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EA Sports

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Documents about EA Sports

Cover of Electronic Arts Q2 FY25 Results
Financial report18 pages

Electronic Arts Q2 FY25 Results

Electronic Arts reported strong financial performance for the second quarter of fiscal year 2025, ending September 30, 2024.

  • Electronic Arts reported Q2 FY25 net bookings of $2.079 billion, a 14% year-over-year increase driven by strong performance in its sports portfolio.
  • Live services remain the company's primary revenue driver, accounting for 74% of total trailing twelve-month net bookings.
  • Console revenue grew 29% year-over-year to $1.482 billion, serving as the largest platform contributor for the quarter.
Electronic ArtsFeb 2025
Cover of Electronic Arts Q1 FY 2022 Results
Financial report19 pages

Electronic Arts Q1 FY 2022 Results

Electronic Arts’ first-quarter fiscal year 2022 results demonstrate strong financial performance, characterized by the company exceeding expectations for net revenue, net bookings, and earnings per share.

Electronic ArtsAug 2021
Cover of Electronic Arts Q1 FY22 Financial Results
Financial report14 pages

Electronic Arts Q1 FY22 Financial Results

Electronic Arts reported strong financial results for the first fiscal quarter of 2022, ending June 30, 2021, characterized by revenue growth and an optimistic outlook for the remainder of the fiscal year.

  • Electronic Arts reported Q1 FY22 net revenue of $1.551 billion, representing a 6% year-over-year increase.
  • Live services remain the primary revenue driver, contributing $1.229 billion to the total quarterly revenue.
  • Management raised its full-year outlook for FY22, projecting $6.850 billion in net revenue and $7.400 billion in net bookings.
Electronic ArtsAug 2021
Cover of Electronic Arts Q3 FY21 Financial Results
Financial report14 pages

Electronic Arts Q3 FY21 Financial Results

Electronic Arts reported strong financial performance for the third fiscal quarter ending December 31, 2020, characterized by growth in net bookings and robust engagement across its live service portfolio.

  • Electronic Arts reported $1.673 billion in Q3 FY21 revenue, a 5% increase year-over-year, with trailing twelve-month net bookings reaching $5.956 billion.
  • Growth was primarily driven by live services, specifically strong performance in the FIFA Ultimate Team and Apex Legends franchises.
  • FIFA Ultimate Team reached nearly 6 million daily active players in December, while Apex Legends saw a 30% year-over-year increase in new players.
Electronic ArtsFeb 2021
Cover of Nexon Fourth Quarter and Full Year 2014 Results
Financial report2 pages

Nexon Fourth Quarter and Full Year 2014 Results

Nexon’s financial performance for the 2014 fiscal year demonstrates a strategic pivot toward high-quality content, resulting in an 11% year-over-year revenue increase to 172.9 billion yen.

  • Nexon achieved a 11% year-over-year revenue increase to 172.9 billion yen for the 2014 fiscal year, driven by strong performance in Korea and China.
  • Despite annual revenue growth, operating income fell 10% to 45.5 billion yen and net income dropped 3% to 29.3 billion yen due to higher royalty, personnel, and commission costs.
  • The fourth quarter of 2014 saw a 25% year-over-year revenue surge to 42.9 billion yen, yet the company recorded an operating loss of 0.7 billion yen and a net loss of 4.5 billion yen.
NEXON Co.Feb 2015