HandyGames
CompanyGermany
5 documents in the library are about HandyGames, from writers such as Embracer Group, THQ Nordic and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
The documents about HandyGames on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $23.8M
- 78 games
- Revenue as developer
- $935K
- 12 games
- Units sold
- 2.5M
- as publisher or developer
- Headquarters
- Germany
HandyGames’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Giana Sisters: Twisted DreamsPublisher | 2012 | $3.7M | 397K | |
| Oddsparks: An Automation AdventurePublisher | 2024 | $2.4M | 140K | |
| Endling - Extinction is ForeverPublisher | 2022 | $2.0M | 110K | |
| Little Big WorkshopPublisher | 2019 | $1.7M | 122K | |
| Neighbours back From HellPublisher | 2020 | $1.6M | 162K | |
| Rogue StormersPublisher | 2014 | $1.1M | 94K | |
| Chicken PolicePublisher | 2020 | $1.0M | 77K | |
| SkyDriftPublisher | 2011 | $921K | 155K | |
| WE ARE FOOTBALL 2024Publisher | 2024 | $897K | 32K | |
| Sine Mora EXPublisher | 2017 | $873K | 139K |
Documents about HandyGames
Sustainability at Embracer Group: FY 2026/27 ESG Fact Sheet
The Embracer Group’s sustainability disclosure for the 2025/26 fiscal year outlines the organization’s commitment to integrating environmental, social, and governance (ESG) criteria into its global operations.
- Embracer Group reported total greenhouse gas emissions of 203,099 tCO₂e for the 2025/26 fiscal year, with Scope 1 and 2 operations accounting for 4,633 tCO₂e.
- The company consumed 17,229 MWh of energy during the 2025/26 period, with 42% of this total sourced from renewable energy.
- The workforce consists of 4,992 employees, with women representing 27% of the total staff and 40% of top management positions.
THQ Nordic Q3 2018 Interim Report
The THQ Nordic Q3 2018 interim report details a period of aggressive expansion and significant financial growth for the company.
- THQ Nordic achieved net sales of SEK 1,273 million in Q3 2018, representing a 1,403% increase year-over-year.
- EBITDA grew 521% to SEK 215 million, while EBIT rose 278% to SEK 91 million compared to the same period in 2017.
- The company holds a development pipeline of 55 total projects, comprising 20 announced titles and 35 unannounced projects.
THQ Nordic Interim Report: 1 January - 30 September 2018
THQ Nordic experienced a period of transformative growth during the first nine months of 2018, characterized by aggressive corporate expansion and a substantial increase in operational scale.
- Net sales for the first nine months of 2018 surged to SEK 2,743 million, a significant increase from the SEK 252 million recorded during the same period in 2017.
- Third-quarter net sales grew by 1,403% to SEK 1,272.7 million, while EBIT increased by 278% to SEK 90.8 million.
- The company significantly scaled its operations through the acquisitions of Koch Media and HandyGames, resulting in a portfolio of over 400 products and 55 active development projects.
THQ Nordic Q2 2018 Interim Report
The THQ Nordic Q2 2018 interim report details a period of significant financial expansion and strategic growth for the gaming group.
- THQ Nordic achieved net sales of SEK 837 million in Q2 2018, an 878% year-over-year increase driven by the consolidation of Koch Media.
- EBITDA rose 421% year-over-year to SEK 207 million, supported by a dual-segment business model encompassing internal game development and partner publishing.
- The company raised SEK 1,448 million through a June 2018 share issue and secured €85 million in new credit facilities to fund future acquisitions of IP and studios.
Pocket Gamer Biz interview Henry Fong, CEO of Yodo1
Yodo1 serves as a specialized gateway for Western mobile game developers seeking to navigate the complex Chinese market.
- Yodo1 provides a service that enables Western mobile game developers to distribute and monetize their titles in the Chinese market in under seven days.
- The Chinese mobile market is experiencing rapid growth, with an estimated 200 million smartphones in use and a penetration rate of less than 20%, signaling significant long-term potential.
- Yodo1 differentiates itself by aggregating and federating access to China's fragmented ecosystem of top ad networks, payment methods, and distribution channels rather than forcing developers into a proprietary network.