One More Level
CompanyPoland
5 documents in the library are about One More Level, from writers such as Extra Credits, Game Developers Conference and Game File. Each has a summary and key insights with the page they come from.
Connections
The documents about One More Level on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $466K
- 3 games
- Revenue as developer
- $48.4M
- 6 games
- Units sold
- 2.5M
- as publisher or developer
- Headquarters
- Poland
One More Level’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| GhostrunnerDeveloper | 2020 | $38.8M | 2.0M | |
| Ghostrunner 2Developer | 2023 | $8.7M | 350K | |
| God's TriggerDeveloper | 2019 | $328K | 34K | |
| Crime Secrets: Crimson LilyDeveloper | 2016 | $321K | 47K | |
| Warlocks vs ShadowsPublisher | 2015 | $267K | 27K | |
| Deadlings - Rotten EditionDeveloper and Publisher | 2014 | $137K | 50K | |
| Race To MarsDeveloper and Publisher | 2014 | $62K | 4,636 | |
| Valor MortisDeveloper and Publisher | — | — | — |
Documents about One More Level
Gaming Weekly Premium Digest #42
The gaming industry experienced a period of volatility between October 12 and October 18, 2026, characterized by mixed performance across major market indices.
- Frontier Developments' shares fell 12.9% on October 14 following the release of Planet Zoo 2, which received 'Mixed' Steam reviews at approximately 65% positive.
- Despite the stock decline, Planet Zoo 2's initial four-day performance, including pre-orders, surpassed the launch figures of both previous Jurassic World titles from Frontier.
- Unity Software shares dropped 13.8% during the week of October 12–18, driven by a combination of broader market pressure from US inflation data and a lack of positive company-specific news.
Valor Mortis: Postponement and Development Strategy
Valor Mortis, an action title from Lyrical Games and One More Level that blends Dark Souls-style combat with parkour in a Napoleonic-era undead setting, was originally slated for release on September 24.
- Lyrical Games and One More Level postponed the release of Valor Mortis from September 24 to October 13, 2026, to avoid a crowded market window.
- The original September 24 release date became untenable after Remedy’s Control claimed the same launch slot, creating a high-risk 'September crush'.
- The decision to reschedule was driven by the crystallization of the competitive landscape following major industry events like Summer Games Fest and various platform showcases.
Ghostrunner 2 Revenue and Budget Analysis
The developer One More Level has reported that its action title, Ghostrunner 2, successfully recouped its production costs within five days of its October 2023 global launch.
- Ghostrunner 2 recouped its $4.2 million production budget within five days of its October 26, 2023, launch.
- The title generated $6.13 million in revenue from its basic version, resulting in a gross profit of $1.93 million.
- Peak concurrent player count on Steam reached 2,264, a significant decrease from the original Ghostrunner’s launch-day peak of 11,294.
GDC Plays Ghostrunner with One More Level
The development of Ghostrunner represents a strategic shift toward high-fidelity, first-person action, moving away from the studio’s previous top-down design roots.
- Ghostrunner centers on a 'one-hit, one-kill' mechanic, which the developers adapted into a first-person perspective to differentiate the title from traditional action games.
- To maintain gameplay momentum, the developers designed levels to be 'waterproofed'—ensuring fluid movement and navigation while allowing for multiple player-chosen routes without stopping the action.
- Narrative exposition is delivered primarily through in-game dialogue rather than face-to-face interactions, utilizing quieter, non-combat platforming sections to ensure players can absorb the story without interrupting the game's pace.
One More Level - The Arbitrary Endpoint Trap - Extra Credits
The arbitrary endpoint trap describes a psychological phenomenon where players continue gaming sessions past the point of enjoyment to reach self-imposed, non-essential goals.
- The 'arbitrary endpoint trap' occurs when players continue gaming past the point of enjoyment to complete non-essential, self-imposed goals, leading to fatigue and diminished returns.
- Game designers, particularly in mobile and free-to-play sectors, intentionally exploit the human compulsion to complete tasks by using extrinsic motivators like progress bars and near-completion achievements.
- Developers use overlapping goals and the sunk cost fallacy to extend play sessions, aiming to convert initial engagement into long-term habit formation and player retention.