Cape Town studio Clockwork Acorn announces the worldwide premiere of its kinetic metroidvania, Feather’s Edge, at Indie Live Expo. The title follows the studio’s “chunky design” philosophy, emphasizing memorable choices and fluid gameplay. Feather’s Edge is backed by Outersloth, the indie funding arm of Among Us developers, which supported the project during its early stages. The game centers on Upu, a hoopoe warrior navigating the Tower of Time, with combat and movement merged into a single “dash‑and‑slash” controller that collapses aim, jump, and attack into one fluid input. This design shift aligns the title more closely with action‑fighting games than traditional metroidvanias, creating a distinct tempo and encouraging mastery through repeatable time‑rift challenges. The tower’s environment showcases temporal variance, with regions aging at different rates to convey narrative through visual palette rather than exposition. Feather’s Edge will launch on Steam, and early community engagement has already seen the title reach 10 k wishlists within 72 hours of its announcement. The release highlights South Africa’s growing indie scene and the increasing influence of African studios on global platforms.