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Capcom
Capcom’s first-half report for the fiscal year ending March 31, 2019, outlines a period of significant financial growth, driven primarily by the strong performance of its Digital Contents segment. The company achieved record-high profits for the six-month period, positioning itself to reach its goal of six consecutive years of operating income growth. This success is largely attributed to the global commercial impact of Monster Hunter: World, which surpassed 10 million units in cumulative sales, alongside the effective release of updated titles for current-generation hardware.
Financial data for the six months ending September 30, 2018, shows net sales of 43.3 billion JPY and an operating income of 10.5 billion JPY, representing substantial increases over the same period in the previous year. While the Digital Contents business thrived, the Amusement Equipments segment faced challenges, recording a decline in revenue and an operating loss due to lower unit sales of pachislo models and impairment charges. Conversely, the Arcade Operations segment maintained stability through consistent same-store sales and the strategic opening of new locations.
The company’s strategy for the remainder of the fiscal year focuses on leveraging its digital catalog, expanding its esports presence through events like the Capcom Pro Tour, and preparing for major global software releases such as Resident Evil 2 and Devil May Cry 5. Despite downward revisions in the Amusement Equipments segment, Capcom maintains an optimistic full-year outlook, projecting record-high profits. The report underscores a shift toward digital distribution and international markets, with overseas sales continuing to represent a dominant portion of the company’s consumer software unit volume.
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