crush Friends Saga on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Candy Crush Friends Saga surpassed $200 million in lifetime player spending as of September 2020, with approximately $213 million total to date.
Sensor Tower, 2020 · Candy Crush Friends Saga Hits $200 Million: Franchise Breaks $1 Billion in 2020
The newest franchise entry, Candy Crush Friends Saga, generated $37.6 million in its first full quarter of global availability, representing nearly 10% of the series' total quarterly revenue.
Sensor Tower, 2019 · King's Candy Crush Franchise Had a $391 Million Q1, Its Best Ever
Candy Crush Friends Saga, the newest entry in the series, grossed $11.1 million in February 2019 and has accumulated nearly $57 million since its October launch.
Sensor Tower, 2019 · Candy Crush Series Revenue Reached Nearly $120 Million Last Month: With Help from Friends
Candy Crush Friends Saga generated 10 million downloads during its first week of global availability following a year-long soft launch.
Sensor Tower, 2018 · Candy Crush Friends Saga Stacks Up 10 Million Downloads in Its First Week
Documents about Candy Crush Friends Saga
Xbox reshuffle analysis, what’s next for King, Overwatch Rush, data, jobs, more
The recent executive leadership transition at Microsoft Gaming, marked by the departure of Phil Spencer and Sarah Bond and the appointment of Asha Sharma as CEO, signals a strategic pivot toward data-driven management and artificial intelligence integration.
- Microsoft Gaming has appointed Asha Sharma as CEO, signaling a strategic shift toward AI integration and data-driven operational efficiency over traditional creative-led management.
- King remains the anchor of Microsoft’s mobile portfolio, generating $1.7 billion in projected 2025 revenue, with Candy Crush Saga alone contributing $1 billion.
- Attempts to port AAA console franchises to mobile have largely failed to achieve commercial scale, highlighting a disconnect between console-centric strategies and mobile-first consumer preferences.
Candy Crush Saga Hits $20 Billion in Lifetime Revenue
The Candy Crush franchise has achieved a significant financial milestone, surpassing $20 billion in lifetime revenue since its initial launch in April 2012.
- The Candy Crush franchise has generated $20 billion in total lifetime revenue and reached 5 billion downloads since its 2012 launch.
- The franchise remains a primary driver for Microsoft’s acquisition of Activision Blizzard, as it is projected to increase Microsoft’s global mobile gaming revenue share from 0.3% to over 4%.
- Candy Crush contributed $747 million in net revenue during Q2 2023, accounting for 33% of Activision Blizzard King’s total revenue for that period.
Candy Crush Friends Saga Hits $200 Million: Franchise Breaks $1 Billion in 2020
The Candy Crush franchise continues to demonstrate significant financial dominance in the mobile gaming sector, with the series surpassing $1 billion in total revenue during the first nine months of 2020.
- The Candy Crush franchise generated over $1 billion in total mobile revenue during the first nine months of 2020.
- Candy Crush Friends Saga surpassed $200 million in lifetime player spending as of September 2020, with approximately $213 million total to date.
- The original Candy Crush Saga remains the franchise's primary revenue driver, contributing more than $720 million in 2020 alone.
King's Candy Crush Franchise Had a $391 Million Q1, Its Best Ever
The Candy Crush franchise achieved its highest-grossing first quarter in history during Q1 2019, generating $391 million in global gross revenue across the Apple App Store and Google Play.
- King’s Candy Crush franchise achieved its highest-grossing first quarter ever in Q1 2019, generating $391 million in global gross revenue across the App Store and Google Play.
- The original Candy Crush Saga remains the franchise's primary growth driver, accounting for 64% of total quarterly revenue at $251 million, a 7% year-over-year increase.
- Candy Crush Soda Saga and Candy Crush Jelly Saga experienced significant revenue declines, with player spending dropping 30% and 35% year-over-year, respectively.
Candy Crush Series Revenue Reached Nearly $120 Million Last Month: With Help from Friends
The Candy Crush franchise continues to demonstrate significant financial momentum, achieving nearly $118 million in global gross revenue during February 2019.
- The Candy Crush franchise generated over $118 million in global gross revenue during February 2019, representing a 20 percent increase compared to February 2018.
- The original Candy Crush Saga remained the primary revenue driver, contributing nearly $74 million and achieving 36 percent year-over-year growth.
- Candy Crush Soda Saga generated approximately $27.4 million in revenue, while Candy Crush Jelly Saga contributed $5.1 million.
Candy Crush Friends Saga Revenue Hits $50 Million
Candy Crush Friends Saga, the latest installment in King’s flagship puzzle franchise, reached $50 million in worldwide gross revenue within 140 days of its October 2018 global launch.
- King's Candy Crush Friends Saga surpassed $50 million in worldwide gross revenue 140 days after its October 10, 2018, global launch.
- The United States is the primary revenue driver for the game, accounting for approximately 61% of total spending, or $30.5 million.
- The game reached the $50 million milestone slower than its predecessor, Candy Crush Jelly Saga, which hit the same mark in 85 days.
Candy Crush Players Spent $4.2 Million Per Day Last Year: Pushing the Franchise's 2018 Total Past $1.5 Billion
The Candy Crush franchise demonstrated significant financial resilience and growth throughout 2018, generating over $1.5 billion in global gross revenue.
- The Candy Crush franchise generated over $1.5 billion in gross revenue in 2018, averaging approximately $4.2 million in daily player spending across the App Store and Google Play.
- Total franchise revenue grew by 6.5% year-over-year in 2018, supported by a 17% increase in new mobile players, totaling nearly 230 million new installs.
- The original 2012 Candy Crush Saga remains the primary revenue driver, accounting for 63% of the franchise's total 2018 earnings with $945 million, a 10% increase over 2017.
Candy Crush Revenue for October Was a Sweet $128 Million on Mobile
The Candy Crush franchise demonstrated robust financial performance in October 2018, generating $128 million in worldwide mobile player spending across its four active titles.
- King's Candy Crush franchise generated $128 million in worldwide mobile gross revenue during October 2018.
- Monthly revenue for the franchise grew 8 percent in October compared to the $119 million recorded in September.
- The original Candy Crush Saga remained the primary revenue driver, contributing $81.9 million or 64 percent of the franchise's total monthly earnings.
Candy Crush Friends Saga Revenue Surpasses $10 Million
Candy Crush Friends Saga has achieved significant commercial momentum, surpassing $10 million in worldwide gross revenue shortly after its October 2018 global launch.
- King's Candy Crush Friends Saga surpassed $10 million in worldwide gross revenue following its October 10, 2018, launch.
- The United States is the primary revenue driver for the title, accounting for 46% of total player spending, or approximately $4.15 million.
- European markets—led by France, Great Britain, Sweden, and Germany—contribute 31% of the game's total revenue.
Candy Crush Friends Saga Stacks Up 10 Million Downloads in Its First Week
The launch of Candy Crush Friends Saga marked a significant milestone for King, as the title achieved over 10 million global downloads within its first week of release in October 2018.
- Candy Crush Friends Saga generated 10 million downloads during its first week of global availability following a year-long soft launch.
- The title grossed approximately $780,000 in its first seven days, significantly lower than the $1.7 million and $3.7 million earned by predecessors Jelly Saga and Soda Saga during their respective launch weeks.
- First-week download volume for the new title reached roughly 77% of Jelly Saga’s 13 million installs and 71% of Soda Saga’s 14 million installs.