1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Japanese Association for Role-Playing Game Studies (JARPS)
This analysis explores the multifaceted nature of games, arguing that the term lacks a singular, precise definition despite its ubiquity in modern society. The core thesis posits that games are not static objects but dynamic entities defined by the complex, evolving interaction between creators, players, and the environments in which they are played. Because games encompass diverse meanings—ranging from physical equipment and competitive matches to sets of rules and recreational activities—they remain difficult to quantify or categorize using traditional academic frameworks.
The analysis highlights a fundamental distinction between "hard" games, such as digital video games, which are often rigid and heavily influenced by their creators, and "supple" games, such as tabletop or role-playing games, which evolve significantly based on how they are received and adapted by players. This evolution creates a challenge for game criticism and research, as the influence of the creator often conflicts with the diverse, unpredictable interpretations of the audience. Furthermore, the rise of advanced communication technology has blurred the lines between the observer and the observed, complicating the field of game studies by making the researcher an active participant in the game environment.
Ultimately, the work concludes that while game research is still in its infancy, it represents a fertile field for intellectual inquiry. The author emphasizes that games serve as a mirror for human behavior and social interaction, necessitating new methodologies and metrics to properly understand their impact. By treating games as a symbiotic relationship between "soil and seed," the analysis calls for a more nuanced approach that accounts for the cultural, economic, and psychological dimensions of play, urging researchers to move beyond superficial definitions to capture the true essence of the gaming experience.
DiGRA · 2026