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Japanese Association for Role-Playing Game Studies (JARPS)
Campaign board games have emerged as a significant niche within the tabletop gaming industry, characterized by long-form storytelling, character progression, and cooperative mechanics. This genre, exemplified by titles such as Kingdom Death: Monster and Aeon Trespass: Odyssey, shares fundamental structural similarities with traditional tabletop role-playing games (TRPGs). The primary thesis posits that these games serve as an approachable, "out of the box" alternative to TRPGs, functioning as a valuable steppingstone for newcomers who may find the high improvisational demands and social complexities of traditional TRPGs intimidating.
The analysis highlights that while both formats utilize emergent narratives and mechanical agency, they diverge significantly in their execution. TRPGs rely on a human game master to facilitate flexible, open-ended play, whereas campaign board games utilize simulated systems—such as branching narrative decks, rule-based AI, and digital apps—to provide a structured experience. This rigidity ensures a consistent, accessible gameplay loop but limits the infinite creative freedom found in TRPGs. Furthermore, campaign board games often require substantial financial investment, with base sets frequently costing between $150 and $400 due to the inclusion of high-quality miniatures and extensive physical components.
Methodologically, the study draws upon industry observations, existing RPG scholarship, and comparative analysis of game design. It notes that while the market for these games is smaller than that of industry giants like Wizards of the Coast, successful crowdfunding campaigns demonstrate a robust consumer appetite for narrative-heavy, cooperative tabletop experiences. Ultimately, the research concludes that campaign board games warrant further academic inquiry within RPG studies, as they provide a unique lens through which to examine how structured rules and narrative design influence player engagement and facilitate the transition into more complex, open-ended gaming environments.
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Japanese Association for Role-Playing Game Studies (JARPS) · 2025