
Borderlands
GameBy Gearbox Software · Released Oct 20, 2009
Documents about Borderlands
Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013
Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.
- Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
- Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
- The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two Interactive Form 10-Q: Q2 FY2013
Take-Two Interactive maintains a strategic focus on high-quality, internally owned intellectual property, leveraging its Rockstar Games and 2K labels to drive growth across major gaming platforms.
- Take-Two reported a significant revenue increase for the three months ended September 30, 2012, driven primarily by the release of Borderlands 2, Max Payne 3, and Spec Ops: The Line.
- Grand Theft Auto remains a critical revenue driver, accounting for approximately 11.1% of the company's total net revenue for the six months ended September 30, 2012.
- The company is highly dependent on a small customer base, with its five largest customers accounting for 57.3% of net revenue for the six months ended September 30, 2012, up from 49.5% in the prior year.
Take-Two Interactive Form 10-Q: Q3 2011
Take-Two Interactive’s financial position for the period ending December 31, 2010, reflects a strategic pivot toward core publishing operations following the divestiture of the Jack of all Games distribution business.
- Take-Two maintained a $140 million credit facility expiring July 3, 2012, with no outstanding borrowings as of December 31, 2010.
- Selling and marketing expenses decreased by $14.1 million for the three months ended December 31, 2010, compared to the prior year, primarily due to lower advertising spend following the October 2009 launch of Borderlands.
- General and administrative expenses fell by $2.9 million for the three months ended December 31, 2010, driven by reduced professional fees, lower settlement costs, and corporate cost-cutting initiatives.
Take-Two Interactive Form 10-Q: Q2 Fiscal Year 2011
Take-Two Interactive’s financial performance for the second fiscal quarter of 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business.
- Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010 for approximately $44 million, including $37.25 million in cash, to focus resources on core publishing operations.
- Selling and marketing expenses rose by $23 million for the three months ended July 31, 2010, compared to the same period in 2009, driven primarily by advertising costs for the release of Red Dead Redemption.
- The company issued Convertible Notes maturing June 1, 2014, with an initial conversion rate of 93.6768 shares per $1,000 principal amount, representing an initial conversion price of approximately $10.675 per share.
Take-Two Interactive Form 10-Q: Q1 FY2011
Take-Two Interactive’s financial performance for the first quarter of fiscal year 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business for approximately $44 million in February 2010.
- Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010, resulting in the classification of these operations as discontinued.
- Marketing expenses for the three months ended April 30, 2010, increased by $13.9 million compared to the same period in 2009, driven by advertising for BioShock 2 and Red Dead Redemption.
- The company issued $138 million in 4.375% convertible senior notes in June 2009, which are due to mature on June 1, 2014.
Take-Two Interactive Form 10-Q: Q4 FY2010
Take-Two Interactive’s financial performance for the first quarter of 2010 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of All Games distribution business for $44.25 million.
- As of January 31, 2010, Take-Two held $243.6 million in capitalized software development costs and licenses for unreleased titles, up from $212.9 million on October 31, 2009.
- The company maintains a credit agreement providing up to $140 million in borrowing capacity through July 3, 2012, though no borrowings were outstanding as of January 31, 2010.
- Take-Two adopted new accounting guidance for convertible debt on November 1, 2009, resulting in the reclassification of the embedded conversion option value of its Convertible Notes to additional paid-in capital.
Q1 Fiscal Year 2027 Prepared Remarks
Take-Two Interactive’s fiscal year 2027 first-quarter results demonstrate a strong start to the year, characterized by robust performance across its core franchises and a strategic focus on upcoming major releases.
- Take-Two Interactive is set to launch Grand Theft Auto VI on November 19, 2026, which management identifies as a primary inflection point for long-term cash flow and operational scale.
- The company reported Q1 fiscal year 2027 net bookings of approximately $1.39 billion, exceeding the high end of its previous guidance.
- Full-year net bookings guidance remains unchanged at $8 billion to $8.2 billion, supported by strong pre-order interest for upcoming major releases.
Investor Presentation: August 2026
Take-Two Interactive occupies a dominant position in the global video game market, which is projected to reach a valuation of $208 billion by the end of 2026.
- Take-Two Interactive is scheduled to launch Grand Theft Auto VI in November 2026, serving as a critical milestone for the company's largest development pipeline in history.
- The company achieved $6.721 billion in net bookings for fiscal year 2026, supported by a diversified portfolio including major franchises like Red Dead Redemption, Borderlands, NBA 2K, and Civilization.
- Revenue distribution is balanced across platforms, with mobile operations accounting for 49% of total bookings, followed by console at 40% and PC/other at 11%.
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