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Japanese Association for Role-Playing Game Studies (JARPS)
Distilling the key insights…
Character keepers represent a significant evolution in contemporary indie tabletop role-playing game culture, functioning as sophisticated, collaborative digital interfaces that transcend the limitations of traditional paper character sheets. Primarily built using spreadsheet software like Google Sheets, these tools serve as centralized hubs for campaign management, mechanical automation, and real-time information sharing. By moving beyond simple skeuomorphic representations of physical forms, character keepers provide a shared space where players and facilitators can track narrative hooks, manage complex game mechanics, and integrate essential safety tools such as Lines and Veils.
Emerging from community-driven practices in the early 2010s, these digital aids gained widespread adoption due to the necessity of remote play during the COVID-19 pandemic and the influence of collaborative repositories like the Gauntlet Play Aids. Their impact extends beyond mere utility; they have become a fundamental component of modern game design. Designers now utilize these keepers as iterative playtesting platforms, allowing for the rapid refinement of systems and the professionalization of specialized keeper design. This practice relies on a culture of cross-pollination, where templates are continuously adapted to meet the evolving needs of diverse gaming groups.
Ultimately, character keepers have fundamentally altered the pragmatics of tabletop role-playing by reducing the mental load on participants and fostering a more accessible, collaborative storytelling environment. By consolidating campaign data and streamlining session management, these tools have transitioned from informal community hacks into essential infrastructure for the indie TRPG industry. This shift reflects a broader trend toward digital-first design, where the interface itself acts as a critical mediator between the game’s mechanical rules and the social experience of the players.
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International Journal of Role-Playing · 2026