Skip to main content

Backrooms: Escape Together

GameBy Triiodide Studios

2 documents in the library are about Backrooms: Escape Together, from writers such as GameDiscoverCo and How To Market A Game. Each has a summary and key insights with the page they come from.

Documents
2
newest 12 Jun 2026
Steam revenue
$10.0M
estimate, to date
Sold on Steam
1.5M
units

Connections

The documents about Backrooms: Escape Together on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$10.0M
Units sold
1.5M
Last 12 months
$4.8M
676K units
Price
$9.99
Positive reviews
89%
of 50K reviews
Peak players
4,860
at the same time
Followers
78K
Average playtime
6 h
Revenue by year
YearShare of the best yearRevenueUnits
2022$96K25K
2023$168K35K
2024$1.8M311K
2025$3.9M563K
2026 so far$4.1M572K

On Steam since Oct 18, 2022 · Developer Triiodide StudiosSteam store page

Documents about Backrooms: Escape Together

Cover of What Were the Top Games & Showcases During Summer Game Fest?
Article

What Were the Top Games & Showcases During Summer Game Fest?

The article examines the impact of Summer Game Fest 2026 on game discovery, focusing on livestream viewership, wishlist activity, and platform coverage.

  • Summer Game Fest 2026 viewership reached 62 million, a 23% year-over-year increase, with co-streaming driving nearly two-thirds of the total audience.
  • Resident Evil: Veronica led all titles with 803,000 new Steam wishlists, followed by Guild Wars 3 (496,000) and Assassin’s Creed 1666: Amsterdam (494,000).
  • The main Summer Game Fest showcase generated the highest median wishlist growth per title at 72,000, outperforming PlayStation State of Play (52,000) and Xbox Games Showcase (46,000).
GameDiscoverCoJun 2026
Article

Success via a Game Inspired by YouTube Content

This analysis examines the viability of leveraging viral YouTube sub-communities and internet sub-genres to drive successful game launches on Steam.

  • Developers can achieve significant commercial success by adapting trending YouTube sub-cultures into games, effectively utilizing 'public IP' that has an existing, eager fan base without requiring licensing fees.
  • Backrooms: Escape Together sold over 100,000 copies despite launching with only 500 wishlists and failing to reach Steam's 'Popular Upcoming' or 'New & Trending' lists.
  • The Steam Discovery Queue was the primary driver for Backrooms: Escape Together, accounting for 46% of its launch traffic and peaking at approximately 25,000 visits in its first week.
How To Market A GameMay 2024