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Brothers: A Tale of Two Sons cover

Brothers: A Tale of Two Sons

GameBy Starbreeze Studios · Released Aug 7, 2013

Documents about Brothers: A Tale of Two Sons

Cover of Leveling Up your Game Literacy | Design Club
79 min
Extra Credits79 min

Leveling Up your Game Literacy | Design Club

Game literacy functions as a critical framework for understanding the medium, requiring players to transition from passive consumers to informed observers.

  • Game literacy requires transitioning from a passive consumer to an informed observer by intentionally analyzing mechanics, technical execution, and cultural impact across a diverse range of titles.
  • Broadening one's gaming portfolio beyond personal preference—including critically acclaimed works, genre-defining hits like Fortnite and Candy Crush, and poorly designed games—is essential for understanding the medium's evolution.
  • True literacy is defined by the intellectual capacity to deconstruct how inputs facilitate gameplay loops and storytelling, rather than just possessing reflexive dexterity or 3D navigation skills.
Extra CreditsFeb 2026
Cover of Split Fiction’s Josef Fares on Clair Obscur success, AI fears and EA’s reputation
24 min
The Game Business24 min

Split Fiction’s Josef Fares on Clair Obscur success, AI fears and EA’s reputation

Josef Fares, the creative director of Hazelight Studios, emphasizes a philosophy of prioritizing creative vision over market data to drive game development.

  • Hazelight Studios has achieved significant commercial success by prioritizing creative vision over market data, resulting in 27 million units sold for 'It Takes Two' and 12 million for 'A Way Out'.
  • Josef Fares explicitly rejects taking Hazelight public, arguing that the pressure to satisfy stock market stakeholders forces companies to prioritize short-term financial gains over long-term creative quality.
  • The studio maintains a staff of approximately 80 employees and operates under a co-op-only design philosophy that intentionally avoids risk-averse, data-driven decision-making.
The Game BusinessJan 2026