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Embracer Group
The company's sustainability disclosure for the 2025/26 fiscal year outlines its commitment to environmental, social, and governance criteria.
Core Objective. The primary objective is to provide transparent, structured disclosures to strengthen internal controls and long-term value creation.
The Embracer Group’s sustainability disclosure for the 2025/26 fiscal year outlines the organization’s commitment to integrating environmental, social, and governance (ESG) criteria into its global operations. Headquartered in Sweden, the company operates across nearly 30 countries, focusing on the development, publishing, and distribution of PC, console, and mobile games. The primary objective of this reporting is to provide transparent, structured disclosures in alignment with the Corporate Sustainability Reporting Directive (CSRD) and European Sustainability Reporting Standards (ESRS), thereby strengthening internal controls and long-term value creation for stakeholders.
Key environmental data for the 2025/26 period indicates a total energy consumption of 17,229 MWh, with 42% derived from renewable sources. The company reported total market-based greenhouse gas emissions of 203,099 tCO₂e, of which 4,633 tCO₂e originated from Scope 1 and 2 operations. Social metrics highlight a workforce of 4,992 employees, with women comprising 27% of the total staff and 40% of top management positions. Governance remains a central pillar, supported by 18 group-wide policies and a board composition that is 43% female and 86% independent. Notably, the company reported zero incidents of corruption or bribery during the fiscal year.
The company’s methodology relies on a double materiality assessment to identify and prioritize sustainability topics most relevant to its business model. This approach is supported by a robust governance structure, including an Audit and Sustainability Committee and a network of ESG controllers across various operative groups. Beyond internal operations, the company emphasizes external collaboration through memberships in industry organizations such as Video Games Europe and Dataspelsbranschen, alongside initiatives focused on digital well-being, child safety, and regional economic development.
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