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Attack on Titan

Game

7 documents in the library are about Attack on Titan, from writers such as Koei Tecmo, GameRefinery and Game World Observer. Each has a summary and key insights with the page they come from.

Connections

The documents about Attack on Titan on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about Attack on Titan

Cover of EA shuts down BioWare and Supercell buys Metacore | Week in Mobile Games
28 min
PocketGamer.biz28 min

EA shuts down BioWare and Supercell buys Metacore | Week in Mobile Games

The mobile gaming industry is currently navigating a period of significant structural change, characterized by studio closures, strategic acquisitions, and a shift in how developers approach user acquisition and market viability.

  • Electronic Arts is closing BioWare and laying off approximately 400 employees to prioritize established live-service franchises like Apex Legends and Battlefield over high-budget single-player projects.
  • Supercell has fully acquired Metacore, the developer of Merge Mansion, to bring the title under direct management following a long-standing financial partnership.
  • Mika Games has launched a $10 million funding initiative specifically designed to support mobile studios during the soft-launch phase by financing user acquisition testing.
PocketGamer.bizOct 2026
Cover of Summer Game Fest: Live Reporting Notes
Article

Summer Game Fest: Live Reporting Notes

The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.

  • Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
  • Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
  • High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
Shannon LiaoJun 2026
Cover of Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis
Article

Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis

The mobile game Monster Strike, developed by MIXI Inc., has achieved a significant financial milestone by surpassing $10 billion in lifetime revenue within the Japanese market.

  • MIXI Inc.'s Monster Strike has surpassed $10.5 billion in lifetime revenue in the Japanese market since its 2013 launch.
  • Japan accounts for approximately 97% of the game's total global revenue, cementing its status as a dominant force in the region.
  • Between October 2020 and October 2023, the game generated $2 billion in revenue, ranking as the second-highest-grossing title in Japan behind Uma Musume Pretty Derby.
Game World ObserverNov 2023
Cover of Analyst Bulletin: Mobile Game Market Review February 2022
Article

Analyst Bulletin: Mobile Game Market Review February 2022

The mobile gaming landscape in February 2022 was defined by a strategic reliance on seasonal events and high-profile brand partnerships to drive both revenue and player engagement.

  • Major brands including Gucci, Nike, and Ralph Lauren are increasingly using mobile games like Roblox, PUBG Mobile, and Garena Free Fire as strategic channels for consumer engagement and metaverse visibility.
  • Roblox successfully integrated high-profile cultural events into its platform, notably the BRIT Awards 2022 featuring a virtual concert by artist PinkPantheress and a PUMA X Minecraft collaboration.
  • Seasonal events remain a primary revenue driver, evidenced by Merge Mansion’s Valentine’s Day event, which utilized a separate event merge grid to push iOS revenue in the US to new heights.
GameRefineryMar 2022
Cover of Garena Free Fire Hits 1 Billion Downloads on Google Play
Article

Garena Free Fire Hits 1 Billion Downloads on Google Play

Garena Free Fire achieved a significant milestone by surpassing 1 billion downloads on the Google Play Store, becoming the first battle royale title to reach this threshold.

  • Garena Free Fire became the first battle royale game to surpass 1 billion downloads on the Google Play Store.
  • The game achieved a record-breaking peak of over 100 million daily active users in August 2020.
  • Free Fire was the most downloaded mobile game globally in 2020 according to App Annie data.
UdonisJul 2021
Cover of Fiscal Year Ending March 2017: 1st Half Financial Results
Financial report29 pages

Fiscal Year Ending March 2017: 1st Half Financial Results

Koei Tecmo Holdings reports record-high sales for the first half of the fiscal year ending March 2017, driven by strong performances in the entertainment segment and successful intellectual property (IP) expansions.

  • Koei Tecmo achieved record-high first-half sales of 16.58 billion yen, representing a 9.3% year-over-year increase, with operating profit rising 11% to 2.75 billion yen.
  • Despite revenue growth, ordinary profit and net income declined by 13.3% and 6.8% respectively, attributed to game release timing and non-operating expense fluctuations.
  • The entertainment division generated 14.6 billion yen in revenue, supported by key titles including Toukiden 2, Attack on Titan, and Dragon Quest Heroes II.
Koei TecmoJan 2016
Cover of Financial Results for the First Quarter of the Fiscal Year Ending March 2027
Financial report15 pages

Financial Results for the First Quarter of the Fiscal Year Ending March 2027

Koei Tecmo Holdings’ financial results for the first quarter of the fiscal year ending March 2027 demonstrate a period of growth driven by robust back-catalog performance and an expanded mobile title portfolio.

  • Koei Tecmo reported Q1 fiscal year 2027 consolidated sales of 17.37 billion yen, a 17.4% year-on-year increase, and an operating profit of 5.41 billion yen, up 51.3%.
  • The company maintained its full-year revenue forecast of 90 billion yen, relying on a strong back-catalog and upcoming major releases including 'Wo Long 2: Wings of Ember' and 'Attack on Titan 3'.
  • The Entertainment segment generated 15.93 billion yen in sales, driven by sustained performance in console and PC back-catalogs alongside mobile title growth and licensing royalties.
Koei Tecmo