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Insomniac Games

CompanyUnited States

Documents about Insomniac Games

Cover of Can PlayStation’s Housemarque repeat the FromSoftware story?
32 min
The Game Business32 min

Can PlayStation’s Housemarque repeat the FromSoftware story?

Housemarque is currently navigating a strategic evolution as a first-party PlayStation studio, aiming to elevate its historically niche, arcade-inspired design philosophy into the realm of major, top-tier gaming franchises.

  • Housemarque is transitioning from a niche arcade developer to a major first-party PlayStation studio by scaling its high-intensity, flow-state gameplay for a broader, mainstream audience.
  • The studio currently employs approximately 120 people and is leveraging Sony’s internal resources, user testing, and collaborative infrastructure to support this growth.
  • Housemarque aims to replicate the success trajectories of established studios like Naughty Dog and Insomniac Games by treating new intellectual properties as long-term foundations for player engagement.
The Game BusinessJun 2026
Cover of Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
64 min
Game Developers Conference64 min

Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'

Insomniac Games approaches the development of Marvel’s Spider-Man 2 through a performance-first philosophy that prioritizes actor-driven movement and iterative collaboration over rigid pre-planning.

  • Insomniac Games utilized the PlayStation 5's high-speed SSD to enable seamless transitions during the Sandman boss fight, streaming open-world assets like pedestrians and traffic in real-time to maintain gameplay continuity during large-scale cinematic sequences.
  • To ensure authentic American Sign Language (ASL) representation, the team employed deaf body doubles and interpreters on set, allowing actors to perform signing sequences while maintaining eye contact and physical alignment with their scene partners.
  • Performance capture for complex combat sequences involved using multiple stunt actors to mirror main cast members, which allowed the team to capture cleaner data by avoiding gravity-related constraints and providing multiple variations for animation selection.
Game Developers ConferenceJul 2024
Cover of AMA: Brian Horton, Creative Director on Insomniac Games’ Marvel’s Spider-Man: Miles Morales
31 min
Game Developers Conference31 min

AMA: Brian Horton, Creative Director on Insomniac Games’ Marvel’s Spider-Man: Miles Morales

Marvel’s Spider-Man: Miles Morales serves as a focused character study that establishes Miles as a distinct hero through unique bioelectric powers and a narrative deeply rooted in the protection of his Harlem community.

  • Insomniac Games utilized a focused, intimate narrative scope to establish Miles Morales as a distinct hero while maintaining high production quality during the logistical constraints of the global pandemic.
  • The development team differentiated Miles from Peter Parker by creating unique combat styles and traversal animations, supported by specialized motion capture techniques.
  • Authenticity in the Harlem setting was achieved through direct collaboration with local residents and story consultants, alongside the integration of American Sign Language via professional ASL actors.
Game Developers ConferenceApr 2021