Outersloth
CompanyUnited States
6 documents in the library are about Outersloth, from writers such as Games Industry Africa, Push to Talk and Naavik. Each has a summary and key insights with the page they come from.
Connections
The documents about Outersloth on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $3.2M
- 11 games
- Units sold
- 423K
- as publisher or developer
- Headquarters
- United States
Outersloth’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Mars First LogisticsPublisher | 2023 | $1.5M | 114K | |
| Desktop ExplorerPublisher | 2026 | $728K | 77K | |
| Flock AroundPublisher | 2026 | $417K | 122K | |
| The Horror at HighrookPublisher | 2025 | $129K | 12K | |
| ONE BTN BOSSESPublisher | 2024 | $127K | 16K | |
| Berserk B.I.T.SPublisher | 2025 | $121K | 24K | |
| CLICKOLDINGPublisher | 2024 | $107K | 50K | |
| Battle Suit AcesPublisher | 2025 | $97K | 5,276 | |
| Rogue EclipsePublisher | 2026 | $25K | 1,705 | |
| MemoiriumPublisher | 2026 | $14K | 1,257 |
Documents about Outersloth
South African Studio Clockwork Acorn Releases Feather’s Edge Demo on Steam
South African indie developer Clockwork Acorn has released a playable demo for its upcoming metroidvania title, Feather’s Edge, on Steam.
- South African studio Clockwork Acorn released a playable Steam demo for its metroidvania title, Feather’s Edge, on October 2, 2026.
- The project has gained significant traction with over 43,000 Steam wishlists and 12,000 playtest registrations to date.
- Feather’s Edge is backed by Outersloth, the indie funding initiative established by the creators of Among Us.
The New Money Behind Indie Games
A significant trend is emerging within the independent game industry as successful developers transition into financiers for other studios.
- Successful independent studios like Innersloth, Landfall, and Kinetic Games are using profits from breakout hits to fund other developers, effectively bypassing traditional publishing bottlenecks.
- The venture capital boom for gaming has collapsed, with annual investment falling from a $12.5B peak in 2020–2022 to below $2.5B by 2024 as capital shifts toward AI.
- New developer-led publishing labels are prioritizing flexible, developer-friendly terms and smaller project budgets, typically ranging from $500,000 to $1M per title.
Feather’s Edge Reaches 10k Wishlists After 72h: South Africa
Feather’s Edge, an action-packed kinetic metroidvania developed by South African studio Clockwork Acorn, achieved 10 000 wishlists on Steam within 72 hours of its announcement.
- Clockwork Acorn’s action-metroidvania Feather’s Edge secured 10,000 Steam wishlists within 72 hours of its initial announcement.
- The game’s promotional trailer has generated over 250,000 views across multiple social media platforms.
- Feather’s Edge experienced a 100% increase in wishlist counts during the weeks following its reveal.
Cape Town’s Clockwork Acorn Takes Flight: Feather’s Edge Gets World Premiere at Indie Live Expo
Cape Town studio Clockwork Acorn announces the worldwide premiere of its kinetic metroidvania, Feather’s Edge, at Indie Live Expo.
- Clockwork Acorn’s new title, Feather’s Edge, reached 10,000 wishlists on Steam within 72 hours of its announcement at Indie Live Expo.
- The project is backed by Outersloth, the indie funding division established by the developers of Among Us.
- Feather’s Edge utilizes a unique 'dash-and-slash' control scheme that merges aiming, jumping, and attacking into a single fluid input to bridge the gap between metroidvanias and action-fighting games.
After Releasing 50 Games, This Australian Dev Headed to Mars
This profile examines the career of Australian game developer Ian MacLarty, focusing on his transition from experimental, non-commercial projects to the development of the physics-based title Mars First Logistics.
- Australian developer Ian MacLarty has released 51 projects over a 15-year career, transitioning from experimental interactive art to commercial titles like 'Boson X', 'Dissembler', and 'Mars First Logistics'.
- The development of 'Mars First Logistics' scaled from a small-scale pandemic arts grant project to a larger production following a partnership with Outersloth, the indie fund created by the developers of 'Among Us'.
- MacLarty’s current development methodology emphasizes community-driven iteration, utilizing Steam Workshop and Discord to integrate player feedback into the game's ongoing sandbox evolution.
Skeletons Aren't Real, Says Upstart Indie Gaming Fund
The launch of Outersloth, a new indie gaming fund established by Innersloth co-founder Forest Willard and Victoria Tran, represents a strategic shift in how independent developers can secure financial support.
- Innersloth co-founders Forest Willard and Victoria Tran have launched Outersloth, an indie gaming fund that utilizes a recoup-and-revenue-share model to provide capital without traditional publisher-led management.
- Outersloth reinvests profits back into future projects rather than prioritizing the standard venture capital or full-service publishing structures that often impose unfavorable terms on developers.
- The fund operates as a lean entity that selects projects based on the team's creative interests rather than adhering to a rigid genre or thematic portfolio.