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Pause and Play: Retaining Virtual Elements in an Augmented Reality Mode Supports Seamless Return to Virtual Reality DAZHUANG TENG, University of Waterloo, Canada VILLE MÄKELÄ, University of Waterloo, Canada Fig. 1. We designed and evaluated four cross-reality pausing environments that keep certain elements from the virtual environment visible while the user exits VR. A: Original Virtual Environment. The virtual environment presented to the user before the pause. B: Player Avatar.
University of Jyväskylä · 2017