Raven Software
Company
Documents about Raven Software
PocketGamer.biz37 min
Week in Mobile Games E59 - A dark day for Xbox
Microsoft is currently navigating a period of profound instability characterized by massive workforce reductions affecting approximately 9,100 to 10,100 employees across key studios, including King, Rare, Turn 10, and Blizzard.
- Microsoft has initiated a significant restructuring of its gaming division, resulting in the closure of The Initiative, the cancellation of 'Ever Wild' and 'Warcraft Rumble', and substantial layoffs at studios including Rare, Raven Software, and Turn 10, which saw a 50% staff reduction.
- Microsoft's strategy to integrate Activision Blizzard IP into Game Pass has faced criticism for potentially devaluing premium franchises like Call of Duty without driving a commensurate surge in subscription growth.
- Microsoft's internal mobile gaming strategy remains fragmented, as the company struggles to translate its core console IP to mobile platforms, with King remaining focused on casual titles rather than midcore or high-end adaptations.
PocketGamer.bizJul 2025
Game Dev Unchained11 min
Raven QA are Unionizing | Games ReCAP
Quality assurance (QA) workers at Raven Software, a subsidiary of Activision Blizzard, have initiated a historic effort to form the first major North American video game industry union, known as the Game Workers Alliance.
- Raven Software QA workers have formed the Game Workers Alliance, marking the first major unionization effort in the North American video game industry.
- The organizing effort was triggered by a December 2021 strike following the non-renewal of contracts for several QA staff members.
- Activision Blizzard has countered unionization efforts by restructuring, including a 41% increase in minimum compensation for Raven QA staff and transitioning over 60% of temporary QA personnel to full-time roles.
Game Dev UnchainedFeb 2022
Game Developers Conference67 min
GDC Plays Jedi Knight II: Jedi Outcast with Raven Software
The development of Jedi Knight II: Jedi Outcast represents a pivotal moment in early 2000s action gaming, characterized by a transition from traditional first-person shooters to hybrid combat experiences.
- Raven Software developed Jedi Knight II: Jedi Outcast by hybridizing first-person shooter mechanics with third-person combat systems inspired by Heretic II and Bushido Blade.
- The development team utilized the technical foundation of Star Trek: Voyager – Elite Force to build the game, leveraging proprietary tools like GTK Radiant to manage hardware limitations.
- To ensure performance on early 2000s hardware, the team implemented rigorous asset optimization, level segmentation, and memory-efficient solutions like procedural facial animations driven by audio volume.
Game Developers ConferenceSep 2019
