Skip to main content

KFC

Company

Documents about KFC

Cover of Superstar Session: Seize the Moment-Seasonal Changes in the Asian Market -The Best Times to Monetise
31 min
PocketGamer.biz31 min

Superstar Session: Seize the Moment-Seasonal Changes in the Asian Market -The Best Times to Monetise

The Asian mobile gaming market operates on a distinct seasonal rhythm, where revenue and user acquisition are heavily influenced by cultural festivals, regional shopping events, and academic calendars.

  • Align live-ops and advertising spend with peak regional windows, specifically Chinese New Year, Japan’s Golden Week, Korea’s monthly pay cycles, Ramadan, and Songkran.
  • Avoid launching new titles during intensive academic periods, as these times consistently correlate with reduced player engagement.
  • During high-traffic e-commerce periods when advertising inventory costs spike, shift focus from user acquisition bidding wars to retention and in-game content to capture spillover traffic.
PocketGamer.bizMay 2021
Cover of Opportunities in Games as Marketing Channels PG Connects Digital #2
26 min
PocketGamer.biz26 min

Opportunities in Games as Marketing Channels PG Connects Digital #2

The integration of advertising into indie games serves as a critical revenue stream for developers, provided the implementation balances commercial viability with user experience.

  • Games are the most viewed media globally, providing a significant opportunity for brands to reach audiences through non-intrusive, integrated marketing channels.
  • Developers should prioritize creative partnerships like branded reskins, product placement, and gamified loyalty programs over disruptive ad networks to maintain user experience.
  • Strategic brand matching is essential for revenue, as high-paying ads—such as insurance—often fail to align with the demographics of younger gaming audiences.
PocketGamer.bizAug 2020
Cover of Esports - The Brand Opportunity.
23 min
PocketGamer.biz23 min

Esports - The Brand Opportunity.

The esports industry represents a significant and rapidly maturing opportunity for brands, provided they approach the space with authenticity and long-term commitment.

  • The esports audience reached 433 million viewers by 2019, with an additional 1.7 billion people aware of the sector.
  • 60% of the esports fan base falls within the 25 to 39 age demographic, which is characterized by high disposable income and a preference for digital platforms over linear television.
  • Brands must prioritize adding value to the fan experience through deep integration—such as custom algorithms or interactive content—rather than relying on superficial logo placement to avoid community backlash.
PocketGamer.bizMar 2020