Digital Games
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Documents about Digital Games
Sega Sammy Fiscal Year Ended March 2020: Full Year Results Appendix
This is the full-year results appendix of SEGA Sammy Holdings Inc. for the fiscal year ended March 2020, presented at a briefing on May 13, 2020.
- Group sales rose to JPY 366.5 billion for the full year, while operating income reached JPY 27.6 billion, compared with JPY 13.0 billion in the prior year.
- The company reports that a tax expense increase of approximately JPY 7 billion accompanied the reversal of deferred tax assets linked to the spread of COVID-19.
- Pachislot unit sales for the full year were 123,336 units, up from 67,140 units, which the document attributes mainly to launches of mainstay titles.
Sega Sammy Fiscal Year Ended March 2020 Results Presentation
This is a results presentation from SEGA SAMMY HOLDINGS INC., dated May 13, 2020, covering the fiscal year ended March 2020 on a consolidated group basis.
- Group sales and operating income both increased year on year for the fiscal year ended March 2020. Operating income reached 27.6 billion yen, an operating margin of 7.5%, compared with 13.0 billion yen and 3.9% the prior year.
- The company recorded a tax expense increase from the reversal of deferred tax assets of approximately 7 billion yen, attributed to the impacts of COVID-19.
- Pachislot unit sales rose to 123,336 units from 67,140, while Pachinko unit sales fell to 104,581 units from 159,848.
Sega Sammy FY Ended March 2019 Full Year Results Presentation
This is the full-year results presentation from SEGA SAMMY HOLDINGS INC., dated April 26, 2019, covering the fiscal year ended March 2019 with forecasts for the year ending March 2020.
- Sales rose to JPY 331.6 billion, but operating income fell to JPY 13.0 billion and profit attributable to owners of parent dropped to JPY 2.6 billion from JPY 8.9 billion.
- The company forecasts sales of JPY 390.0 billion and operating income of JPY 27.0 billion for the year ending March 2020.
- Digital Games launched 8 new titles against an initial plan of 12, and the company said it failed to compensate for declines in existing titles.
Sega Sammy FY Ending March 2019: 3rd Quarter Results Presentation
Sega Sammy Holdings presented its third-quarter results for the fiscal year ending March 2019 on February 6, 2019, alongside a downward revision of its full-year operating forecast announced the previous day.
- The company revised its full-year operating forecast downward, citing slowdowns in its Pachislot and Pachinko machines business and in the Digital Games area.
- The company recorded an impairment loss of approximately 6.1 billion yen as an extraordinary loss on fixed assets of SEGA Games Co., Ltd. and its subsidiary.
- Pachislot and Pachinko full-year sales are expected at 102 billion yen and operating income at 14 billion yen, lower than planned at the start of the fiscal year.
Sega Sammy FY Ending March 2016 1st Quarter Results Presentation
This is the first-quarter results presentation from Sega Sammy Holdings Inc., dated August 3, 2015, covering the fiscal year ending March 2016 and first-half forecasts.
- Group sales for the first quarter fell 41% year-on-year to JPY 52.9 billion, and the operating loss was JPY 9.4 billion.
- The Pachislot and Pachinko Machines segment's first-quarter sales declined as no new pachislot titles were released.
- The company forecasts full-year Pachislot and Pachinko Machines sales of JPY 167.0 billion, up 10% year-on-year.
Integrated Report 2019
SEGA SAMMY Group's Integrated Report 2019 explains the challenges encountered while pursuing its Road to 2020 medium-term management strategy, covering the company's fiscal years through March 2019 and its outlook for fiscal year 2020, the strategy's final year.
- Fiscal 2019 operating income was ¥13.0 billion, the second consecutive year below initial targets, with the report citing a regulatory revision and a lack of hit digital games as main causes.
- Pachislot unit sales fell 21% year on year in fiscal 2019 because low approval rates for machines under the revised regulation limited the number of titles released.
- The Digital Games area recorded an operating loss of ¥1.9 billion in fiscal 2019, after new titles fell short of expected sales and existing titles stagnated.