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Grasshopper Manufacture

CompanyJapan

3 documents in the library are about Grasshopper Manufacture, from writers such as InvestGame, PocketGamer.biz and The Game Business. Each has a summary and key insights with the page they come from.

Documents
3
newest 4 Oct 2026
Steam revenue
$11.3M
estimate, its games

Connections

The documents about Grasshopper Manufacture on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$3.2M
3 games
Revenue as developer
$11.3M
11 games
Units sold
783K
as publisher or developer
Headquarters
Japan

Grasshopper Manufacture’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
LET IT DIEDeveloper2018$2.0M166K
killer7Developer2018$1.9M145K
ROMEO IS A DEAD MANDeveloper and Publisher2026$1.9M50K
No More HeroesDeveloper2021$1.1M83K
The Silver CaseDeveloper and Publisher2016$974K75K
No More Heroes 3Developer2022$915K33K
Sine Mora EXDeveloper2017$873K139K
Travis Strikes Again: No More Heroes Complete EditionDeveloper2019$571K20K
No More Heroes 2: Desperate StruggleDeveloper2021$523K37K
Shadows of the Damned: Hella RemasteredDeveloper and Publisher2024$348K19K

Documents about Grasshopper Manufacture

Cover of InvestGame Weekly Deal Digest
Article

InvestGame Weekly Deal Digest

The gaming industry is increasingly defined by the convergence of interactive entertainment and frontier artificial intelligence, as gameplay data becomes a primary resource for training world-model AI.

  • General Intuition raised $220 million at a $6.2 billion valuation, bringing its total funding to $673.7 million in under a year to train AI world models on gameplay data from its sister company, Medal.
  • Modulate secured $25 million to expand its AI-driven voice moderation technology, which currently analyzes over 10 million hours of audio monthly for clients like the Call of Duty franchise.
  • Bose acquired FMOD, a leading audio middleware platform for games, to integrate its audio technology into broader automotive and gaming applications.
InvestGameOct 2026
Cover of Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches
53 min
The Game Business53 min

Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week launches

The games media landscape is currently undergoing a period of profound instability, marked by widespread layoffs and a fundamental shift in audience acquisition as AI-driven search algorithms disrupt traditional traffic models.

  • The games media sector is facing significant instability due to layoffs and AI-driven search algorithms disrupting traditional traffic models, leading to a shift toward niche publications and podcasts.
  • Bloober Team is launching the 'Broken Mirror Games' label, led by Tymon Smektała, to expand into a global horror platform by managing two first-party and five second-party titles.
  • New York Games Week is debuting as a decentralized event model that utilizes existing city infrastructure and coordinates with New York Comic-Con to replace traditional, rigid trade show formats.
The Game BusinessOct 2026
Cover of Top 50 Developers of 2015: #2 GungHo Online
8 min
PocketGamer.biz8 min

Top 50 Developers of 2015: #2 GungHo Online

GungHo Online Entertainment secured the number two position on the 2015 Top Developers list, primarily driven by the sustained dominance of its flagship title, Puzzle & Dragons.

  • GungHo Online Entertainment’s 2015 market position was anchored by Puzzle & Dragons, which at its peak accounted for 50% of all consumer spending in the Japanese mobile gaming sector.
  • The company is actively diversifying its revenue streams by using cash flow from Puzzle & Dragons to acquire console developers, including Grasshopper Manufacture, and investing in brand extensions like theme parks.
  • GungHo is expanding its global footprint through strategic partnerships with Tencent and equity stakes in Chinese developers such as Chukong to penetrate the Chinese market.
PocketGamer.bizMar 2015