Skip to main content
FuturLab logo

FuturLab

CompanyUnited Kingdom

FuturLab is a remote-first game studio based in Brighton, UK. Fuelled by ceaseless creativity, FuturLab has been developing unique gaming experiences for over 20 years. Recently, we’ve turned our attention to pioneering a new genre of frictionless fun, propelled by our pressure-releasing hit, PowerWash Simulator.

Documents
6
newest 10 Sep 2026

Connections

Each row is a game or company named alongside FuturLab, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Country
United Kingdom

Company data from IGDB.com

Documents about FuturLab

Cover of The Legend of Zelda: Ocarina of Time and GTA 6: The Video Game Industry’s Barbenheimer Moment
Article

The Legend of Zelda: Ocarina of Time and GTA 6: The Video Game Industry’s Barbenheimer Moment

The simultaneous November releases of the The Legend of Zelda: Ocarina of Time remake and Grand Theft Auto 6 represent a pivotal moment for the global console market, functioning as a cultural phenomenon that is expected to drive substantial hardware engagement.

  • The Zelda Nintendo Direct reveal reached 2.1 million peak viewers, significantly outperforming the 1 million peak for the recent PlayStation State of Play and the 2 million peak for Gamescom Opening Night Live.
  • The GTA 6 reveal remains the industry benchmark for engagement, drawing 4.1 million peak viewers on YouTube, excluding Netflix platform data.
  • Ubisoft has launched a 'Player Council' initiative that incentivizes users to provide feedback on prototypes and future updates in exchange for access to confidential projects and deeper development insights.
The Game BusinessSep 2026
Cover of Weekly Industry Briefing: Europe
Article

Weekly Industry Briefing: Europe

This weekly industry briefing provides a comprehensive overview of significant developments within the mobile gaming sector as of early June 2026.

  • Supercell, King, and Sybo executives have criticized new EU proposals, stating they could render free-to-play games "unplayable in Europe."
  • Atari acquired Hipster Whale, the developer of Crossy Road, for an initial $29.3 million, with an additional $10 million in earnouts over three years, as part of Atari's expansion into mobile game development for platforms like Netflix and Amazon.
  • Liftoff's IPO is back on, valuing the adtech firm at $3.83 billion after offering 19 million shares of common stock at $23 each, raising $437 million.
Mobilegamer.bizJun 2026
Cover of Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more
19 min
Mobilegamer.biz19 min

Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more

The mobile gaming industry is currently navigating a period of strategic pivots, legal challenges, and financial recalibration.

  • Embracer Group has written down the value of its mobile division—comprising CrazyLabs, A Thinking Ape, and Deca—by $192.4 million following a 57% year-on-year decline in net sales to $244.9 million.
  • Supercell has rebooted its monster-hunting title 'Mo.co' with a new season pass structure, though the game continues to rely exclusively on cosmetic monetization, raising concerns about its long-term viability compared to the discontinued 'Squad Busters'.
  • Fortnite has returned to the iOS App Store worldwide (excluding Australia), a move Epic Games is using to force transparency regarding Apple's commission structures and fee-related legal challenges.
Mobilegamer.bizMay 2026
Cover of Aream & Co. Gaming CEO Survey 2025
Report13 pages

Aream & Co. Gaming CEO Survey 2025

The survey, conducted by Aream & Co., gauges executive optimism regarding consumer spending on gaming in 2025 across multiple channels and functional areas.

  • Industry sentiment for 2025 is largely stable or positive, with 98% of CEOs reporting that consumer spending will be either unchanged (49%) or more optimistic (49%).
  • M&A activity is expected to accelerate, with 71% of executives anticipating an increase in deal-making throughout 2025.
  • In-app purchases are the primary revenue driver, with 80% of respondents optimistic about growth compared to only 41% for in-app advertising.
Aream & CoFeb 2026
Cover of Annual Review 2021: Ukie
Report15 pages

Annual Review 2021: Ukie

The United Kingdom games industry experienced a period of profound expansion and heightened public visibility throughout 2021, underpinned by a record valuation of £7 billion in the preceding year.

  • The UK games industry reached a record valuation of £7 billion, bolstered by a 30 percent surge in consumer spending during 2021 lockdowns.
  • Ukie expanded its membership to a record 526 companies while actively managing regulatory challenges, including loot box inquiries and the Online Safety Bill.
  • Despite an 11 percent decline in B2B event revenue, Ukie maintained financial stability, reporting a profit of £130,154 for the year.
UkieDec 2025
Cover of FuturLab's James Marsden talks upscaling safely
6 min
PocketGamer.biz6 min

FuturLab's James Marsden talks upscaling safely

Sustainable studio growth in the independent game development sector requires a disciplined approach to risk management, particularly when transitioning from small-scale projects to larger productions.

  • Sustainable studio growth requires avoiding rapid, capital-driven hiring to prevent the financial instability often caused by over-expansion.
  • FuturLab’s transition from a core team of three or four developers to a staff of thirteen demonstrates the effectiveness of scaling only when specific specialist roles—such as engine development or visual effects—are required.
  • Studios should prioritize the security of team livelihoods by learning from past project cancellations and the subsequent risks of downsizing.
PocketGamer.bizSep 2013